Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: goduranus on October 01, 2019, 06:01:30 AMAha! I found out how to use Pilums, and Condors for that matter. They need Thunders. The Thunders disable the engines so the enemies cannot dodge, overload their shields so they can't shield tank, and disable the PD so Pilums don't get shot down. It overcomes all of Pilums' weaknesses, and is the most effective way to use Pilums and Condors yet.So in other words, just use something else to do everything and forget about the pilums.
Aha! I found out how to use Pilums, and Condors for that matter. They need Thunders. The Thunders disable the engines so the enemies cannot dodge, overload their shields so they can't shield tank, and disable the PD so Pilums don't get shot down. It overcomes all of Pilums' weaknesses, and is the most effective way to use Pilums and Condors yet.
Quote from: sotanaht on September 23, 2019, 01:51:29 PMBut then, the Paragon costs 15 more DP, so it should win obviously.The Onslaughts biggest advantage is not armor/hull, but weapon types. 3 Medium Missiles in particular make for a lot of flux-free damage to bring the effective damage closer compared to the Paragons 4 small missiles that usually aren't even worth equipping.20 more DP (Onslaught's 40, Paragon's 60) and 4 medium missiles, not 3.I think that currently the biggest issue with armour-tanking ships is that they don't shield flicker aggressively enough. They often keep shields up, even if only kinetic projectiles are coming in.
But then, the Paragon costs 15 more DP, so it should win obviously.The Onslaughts biggest advantage is not armor/hull, but weapon types. 3 Medium Missiles in particular make for a lot of flux-free damage to bring the effective damage closer compared to the Paragons 4 small missiles that usually aren't even worth equipping.
Why not both (aside from annoying potshots at insignificant targets)? Electronic Warfare 1 is probably the most important skill in the game for everyone, mainly to prevent range penalty if the enemy has ECM. If anything, more EW beyond first level is dubious since the enemy may have ECM as well and, being evenly matched or superior to your fleet, will offset your ECM unless you put ECM Package on multiple ships to ensure range advantage despite two evenly matched (or disadvantage for the player) having EW.If enemy does not have EW, you have an advantage. If enemy has EW, and enough ships to match yours, you will probably be more-or-less at zero regardless of ECM maximum, unless you kill their ships, which by that point, the fight is decided and just a matter of time before you win.