any plans on e.g. adding more customization ?
e.g.
number of nebulas ?
or weights for more planets / moons and similar stellar objects?
as it seems possible to procedurally generate as mentioned in
https://fractalsoftworks.com/forum/index.php?topic=15101.msg245025#msg245025
Actually it might be much simpler to achieve what you want, the .csv files in
starsector-core\data\campaign\procgen may be enough.
age_gen_data.csv allows you to increase the number of constellations that spawn as nebulae, and theoretically lets you increase the number of Binary and Trinary systems, though from testing it seems to be capped after a certain amount.
star_gen_data.csv allows you to change the distribution of stars that spawn (you can increase the chance of nebulae systems spawning). It also lets you increase the probability of stellar objects spawning around stars. (the probOrbits column, minOrbits column and maxOrbits column)
planet_gen_data.csv allows you to change the distribution of planets that spawn. There's a bunch of multipliers that change the chance of certain planets spawning in certain conditions (for example a 4x multiplier for terran planets spawning around yellow stars, a 0.2x multiplier for terran planets spawning around binary systems). The multipliers aren't limited to stars, you can also increase the chance of a planet type spawning as a moon of other planets.
You can also increase/decrease the chance of certain planets types having moons (the same probOrbits, minOrbits and maxOrbits variables used in star_gen_data).
And you can even increase the multiplier for specific planet types spawning as moons of specific planets types.
I use Google Sheets to edit them and then download them as .csv files again. I like exploration and playing with big star systems so I've been editing these a bunch. I'm not sure how to integrate these into a mod but you can edit them fairly easily (make sure to keep backups if you ever mess something up). I hope this helps.

By the way, love the mod Alec, it's awesome that you managed to fix that issue. Wasn't spawning more systems for me yesterday but now it is
