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Author Topic: Biomancy Genetic Engineering (Open source)  (Read 102022 times)

Tecrys

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Re: Biomancy Genetic Engineering (Huge AI/Balance Improvements!)
« Reply #270 on: May 08, 2021, 04:49:05 AM »

I hope this isn't considered necroing ...

Well, since I haven't worked on this in years I decided to put all files and art up as public resource for the modding community.
I would be very happy if anyone would be able salvage my lovely monsters and put them in SS in some way. Be advised, the code is an absolute mess since I simply cobbled together lines from other mods and repurposed them.
Thanky to everyone who helped making this mod in the first place!

Now the link to it: https://www.dropbox.com/s/3l7rogglotbmq9w/BGE.zip?dl=0

Have fun with it!
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Adopt a mod! (Or parts of it) I'd be happy if Biomancy Genetic Engineering found a new patron or if my little monsters appear in some form or another in someone's mod.
https://fractalsoftworks.com/forum/index.php?topic=7682.0

megabot

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Re: Biomancy Genetic Engineering (Open source)
« Reply #271 on: June 29, 2021, 11:33:32 AM »

sooo a question: is the mod abandoned? because it is for 0.8 and now is even the 0. 9.5 version so...yeah. just asking, not telling you that you have to work on this considering it's free but I'd like to know
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Tecrys

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Re: Biomancy Genetic Engineering (Open source)
« Reply #272 on: June 29, 2021, 11:49:53 AM »

sooo a question: is the mod abandoned? because it is for 0.8 and now is even the 0. 9.5 version so...yeah. just asking, not telling you that you have to work on this considering it's free but I'd like to know

I will not be working on it anymore. Sprites and animations are working, code is a mess. Do with it whatever you want
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Adopt a mod! (Or parts of it) I'd be happy if Biomancy Genetic Engineering found a new patron or if my little monsters appear in some form or another in someone's mod.
https://fractalsoftworks.com/forum/index.php?topic=7682.0

Brightness

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Re: Biomancy Genetic Engineering (Open source)
« Reply #273 on: June 29, 2021, 03:33:53 PM »

Keep them monochromatic, like sort of HR Giger type thing
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