Let me hijack the thread.
I had some ideas about how black market/official market should actually work instead of zero profit official market/print money black market now
>size of official market/black market is influenced by stability(and base/planet modifiers from administrators, buildings and other stuff)
>that mean high stability planet would have most of the goods on open market with only small amount on black one
>stability also affects bribes needed for buying stuff from black market - high stability more % you need spend on bribes, buying it with transponders on also increase amount of bribes needed to buy stuff, friendly crime contact reduce it, maybe even influence amount of stuff you can buy(like changing stability ratio for open/black market share calculation)
>but high rep and commission reduce tariffs, commission reduce it for the faction obviously(also some for the commission if you have allied faction commission, less if not allied but friendly, much less if neutral - commission mean that you are legal and have papers right)
>rep reduce tariffs(plus local rep with local bozos reduce it even more) to the point that you actually can get some discount if you have commission, high rep and friendly contacts in place
>high rep and commission allow even trading in illegal normally goods(like you get weapon and medical drugs license sort off) on open market
>low stability colony would have most of their goods on black market with no bribes needed
>open port of course affect both black market share and amount of tarriffs/bribes
All these things are already in game.
>stability
>reputation
>local reputation(with base characters)
>commissions
It would also change trading from - sell everything on black market and swim in dosh vs trade on open market for loss.