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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582446 times)

SpaceDrake

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #495 on: April 11, 2022, 05:54:49 AM »

Wait, the Dutchman? It's a high-value bounty. You just need to do HVBs until it comes up.
This ship https://gyazo.com/131b300c4aea7dd65fb68ca2364a6309 (screenshot)

Yeah, it's an HVB. Just keep looking and doing 'em until it shows up.
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #496 on: June 08, 2022, 04:42:07 AM »

Is it possible to remove the weird faction offshoots (eg. Stormhawk Republic, or that crude marxist-leninist parody) somewhere in the settings? I'd love many of the other features of the mod but they're particularly immersion-breaking in the context of what I'm trying to achieve.
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Jade Tendency

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #497 on: June 08, 2022, 05:29:59 AM »

It's a clearly marked setting in the settings file.
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #498 on: June 08, 2022, 08:17:15 AM »

It's a clearly marked setting in the settings file.

I looked through the entirety of the settings file and the closest I found was an option that toggled Persean League sub-factions. I guess I interpreted that wrong and thought it was another feature.
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SpaceDrake

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #499 on: June 08, 2022, 05:31:07 PM »

   "spawnColonialCompetitors":true,   # Boolean options: true, false
       # set to 'true' to spawn other upstart factions looking for their slice of the sector
      # this framework is usable by other mods to add more colony factions
      # check /data/config/vayraColonies/ for examples
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #500 on: June 12, 2022, 02:02:53 AM »

   "spawnColonialCompetitors":true,   # Boolean options: true, false
       # set to 'true' to spawn other upstart factions looking for their slice of the sector
      # this framework is usable by other mods to add more colony factions
      # check /data/config/vayraColonies/ for examples

Well bother, that was the feature that sounded most interesting, I just thought they'd be more of a randomly generated sort of thing.
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SpaceDrake

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #501 on: June 12, 2022, 04:42:51 AM »

Nope, at current they need to be manually created. The framework is entirely extensible, however (much of VS is implemented as frameworks for folks to use) and if you'd like to create your own offshoot factions that use existing ships in the game, it isn't terribly difficult.
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Reggie

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #502 on: June 18, 2022, 01:07:30 AM »

Hi! ive been trying to update my game and mods, and whenever I run this alongside nexerelin i get this error:

46110 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
   at data.scripts.VayraModPlugin.setExerelinActive(VayraModPlugin.java:316)
   at data.scripts.VayraModPlugin.onApplicationLoad(VayraModPlugin.java:129)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.ExerelinConfig
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 8 more
any ideas on how to solve this, im kinda stumped :(
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Wispborne

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #503 on: June 29, 2022, 07:29:22 AM »

For those looking for the sanctioned-by-Vayra 0.95.1 update by TheDragn, it's in this Discord server (as mentioned previously in the thread): https://fractalsoftworks.com/forum/index.php?topic=11488.0

After joining, enter "in:#mod_updates vayra's sector" in the search box to find it quickly.
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TalkIsCheap

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #504 on: July 01, 2022, 05:53:44 AM »

Regarding Aleph Ascendancy, is there a way to spawn them in via console commands or some other feature? Any help would be appreciated, thanks
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Maethendias

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #505 on: September 10, 2022, 09:32:10 AM »

the stormhawk republic might be bugged
it spawns way too many fleets and bases in system
i literally just killed 7 of their bases in one system, 3 of which spawned while i was culling
« Last Edit: September 10, 2022, 09:49:21 AM by Maethendias »
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Dadada

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #506 on: September 10, 2022, 03:03:35 PM »

You got the sanctioned Bootleg from BadDragn from the Discord? See 2 posts above yours for the Discord invite... My version seems to work.
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Meelock

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #507 on: September 10, 2022, 04:59:31 PM »

For those looking for the sanctioned-by-Vayra 0.95.1 update by TheDragn, it's in this Discord server (as mentioned previously in the thread): https://fractalsoftworks.com/forum/index.php?topic=11488.0

After joining, enter "in:#mod_updates vayra's sector" in the search box to find it quickly.
Does this version work along side magic bounties?
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Maethendias

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #508 on: September 10, 2022, 11:18:19 PM »

You got the sanctioned Bootleg from BadDragn from the Discord? See 2 posts above yours for the Discord invite... My version seems to work.

yes i did
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A_Random_Dude

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #509 on: September 11, 2022, 06:44:14 AM »

Quote
Does this version work along side magic bounties?

Yes. Basically, MagicBounties takes care of HVBs if you disable the option in Vayra's Sector. It doesn't if you enable it.
There aren't any more interactions between the two mods, so you should be fine aside from that.
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