Sprite heavily work in progress (lots more colouring / texturing to do) but it's coming together:
At present it is a very effective 'back field' carrier due to the TNT drones. These have a light assault gun, but are also supported by their own pair of Welding Drones with Burst PDs. When the drones are out, thats 4 lightag's and 8 burstpd's in a field around the ship. There are a few turreted weapon mounts, typically mounting more PD such as flak cannons, but that's about it - apart from the STYGIAN DRILL, which is acting as a massive graviton beam at the minute. But I need to figure out whether it works quite right.
This ship was designed to sit in front of big rocks and blow the devil out of it with the HE weaponry of the drones, cut things in half with the Drill, or fix things with the welding drones. It has a fixed frontal shield, and the onboard factory allows it to repair fighter craft out in the field or replenish the fog of drones.
It's okay as currently prototyped, and could be an awesome fleet carrier, but it just isn't that fun to play with. The drill is great at pinning people down from huge ranges, but it can't cut through and do any real damage. I could buff damage but it might end up being well OP.
The lack of any further weaponry, apart from the drones, means it is a bit limp against cruisers and above - and there are no real tactical choices apart from 'stick the drill to them' but it can beat most Cruisers due to the range of the drill alone.
Hmmm ... I like the concept, but implementation is not quite right. I wonder what to do ...