Cool, glad you got to play it again!
Just a little bump as well, I've updated the mod slightly. It needed some text for the Codex to make sure it was a proper 0.35a update, and I've also added a randomised mission where you get to control a 'standard' assault Sickle alongside his friends against a (generally) larger Hegemony based fleet.
I think the mix of ships is fun (it's probably balanced towards a medium mission, sometimes easy, less occasionally hard) but let me know if anybody gets a chance to have a crack, and has any feedback. Often depends on what ships you end up getting on your side.
Also, I noticed the codex is very handy for seeing how your modded weapons fare against the other things in terms of DPS and Flux per second. I've upped the flux cost of the scatter PD to make it less of an instant close in killing machine and slightly nerfed the cutlass damage output. It's still up there with the pulse laser, but a bit less range and a bit less power. Will still destroy slower frigates that you can get on the tail of.