Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 12 13 [14] 15 16 ... 48

Author Topic: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)  (Read 596925 times)

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #195 on: March 22, 2012, 06:06:51 AM »

Aw yeah Mendonca! Thank you so much for taking the time to use my idea for a ship! Now, to be even more demanding, the Junk Pirates could really use another cruiser.

Honestly ... You people ... :D



(WIP... Of course ...)
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #196 on: March 22, 2012, 07:04:34 AM »

Beautifully, is it mod?
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #197 on: March 23, 2012, 08:29:58 AM »

I kind of wanted to add a mission for the Goat and the Scythe, but I think I'll do a release anyway without these.

If you want to play with either, the TEST mission should be set up to have a Standard load-out Goat and an Assault Scythe.

Thanks to catattack for coming up with the general design of the Scythe, I'm sorry it ended up as a freighter rather than the murderous cruiser I think it was intended to be ... I'm going to put that one down to the engineering liberties taken by the King.

These two ships are balanced off the Hammerhead and the Apogee accordingly.



The Scythe carries some hangar space and some cargo room, so could be a decent member of a fleet, but it is pretty lightweight (although fast) and can be dangerous in the hands of the player with two medium ballistic mounts, two small ballistic and two small missiles. Kinetic weapons and some Harpoons or Annihilators should make you fairly dangerous against most things. It has an Omni shield, linked to low flux reserves but a good vent rate (and generally low flux requirements anyway).



The Goat is similar in armament and speed to the Apogee - with a bit more armour and less crew / cargo / hangar space etc. It can field a shard and a spike wing for escort duty, so it still does okay. The energy-intensive loadout can make flux management an issue, although the systems are fairly advanced and the Goat has a few OPs to play with to make a layout that works for all types of Captain. The positioning of the weaponry is a little bit sub-optimal, but isn't that part of the fun? Frontal shield covers the majority of the ship (300 deg. or so), but limited point defences towards the rear can mean you might require those escort ships. Carries a large energy turret, which suits those sissy Captains that favour (and own) the Tachyon Lance (although you are unlikely to meet a Goat in Corvus that is carrying one).

1.15 released
-Goat Cruiser added
-Scythe Destroyer added
-All mothballed ships changed to hull only
-Octopus mounts now respect correct slot sizes (typhoon in small slot ...)
-Tweaks here and there ...
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

megal00t

  • Commander
  • ***
  • Posts: 209
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #198 on: March 23, 2012, 08:35:45 AM »

as beautiful as always mendonca. can't wait for more...
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #199 on: March 23, 2012, 08:38:36 AM »

Mendonca, you are a pro, sir 8) good mod here :) (check mine out too ;D ;D)
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #200 on: March 23, 2012, 09:21:38 AM »

Thanks guys :)
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #201 on: March 23, 2012, 09:25:22 AM »

Thanks guys :)
Our pleasure really, since there are not many mods for this game yet, and the mods that exist really are over-the-top form what i've seen with other games. Though i'd like to hear anyones opinion on the mods in general :D
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #202 on: March 23, 2012, 10:14:35 AM »

Good job! Absolutely love the Goat design.

Will update my mod with this, if it don't bother you is it possible to know which files were modified? (like Junkpiratesspawpoint.java, JPsectorgen.java, junk_pirates.java or single ship files..)

Thanks in advance

 ;)
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #203 on: March 23, 2012, 11:51:53 AM »

Good job! Absolutely love the Goat design.

Will update my mod with this, if it don't bother you is it possible to know which files were modified? (like Junkpiratesspawpoint.java, JPsectorgen.java, junk_pirates.java or single ship files..)

Thanks in advance

 ;)
PM Sent ... ! :)

Hopefully I've picked everything up ...

Thanks for including my mod!
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #204 on: March 23, 2012, 12:16:29 PM »

Sensei  RESPECT  8)
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #205 on: March 23, 2012, 12:19:31 PM »

Sensei  RESPECT  8)
Sensei? Have i missed something ???
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #206 on: March 23, 2012, 06:51:50 PM »

Good job! Absolutely love the Goat design.

Will update my mod with this, if it don't bother you is it possible to know which files were modified? (like Junkpiratesspawpoint.java, JPsectorgen.java, junk_pirates.java or single ship files..)

Thanks in advance

 ;)
PM Sent ... ! :)

Hopefully I've picked everything up ...

Thanks for including my mod!

Just updated the mod with JP 1.15 and Lotus 0.8

Nice stuff!

Keep up the good work!

 ;)
Logged

ClosetGoth

  • Commander
  • ***
  • Posts: 202
  • Permanently TTRPG-brained
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #207 on: March 23, 2012, 10:20:40 PM »

The positioning of the weaponry is a little bit sub-optimal, but isn't that part of the fun?

Hahahaha! So true!

Mendonca, I can't thank you enough for responding to my ideas, and I absolutely LOVE the new ships. Also, now that you mention the Scythe is a freighter, I realize the Junk Pirates were really in need of one!
Logged
Starfaring since the very beginning of 2012

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #208 on: March 24, 2012, 01:54:53 AM »

...
Sensei? Have i missed something ???

Well... Yes  ;D
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ClosetGoth

  • Commander
  • ***
  • Posts: 202
  • Permanently TTRPG-brained
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #209 on: March 26, 2012, 06:27:00 PM »

Wow! This thread has the third most views (by about 800) of any post on this forum, and the most of any post on here not an announcement!
Logged
Starfaring since the very beginning of 2012
Pages: 1 ... 12 13 [14] 15 16 ... 48