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Author Topic: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26  (Read 424284 times)

#Negi

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #165 on: May 03, 2022, 06:34:56 PM »

so what i'm hearing is 30 spade fleet
Neh, 5 will do, use story points to slap on all the support hullmods, you won't need more.  That's the point; they do to much for how cheap they are, 5 at most is all you'll ever need and they're dirt cheap and super fast, their sensor profile is small and can be made miniscule, their shielded cargo will save your bacon when you aren't expecting a patrol, there is no drawback, and you don't even need to spam them in order to break them. 
« Last Edit: May 03, 2022, 06:36:30 PM by #Negi »
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SpaceDrake

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #166 on: May 03, 2022, 07:07:54 PM »

I think you are over-estimating the Spade very slightly
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#Negi

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #167 on: May 03, 2022, 10:39:14 PM »

I think you are over-estimating the Spade very slightly
If it's only 'very slightly' then Over-Powered it remains.  Show me where.  I've laid out what they can do, show me how they can't do it, or show me some other extenuating factor.  Until you can the statement stands: 5 deployment points gets +10% speed to all your ships and -10% range to all your opponents and that's just in combat...5 deployment points.  That's a wolf.  Would you rather have another wolf, or a sizable speed and range advantage on all your opponents?  That's like giving every ship a level 1 officer (..also it stacks with officers)  So come now, just how slightly am I overestimating this ship? 
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Kwbr

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #168 on: May 03, 2022, 11:08:32 PM »

frankly if your problem is "ship is too good exclusively in the players hands" then just don't use it. the scenarios you're describing will likely never happen on the AI side of things. the mods been basically inactive for over a year anyways
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Killsode

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #169 on: May 03, 2022, 11:20:33 PM »

well the problem in AI hands is that they constantly use them, pirate and luddite fleets are genuinely 1/3 spades
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#Negi

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #170 on: May 05, 2022, 11:13:51 PM »

well the problem in AI hands is that they constantly use them, pirate and luddite fleets are genuinely 1/3 spades
A good catch, I didn't notice it until I turned spades off, but spades do lower the difficulty of small fleets at campaign start, and I've been spoiled without realizing it.  Even of those spades are replaced with hounds, it's still an improvement. 
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#Negi

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #171 on: May 05, 2022, 11:18:56 PM »

What do you think of converting the spade into a fighter wing of some sort?  Work out some logistic benefit for fitting them so the model doesn't go to waste...?  Let them give a bit of shielded cargo holds, but since they're fighters they can't be kitted out as described above.  Maybe make them a low tech heavy bomber or support fighter, or work like mining drones.  I think something could be done with them.
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Farya

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #172 on: May 06, 2022, 01:28:02 AM »

Maybe remove built-in wings from Pathfinder (and modular ones as well, changing the system in progress) but also give it same Vast Hangar Invictus would have? So by default you have ultimate exploration capital which could be refitted into a carrier if needed be. Or hell, maybe actually make the huge hangar serve as maintenance bay for your smaller frigates - making their repair rate faster and hazard damage negated like with fighters from Armaa.
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#Negi

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #173 on: May 06, 2022, 11:00:28 PM »

Maybe remove built-in wings from Path...
I like this idea: Luddic Path built in wing.  Not so much the other ideas, I'm no expert modder.  But I can make spades a builtin support wing on a pather capital ship, and then I can swap its system to Terminator Sequence, since behind the scenes it doesn't care what kind of fighter is used.  It'd be throwing kamikaze small frigates, more often than the Tempest can throw its Terminator Drones.  Maybe remove all the PD from the capital ship so it has to rely on the spades, to keep you from throwing them all away wantonly, but well, the Tempest already does that, so maybe something else for them...  Maybe give them the active flare's ai so they body block for the host ship...  Ya, I'm going to try this out now. 
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IamWatro

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #174 on: May 28, 2022, 10:58:47 AM »

Did you know you (accidentally?) added a D&D random encounter table png to the ships folder? I was looking at the ship design and noticed it thought I'd mention it in case you cared.
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A_Random_Dude

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #175 on: May 28, 2022, 02:17:36 PM »

The mod author isn't active anymore, sadly. But yeah, seems like an easter egg of some sort, since Vayra's Sector comes with a D&D mini game.
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doctercorgi

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #176 on: June 01, 2022, 08:06:44 AM »

Hello, does anyone know what happened to the updated ship sprites Vayra had made? I heard there was someone else who was updating this mod but retired and I was wondering if he had gotten the sprites or if Vayra or them would consider the sprites fair use now.
« Last Edit: June 01, 2022, 08:10:21 AM by doctercorgi »
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antimatter

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #177 on: June 24, 2022, 11:00:32 PM »



A whole swathe of changes will be arriving soon to a Vayra's Ship Pack near you: Sprite changes big and small to a variety of ships from the tiny hail, to the now rather round Typhon, as well as the addition of the few new ships, some filling new roles in the ship roster. I hope you enjoy the eye candy while you wait.

Just wanted to ask if this is still being made? Love the High Tech heavy cruiser and destroyer carrier ship designs. Game needs a heavy high tech cruiser bad too.
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Hrothgar

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #178 on: August 02, 2022, 04:47:49 AM »

Its an export version, different weapon mounts compared to the PDPRC version, might not end up being called the manifesto either. I do eventually plan to PDPRC the new sprite too, since the original manifesto is a bit mediocre, looks-wise.

When we can expect Vayra Ship pack (and mayby Vayra Sector) update? It was damn long time for this mods to have done anything with them beside rough compatiblity patches.
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5ColouredWalker

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Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« Reply #179 on: August 02, 2022, 04:59:16 AM »

IIRC Vayra has stepped back from modding and there's a unofficial update in the discord with their blessing.
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