The Odyssey shotgun build posted is commendable for being effective enough for AI. Did three fights against Onslaught, with Odyssey winning two out of three. First fight, Odyssey barely won. Second fight, Onslaught barely won. Third fight, Onslaught overloaded and Odyssey won by a good margin. Since Conquest is a much more common fight, I tried that, and Odyssey won (after taking some damage). Next was a fight against 80 something DP against destroyers and frigates (two Enforcers, two Sunders, Hammerhead, Mule, Vigilance, two Lashers, Hound, and Brawler). It won the first two attempts with some difficulty, but then got humiliated and destroyed in the next four or so attempts.
Noticed the Odyssey rarely used the rear Sabots, but it has saved it from getting flanked by frigates a few times. Removing them for something else can be an option.
What makes the build work better is the Steady AI stands off at longer range. It does not try to burn into a mob, and it does not try to get close enough to overwhelm the enemy with the a bunch of guns. Instead, it constantly kites like triple lance Odyssey from 0.8.x. (A different loadout with plasma cannons or a bunch of IR Pulse Lasers, Steady AI will get closer.)