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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.9.1a] Grand Sector  (Read 149275 times)

TheSAguy

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Re: [0.9.1a] Grand Sector
« Reply #60 on: March 15, 2020, 01:33:39 PM »

Whats' the difference between Grand Sector and Adjusted Sector?

Any idea what settings to use to get a map that's about 50% larger than vanilla, roughly the same amount of stars. Maybe 20% more, but have the constellations be a little denser, but further apart.
I'm using Nex with random core sectors and probably about 8-10 new factions. What settings do people use in terms of colonized worlds & stations?

Thanks
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peppermeth

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Re: [0.9.1a] Grand Sector
« Reply #61 on: October 22, 2020, 10:13:11 PM »

Can i use it on a already existing map?
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IceFire

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Re: [0.9.1a] Grand Sector
« Reply #62 on: December 27, 2020, 08:02:56 AM »

Hey, I finally got around to make my first post.
Is there a way to increase the hyperspace storm pattern height wise. I have browsed most of the mod files, most of the vanilla game files and also this forum and I can't find any info about the existence or nonexistence of such setting.

Edit: It was a problem between grandsector and nexrelin after using the adjusted sector the whole map is covered with an hyperspace storm pattern.
« Last Edit: December 30, 2020, 02:35:44 AM by IceFire »
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Sarissofoi

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Re: [0.9.1a] Grand Sector
« Reply #63 on: April 03, 2021, 08:41:35 AM »

Any chance for this to be updated?

Chairman Suryasari

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Re: [0.9.1a] Grand Sector
« Reply #64 on: April 03, 2021, 02:32:41 PM »

Use Adjusted Sector instead.

[0.95a] Adjusted Sector 
https://fractalsoftworks.com/forum/index.php?topic=17331.0
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

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Sarissofoi

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Re: [0.9.1a] Grand Sector
« Reply #65 on: April 19, 2021, 02:39:27 AM »

Tried it but Adjusted Sector is no good.

Chairman Suryasari

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Re: [0.9.1a] Grand Sector
« Reply #66 on: April 19, 2021, 03:24:20 AM »

I mean the default setting pretty much vanilla with more loot pool, you can change its setting to mimic Grand Sector and make your computer explode in the process tho.
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Sarissofoi

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Re: [0.9.1a] Grand Sector
« Reply #67 on: April 20, 2021, 04:01:02 AM »

It have some problems with map generation and Core Worlds placement.

danando123

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Re: [0.9.1a] Grand Sector
« Reply #68 on: May 04, 2021, 06:02:49 PM »

New to SS, hoping this will get a 0.95 update :)
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FreonRu

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Re: [0.9.1a] Grand Sector
« Reply #69 on: May 05, 2021, 01:58:48 AM »

Good day. Sorry for using google translate.

I used this mod in 0.9.1a and was satisfied. Hopefully it will be revived in 0.9.5a. This mod, in my feeling, made the map big, like small and normal in a vanilla game.
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vincent_van_goyim

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Re: [0.9.1a] Grand Sector
« Reply #70 on: May 05, 2021, 08:59:38 AM »

I was able to get the game to launch and generate by just changing the gameVersion in the mod_info.json to "0.95a-RC15". though there may be other issues I just haven't seen yet
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Epicgiantstorm

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Re: [0.9.1a] Grand Sector
« Reply #71 on: June 03, 2021, 01:33:18 AM »

are there issues between this mod, Nexerelin, and unknown sky's? if so id love if the mod authors would maybe work together and try and make it so that both would work together for the ultimate "Vanilla Expanded" modpack!
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