Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: [0.9.1a] Missing ships mod  (Read 3505 times)

scarface

  • Commander
  • ***
  • Posts: 137
    • View Profile
[0.9.1a] Missing ships mod
« on: August 19, 2019, 10:02:10 AM »

Yo,

felt like some ships were missing from the rooster. Felt like adding them. So i did. currently there are two:

STAPLE

Midline battleship-uparmored Conquest with 4 centered large ballistic guns. Give it 4 Gauss, extend its range as much as possible and watch it tear enemies to pieces from 2k range-great at taking down shields and has increased PD slots too. Be warned though, its not a very good brawler (flux runs out quick) and it will loose even to Conquest in short/mid range fight due to removal of the prow missile slots. Give it some good escorts or fighter cover. Inspired by Yamato battleship.

ALBATROSS

Midline capital carrier-Conquest that gave up its large guns and prow missiles for 6 wings. it will get shredded by Legion or any other capital in close range due to lack of proper armor and armament, however, it can also dish out serious damage from 8 ballistic slots, 4 on each side able to shoot in front of the ship, but due to flux cost, its highly advised to stay far back and provide overwhelming fighter support. 6 thunders on this baby can ruin day of any Astral and can seriously hinder and even destroy, after prolonged engagement, other capital ships. Inspired by Venator-class from Starwars.

Furthermore, i will likely continue to add ships to the game, until my inevitable burnout.

Planned ships are:

Atlas Mk.III - Atlas but pirate carrier, 4 or 5 wings, only small ballistic mounts, maybe one or two medium, some missiles maybe.
"Atlas salvage rig" - Atlas but salvage rig.
Dreadnought class of ships for low/mid/high tech and pirates-only 1 per campaign, not buildable, only scavengable. balance wise-about 1 space station section. (this will take significantly longer time to reach, since it will be harder to just recycle assets from vanilla and i cant draw for ****)

------

I am open to suggestions about new ships/balance of current ships. Staple and Albatross took me like a day to make with reading modding tutorials included, so i guess i could add ships relatively fast.
Logged

Fireballin17

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #1 on: February 07, 2020, 04:00:31 AM »

Not sure if I'm missing this but theres no download :/
Logged

connortron7

  • Captain
  • ****
  • Posts: 439
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #2 on: February 09, 2020, 06:22:19 PM »

Not sure if I'm missing this but theres no download :/

Idk why but this is a messed up duplicate of the actual missing ships post.
This is the one your lookin for http://fractalsoftworks.com/forum/index.php?topic=16160.0