Scrap missiles could use a bit better turning. They like to curve out a bit and then be unable to curve back in far enough to actually hit anything.
Hey thanks for the feedback - I'll have a look at this, I know exactly where you are coming from - I had very similar thoughts on first testing.
I might not change it though; as I did tend to think that they are sat 'just' before that fine line where they could go from being maybe-okay and tip over into being (RNG-dependent) exceptionally good in salvo situations - especially against the smaller stuff that this would then make them significantly more relevant for use against.
The chaos of the missiles not hitting anything smaller than a barn door is also kind of fun, I think. And the theme of the missile, to me, is all about chaos.
(FYI they are sat at exactly the same figures they were at when Vayra handed them over to me - which feels symbolically important in some way that makes me not want to needlessly tweak, but I will definitely think about and experiment with this particular thing)