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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 474513 times)

dr evil

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #510 on: June 05, 2025, 12:59:45 PM »

i am running the nexerlin mod and want to start with the anchor and the sovriegn but i cant seem to be able to pick them to start with.do i have to find the blueprint and i just cant start with them or is it a bug?
please help.
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John Starsector

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #511 on: June 05, 2025, 05:11:36 PM »

Isn't the Hegemony Colossus supposed to have a fighter bay? I might have misunderstood the description but according to it Colossus is supposed to have at least 1 fighter bay.

By the way it's just a suggestion but could the hegemony version of the ships have a bit more ordnance points? On average they tend to have about +15% points in the base game.
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #512 on: June 05, 2025, 07:20:41 PM »

Isn't the Hegemony Colossus supposed to have a fighter bay? I might have misunderstood the description but according to it Colossus is supposed to have at least 1 fighter bay.

By the way it's just a suggestion but could the hegemony version of the ships have a bit more ordnance points? On average they tend to have about +15% points in the base game.
This version of the mod is no longer being developed. Check the other thread for more recent versions.
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