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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582529 times)

Kiith

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #405 on: June 15, 2021, 05:45:44 AM »

Also holding off playing the latest patch, as i'd consider this a must have. Hopefully not too long.
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Bagpipe

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #406 on: June 18, 2021, 10:50:04 AM »

Man, I am fairly new to the game. I bought just before the patch dropped so I immediately patched up and now have never experienced this mod at all. Waiting patiently for it to drop  :)
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dgchessman2

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #407 on: July 07, 2021, 12:11:54 PM »

I gotta be honest... the radio silence gnaws on me a bit.

....IS this going to get updated...?  o_O  Do we know?
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connortron7

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #408 on: July 07, 2021, 01:53:56 PM »

I gotta be honest... the radio silence gnaws on me a bit.

....IS this going to get updated...?  o_O  Do we know?

Yes its going to be updated give it time, kadur remnant and vayras shippack was updated  :P

The last SS update changed alot of under the hood stuff and this mlds this alot more technical, vayra can't just snap her fingers and make it work lol

Captain Rizz

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #409 on: July 07, 2021, 08:53:16 PM »

I think Nexerelin allows for Pirate and Luddic Path starts.
This is true, but I'd like to do some tweaking, like a pirate start with a custom permanent d-modded legion or onslaught, for example.
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Earthenlady

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #410 on: July 09, 2021, 09:48:28 AM »

i've read up on Vayra, and am playing nex atm. I personally think that Vayra just sounds more fun, so patiently waiting for an update. (Started in the current patch of Star Sector)
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Smittlez

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #411 on: July 12, 2021, 10:41:05 AM »

This mod was one of my favorites on my last playthrough months ago. Very much looking forward to the update when time and life permits for Vayra.
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megabot

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #412 on: July 12, 2021, 03:00:39 PM »

He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.

*she, btw.

Not heartbroken, though - I was expecting the update very soon, like I mentioned. I've fixed the basic issues already I think, but need some time to integrate the new features - story points, missions coming from bars rather than just showing up in the intel tab, etc. I'll be putting out the update sometime this month most likely.  ;D

well i guess that didn't work out.

not a complaint comment just kinda funny how you and probably most other people thought that it'll be done soon and then...oh well
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Kiith

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #413 on: July 15, 2021, 01:30:12 AM »

Finding all the high level bounties was always one of my favourite things to do in the mid-late game, and not having that certainly lowers my desire to keep playing this save.

Looking forward to whenever it is updated.
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Avallac

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #414 on: August 06, 2021, 08:37:27 AM »

Is Varaya still alive? Been inactive for a few months. Would be good to know if there any update on the status of the mod. Thanks for the amazing work either way.
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Rackminster

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #415 on: August 08, 2021, 10:41:21 AM »

Is Varaya still alive?
That's Schrodinger's Question, there.  The brief answer is "She was active on her Blog July 18th" (linked from the original post's Patreon account button).

I totally get that updating a mod of this scope is work. Largely unpaid work. I remain hopeful and patient.  As someone who's made a couple of mods before, I get that updating them is loooooooooooooow priority unless you're actively playing the game.

I'm in the chorus of voices who say the game just isn't the same without it.  I've reinstalled all of my favorite mods for the current version, but am missing this one enough that my playthrough is suspended for the time being.  Starsector is a great game, but this mod elevates it. Like whipped cream elevates cheesecake.  I can eat the cheesecake, but I'd rather just wait until the whipped cream is back in stock.
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Mira Lendin

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #416 on: August 09, 2021, 09:17:20 AM »

Starsector is a great game, but this mod elevates it. Like whipped cream elevates cheesecake.  I can eat the cheesecake, but I'd rather just wait until the whipped cream is back in stock.
lol
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^^

Inhilicon

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #417 on: August 09, 2021, 09:43:08 PM »

Why are we still here? Just to suffer?
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Hiroyan495

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #418 on: August 12, 2021, 03:11:02 AM »

Why are we still here? Just to suffer?

You walk out the door, you see someone and they ask you how you are. You just have to say you're "fine" but you're not really fine but you just can't get into it because they would never understand!
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Prophet Of Cthulhu

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #419 on: August 25, 2021, 12:30:25 PM »

Does anyone know if Vayra is alive, and well?

I wonder how many people check this thread daily for news like me? (well 2 times a day actually :D )
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