How exactly is AI good with Odyssey? The only build that gets anywhere is Sabot + Mirv spam, which is pretty much is SO-build-equivalent in terms of lack of longevity. Any other type of build just folds when it tries to go against sim Conquest (both skill-less). And even that only because sim Conquest has somewhat weak build (no ballistic kinetics on brawl side, no gauss side), particularly unsuitable to countering Sabots.
Said Conquest is very easy to win against by making it waste missiles first, then rolling over it with classic Plasma melee Odyssey. That is what I'd call good piloting. AI is nowhere near.
In fact the only thing that prevents Conquest from being trampled right away is that due to Squall launcher placement it's impossible to align Plasma Cannons to both clear Squalls and hit the Conquest.
I run Squall instead of MIRV, and dual AutoPulse. The AI does reasonably well using the autopulse to get kills in fleet battles. The missiles only exist to soften up the first wave of targets. The main purpose of the Odysseys is to be simultaneously tanky and fast, so that they can trade out damage and then recover flux instead of getting overwhelmed, while my Astrals do most of the heavy lifting in damage safely behind the lines of other capital ships. The Odysseys DO score kills though, even after they run out of missiles they have absolutely no trouble killing Brilliants solo or ganging up on Radiants.
In sim, this build beats Sim Paragon about 80% of the time, and beats sim Conquest or Onslaught 100% of the time, solo AI only with no orders. But it's not sim that matters in the long run. What matters is those remnant ordos, or the giant nexerelin fleets from every mod imaginable. Even more important than kills and damage (which they always do reasonably well on in the analytic mod log) though is survivability, and the Odysseys VERY rarely die. Certainly less often than any of my player controlled ships, and about on par with the Astrals which are in back avoiding conflict entirely with timid officers (Odysseys have Aggressive officers)
Full Odyssey Build:
2x Autopulse
2x Sabot SRM Pod (front)
2x Tactical Lasers (front)
1x Squall MLRS
1x Longbow Kinetic Bomber wing
1x Lux Heavy Fighter wing
Auxiliary Thrusters, Expanded Magazines, Hardened Shields, Accelerated Shields
58 Capacitors, 60 vents
I find the AI does terrible with Plasma Cannons no matter what you put them on or where. It simply doesn't fire them most of the time, or doesn't use their range appropriately. Autopulse just works better, and it benefits from the AI pussyfooting around by storing charges for when they finally get in range. I also find that front shields on the Odyssey appear to screw with the broadside AI preventing it from turning and shooting properly, so while 360 degree shields would be nice, the AI simply works better with the normal 180 degree omnishields.