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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 463045 times)

IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #315 on: November 05, 2023, 04:31:17 PM »

Spoiler
[All sprites in this post were removed due to missing credits as explicitly required by the creator(s). - Hartley]

all these are up for grabs, made by various people
[close]
Would you mind putting all that in a spoiler. While being a very nice raw sprite drop it clutters the whole page. ;D

Can you fix the nagato's fighters not spawning on its hangar but they are spawning on the space?
Alright here you go. They will now emerge from the hangar. I have also attached my fixed version of the staple small laser weapons arcs; that i have complained about a while back. The small beam weapons wont magically bent there beams/shots around the hull anymore.

BACK YOUR OLD ONES UP FIRST, and then just replace them with mine.

Just beware, i am still on an older game version but the "features" i fixed are still present in the newest version also the file size is the same between versions. If it does not work just change it back.

Rename the file extension from txt to ship.
Then copy those file to the following path Starsector\mods\Missing ships\data\hulls.
Enjoy.
 
PS: i also gave the nagato 4 and the staple 2 new bound points. If incoming fire connects to far away from the hull it just looks weird. And consurning the performance. If one has ever seen alex bound paint work one will realize that there is still a lot of headroom for bounds on these ships.

I'd like to suggest adding/switching some Nagato hardpoints to missiles. It just feels weird for a Midliner to not have any. Especially one that very much feels like a supersized Staple/Conquest.

Quote
Inspiration is that bigass ship from one of the new starwars movies, one that got zapped by hyperspace jump. But now that youve said it, yea lol, it looks almost exactly like juggie from mammal ship set. Originally i intended to have two massive mauler/hellbore like siege cannons on it. figured its OP as it is, with 8 large slots with 2x the range.

For what it's worth, Juggies look like Inspiration. And kinda fill the same role, if rather poorly. At least they don't have any lorebreaking admirals flying into them.
nagato will get reworked at some point. pelagornis and ragnarok as well. i really wish juggies were stronger in stellaris. they kinda fall off. at least have different loadouts for them, like carrier/line/arty/support or something like that.
If we get a multi part nagato having those station armor parts be armor parts on the ship aswell would be amazing.

[attachment deleted by admin]
« Last Edit: November 07, 2023, 11:24:59 AM by SirHartley »
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #316 on: November 06, 2023, 03:30:23 AM »

Can you fix the nagato's fighters not spawning on its hangar but they are spawning on the space?

yes. im currently working on splitting the mod into modules, so ppl can chose what they like and what not. and yea, i found that hangar on nagato is ***.
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #317 on: November 06, 2023, 03:36:55 AM »

[All sprites in this post were removed due to missing credits as explicitly required by the creator(s). - Hartley]

I very much like the dorito capital. would make for nice boss ship. i will steal that if you dont mind.
« Last Edit: November 07, 2023, 11:25:19 AM by SirHartley »
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Maelstrom

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #318 on: November 06, 2023, 07:10:49 AM »

yeah made that shitbash myself but never fully finished it, feel free to do whatever you want with it
« Last Edit: November 06, 2023, 07:35:07 AM by Maelstrom »
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #319 on: November 06, 2023, 07:35:13 AM »

yeah made that shitbash myself but never fully finished it, feel free to do whatever you want with it!
Light going down the spiral groves could be the charge up sequence for some unluddly bulid in weapon. What program did you use for the non ai generated sprites?
« Last Edit: November 06, 2023, 07:37:36 AM by IceFire »
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #320 on: November 06, 2023, 08:51:10 AM »

yeah made that shitbash myself but never fully finished it, feel free to do whatever you want with it
shitbash? youve seen mine, most are done in under 15 minutes lol. i see some potential in what youve thrown my way. i will see if i can make them work.
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DeCell

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #321 on: November 06, 2023, 09:17:28 AM »

all these are up for grabs, made by various people

Here are mines that wont be used on my mod named DEA and VeBlib because i stopped modding (yk the triangle guy?)
Some made by me, some made by Tecrys (you should be able to difference them from the quality)

Everything in the mods ive made can be used by anyone without asking (specifically codes since i cant sprite):
DEAmod: https://github.com/DeCEll-1/DEA_mod
VeBlib: https://github.com/DeCEll-1/VeBlib

Spoiler









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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #322 on: November 07, 2023, 03:57:02 AM »

I very much like the dorito capital. would make for nice boss ship. i will steal that if you dont mind.

Because they aren't already bad enough when cruiser sized. That thing could probably threaten tricked out OP mod combo ships.

Not that i'd mind. Some superbosses that are designed specificially for people with OP mod combos could be nice.
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #323 on: November 07, 2023, 04:11:30 AM »

I very much like the dorito capital. would make for nice boss ship. i will steal that if you dont mind.

Because they aren't already bad enough when cruiser sized. That thing could probably threaten tricked out OP mod combo ships.

Not that i'd mind. Some superbosses that are designed specificially for people with OP mod combos could be nice.
thats the point. let em rip
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Mitsuru-Ch

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #324 on: November 07, 2023, 07:53:57 AM »



@Maelstrom You should remove your post. It is sad to see so much great work being stolen and mirrored here with no credit.



totallynotjosh has made quite a lot of sprites and posted them on Spaceport Corvus with no expectation of payment and only the hope of some credit.



turkler specifically asks for credit when sharing his sprites, which you have failed to give.
« Last Edit: November 07, 2023, 07:56:23 AM by Mitsuru-Ch »
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SirHartley

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #325 on: November 07, 2023, 11:32:17 AM »

While I love seeing people share their work with others and encourage working together to extend the content available to the community, stealing the works of others and posting them here is not welcomed in the grand spirit of things.

Make sure you have permission if you are not the creator, include any copyright requirements (such as direct credit!), and make double sure said permission is not implied but explicit.

Further attempts to post these without proof of permissions will result first in removal of the post, then the removal of the poster.

Thank you for keeping this place as good as it can be!
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #326 on: November 08, 2023, 02:57:34 PM »

There was one splotch off the port side bow that would only show up when the ship got damaged. In this file its gone.
Old
Spoiler
[close]
New
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[close]
Edit: This file (if the forum dosent compress it) should go into the "\Starsector\mods\Missing ships\graphics\ships\staple" folder.

[attachment deleted by admin]
« Last Edit: November 09, 2023, 01:25:28 AM by IceFire »
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #327 on: November 09, 2023, 06:37:46 AM »

There was one splotch off the port side bow that would only show up when the ship got damaged. In this file its gone.
Old
Spoiler
[close]
New
Spoiler
[close]
Edit: This file (if the forum dosent compress it) should go into the "\Starsector\mods\Missing ships\graphics\ships\staple" folder.
oh *** i didnt even notice on the model. Thanks!
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #328 on: November 09, 2023, 12:31:45 PM »

Cleaned all the sprites with smudges on them.
The "pelican" albatross had the most sever smudges. I will send the rest over discord as txt files to cirqumvent compression. Imgur also has compression and isnt suited for sprite sharing.

[attachment deleted by admin]
« Last Edit: November 10, 2023, 02:25:15 PM by IceFire »
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Maelstrom

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #329 on: November 10, 2023, 06:22:29 PM »



yeah sorry about earlier, wanted to fix the mistake I made of forgetting to add credits to each images but my internet was really bad and wasnt home... either way, the message got deleted so it is what it is, you can still use this though since you seemed to enjoy it
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