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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 373928 times)

Cooi

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Re: [0.95a-RC12] MDownloading Problemissing ships mod
« Reply #240 on: December 20, 2021, 11:55:55 PM »

Ok, so when i try to download this mod, it directs me to a mega.nz that doesnt let me download it as ive apparently reched some kind of capacity, does anyone have an alternate way of getting it?
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snowfox12

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Re: [0.95a-RC12] Missing ships mod
« Reply #241 on: December 22, 2021, 06:00:05 AM »

Plz update its so awesome mod
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Cooi

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Re: [0.95a-RC12] MDownloading Problemissing ships mod
« Reply #242 on: December 22, 2021, 08:49:07 AM »

Ok, so when i try to download this mod, it directs me to a mega.nz that doesnt let me download it as ive apparently reched some kind of capacity, does anyone have an alternate way of getting it?
    edit it worked when i tried it today nevermind
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Archaius

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Re: [0.95a-RC12] Missing ships mod
« Reply #243 on: December 29, 2021, 12:46:32 PM »

Downloading Zip but wont extract unable to get it to appear in mod list.
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Stalkar

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Re: [0.95a-RC12] Missing ships mod
« Reply #244 on: December 31, 2021, 01:54:05 PM »

Interesting premise,balance is absolutely borked for bigger ships,mainly the fact that they are one ship making them annoying to play against,like chewing through 180k HP on the ragna,they are simply too big to be as a one-piece-ship and need to be split in modules
« Last Edit: March 22, 2023, 02:30:28 PM by Stalkar »
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ZhAlias

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Re: [0.95a-RC12] Missing ships mod
« Reply #245 on: January 12, 2022, 07:47:18 AM »

I have a number of issues with the balance because lots of ships are just not worth using.
Like buffalo 3, a small carrier, it is a nice idea, but at the end of the day, it is hard downgraded Condor with an even worse logistics profile. It just makes AI fleets weaker, by replacing regular condors quite often and that's it.
Basically the same with Nyx, Expedition, Luddich Eagle and Falcon, I would like to play with them, but they just worsen version and regular ships are just better.

I would say that Nyx should be even cheaper as to what it gives.
Expedition needs massive improvement in the logistics department, like less skeleton crew at least and maybe more cargo. It is subpar as a combat ship, weaker than the Legion and the Legion is not the best, but this would be ok if it would be ok from a logistics perspective.

LC Eagle and Falcon just need more OP, it is quite demotivating to understand that you're left with just 20 OP after just filling all medium ballistics with cheap 10 OP weapons, and this is a cruiser.

Missiles dominator is actually quite good, it is not OP but really provides some fresh approach.
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Darkphaze

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Re: [0.95a-RC12] Missing ships mod
« Reply #246 on: January 16, 2022, 02:01:09 AM »

Hi Scarface.

Just had a quick look through this thread and didn't see anything on how to find these ships, could I have a pointer?

Sorry if you have covered this before and I missed it.
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Aceje88

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Re: [0.95a-RC12] Missing ships mod
« Reply #247 on: February 04, 2022, 06:47:52 AM »

The latest download option has an error in the downloaded file and can't be used. Unless it's on my end (in this case i dont think it is though) it needs looking at.

Thanks.
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Valikdu

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Re: [0.95a-RC12] Missing ships mod
« Reply #248 on: June 24, 2022, 10:55:55 AM »

Hey,

the LP Falcon seems strange: it has only 60 OP, the same amount of modular slots as the normal falcon, and there aren't any built-in hammer launchers even though the description says there are.
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My Dwarf Fortress Mod: DESOLATION 1.5
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envenger

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Re: [0.95a-RC12] Missing ships mod
« Reply #249 on: June 28, 2022, 02:32:54 PM »

Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Then you can increase those s-mods to make them far better.
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IceFire

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Re: [0.95a-RC12] Missing ships mod
« Reply #250 on: August 01, 2022, 03:12:30 PM »

Hey really love this mod but will the weapon arcs on the staple ever get fixed. They make no sense what so ever if i try to imagine how the ship would look in reality.
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A_Random_Dude

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Re: [0.95a-RC12] Missing ships mod
« Reply #251 on: August 02, 2022, 12:16:22 AM »

Mod's abandoned. Nothing will ever get fixed.
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IceFire

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Re: [0.95a-RC12] Missing ships mod
« Reply #252 on: August 02, 2022, 03:58:54 AM »

Mod's abandoned. Nothing will ever get fixed.
Oh i didnt notice this. Should have posted this way sooner then.
« Last Edit: August 02, 2022, 04:24:47 AM by IceFire »
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Harmful Mechanic

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Re: [0.95a-RC12] Missing ships mod
« Reply #253 on: August 02, 2022, 07:32:48 AM »

To be completely fair, there's no compiled code anywhere in the mod, so if you want to change something, it's as easy as grabbing the Ship Editor, loading up the ship file, and making whatever changes you want.

Even for someone new to modding, it wouldn't take more than an evening to figure out, most likely. The editor is a simple GUI tool.
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IceFire

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Re: [0.95a-RC12] Missing ships mod
« Reply #254 on: September 16, 2022, 07:58:15 AM »

To be completely fair, there's no compiled code anywhere in the mod, so if you want to change something, it's as easy as grabbing the Ship Editor, loading up the ship file, and making whatever changes you want.

Even for someone new to modding, it wouldn't take more than an evening to figure out, most likely. The editor is a simple GUI tool.
You right when i finally came around to check the tool out it was very easy to use.
« Last Edit: November 22, 2023, 09:59:28 AM by IceFire »
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