Sorry everybody about the constant and bitty updates, but I keep finding things I need to change, playtesting etc. and can't help but update it.
Also I start back at work tomorrow for the New Year, so this will probably be the last one for at least a short while.
v0.81 changelist, generally:
- Realised many of
my ships were cheating by equipping Heavy Machine Guns in light ballistic slots. Changed universally to light dual MGs.
-
Strike sickle has been given a pair of AM Blasters, sickle has been given more flux generally, making the energy weapons slightly more effective in conjunction with the shield up.
-
Added assault variant of the Orca. More offensive generally. Cyclone swapped out for a hurricane MIRV between standard and assault variants (standard is more of a defensive / fire support carrier role). Assault variant used as flagship for Randomised Junk level. Also added description for Orca hull.
-
New Mission "Hold Fast!" As much as I enjoy picking on the lumbering Hegemony slagheaps in the other missions, I thought it was time that the Tri-Tachyon boys came visiting in numbers to see how the ships cope:
The answer was: Not very well. At least not without rethinking my tactics, and I did finally beat this mission with 34%, but the Tri-Tachyon fleet are, notably, much more dangerous.