NAGATO
Midline Dreadnought, hulking behemoth of concentrated long range firepower. Utilizing three twin heavy Mjolmir turrets to wrestle with Space Fortresses and planetary ground-to-space batteries (not yet implemented, but it will help with planetary raids), this ship is single-handedly able to destroy whole fleets of capital ships. Designed pre-collapse, but never built, for there was no need for such an expensive ship, new reality of the sector might prove this design to be useful. If anyone is able to find its blueprint and has industrial power to bear, they may as well create this monster of destruction and unleash unseen firepower on the whole galaxy.
PELAGORNIS
Midline Supercarrier, breaker of worlds. Carrying enough ordinance and support infrastructure to ensure fighter superiority over any theater of war. Able to deploy dozens upon dozens of high end fighters, this mothership can easily overwhelm any and all resistance with ruthless stream of ordinance. Sleek in its design, only very few of these ships were ever build, at the peak of fighter doctrine, to blot out the sun of many worlds. May whatever gods there are have mercy, when this mobile space station arrives on the battlefield. Provides 20 fighter slots and almost 600 ordinance points, battleship level defense capabilities and station level range. Named after some prehistoric big bird. Same as Nagato, player has to buy/build them, no other way of getting them, certain faction have access to the design, however most markets almost never have them. However, if given chance, even pop 5 planets with high command can spawn them in fleets, both Nagato and this one, with proper items.
ANCHOR
Ship shrouded in mystery, its design was apparently made after the collapse and entered sector from past the Persean Abyss some 50 years after the gates went silent, bringing doom to the whole sector with it... Or at least thats whats superstitious spacers say. For everyone else its the single biggest logistic asset one can get. Anchor Harbor-class SLS (Super logistic ship) is a ship only in name, being effectively a whole station worth of depots, salvage gantries, sensors and antimatter tanks. Effectively, the design brings ability to sustain whole fleets for extended period of time in deep space with both supplies, food, fuel and recreation for the crew. Original design is seemingly based on ancient asteroid mining ship of unknown class. However, asteroid mining ships of the ancient era were enormous vessels, very much unlike modern times, as they had to take in whole asteroids for mining into their own hull. This leftover ability makes it so that this ship has very unique logistic profile. Being equipped with large production lines and nanoforges, this ship is effectively self sustainable to a degree. It can produce anything it needs, from food, supplies or even antimatter fuel, due to its sector unique ramscoop drive design. Last but not least, it has extensive hydroponic bases inside its hull, that can produce any consumable a person can desire, making Anchors one of the most desired ships to serve on. That said, this ship packs enough punch to easily defeat capital ships threatening it, however deployment of this station sized monster into battle is quite an expensive prospect and seen as a last resort option. It is said that of the few that ever flew in the sector, one was completely equipped with only mining equipment, and that it was highly profitable way to mine in the deep space.
DOMINION
Much like its cousin, the mighty Invictus, the Dominion also comes from the era bygone. Born during the time when modern shields were but a myth, this massive carrier, one of the first of its kind, represents the doctrine of the earliest space combat. Due to lack of shielding, its hangar bays are faced backwards, as to protect its deck crews and various craft from the spaceborn threats, as only a single hellbore round making it into a hangar could wipe out entire wings of fighters. Much like its smaller cousin, Dominion carriers have a forward facing battery of guns, originally designed to hold only a hellbore gunline, but with times changing, even other armaments should be considered. Due to its sheer size, and realities of the early Domain era, this ship holds entire closed off decks filled to the brim with ready made ordinance just waiting to be crewed and spewed forward, boosting its already massive fighter wing capacity. Speaking of fighter wings, this Superheavy carrier brings 16 LPC slots to the fight, easily overwhelming even the strongest opponents with its armaments alone.
RAGNAROK
Hammer of Ludd. Avatar of his holy spirit, the Ragnarok, what once was a life giver to the Persean sector is now its ultimate demise. Old Sporeship, one of the first to arrive to the sector, hundreds of years old was reforged, remade and refitted with Space Fortress worth of armaments. This mobile battle station, able to smash through capital ships is the peak of Luddic Paths efforts to eradicate the sector of the heretics and heathens. May Ludd has mercy on anyone foolish enough to fight this instrument of his holy will. (the engines in the middle are there to keep the ship together while boosting. Brought to you by Luddic Path """"""engineering""""""" team.)