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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 348142 times)

connortron7

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #390 on: May 12, 2021, 02:16:27 PM »

17057834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I got this crash early campaign anyone knwo how to prevent it?
What version of the game are you running?

Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #391 on: May 13, 2021, 07:30:53 AM »

17057834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I got this crash early campaign anyone knwo how to prevent it?
What version of the game are you running?

3.2.0 as I had a massive issue with 3.2.1 becasue of the planet spawning issue in that version which made all the planets have no traits. so this crash is from 3.2.0 I assume this happenes when a faction gets reintroduced to the game and then crashes for the reasons listed in the log. which I have no clue why.
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Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2 - back from the dead 2021-02-11
« Reply #392 on: May 13, 2021, 08:15:29 AM »

Hi Vayra, I'm running into a repeatable CTD in my current save. I was doing a Revolutionary Council run (my first with this faction), and have previously done a couple runs with other factions without issue, so not sure what went wrong here. From the log, it looks like the game was trying to fire the Popular Front event, but something went wrong. I could set spawnPopularFront to "false", but I don't think that would help my current save. Any ideas on how I can sidestep this crash, or should I just start a new game? Thanks in advance!

Clean install, latest mod versions, deleted old mod folders, the works. The crash message (identical across several crash logs) is quoted below, and I've put up my enabled mods file at this Pastebin link.

Code
4189991 [Thread-4] INFO  data.scripts.campaign.fleets.VayraPopularFrontManager  - didn't find interstellaire, creating one
4190260 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

did you fix the issue by setting the popular front to false?

edit: setting PF to false fixed this issue. hope this is not a huge feature I am disabling.
« Last Edit: May 13, 2021, 09:38:44 AM by Flacman3000 »
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Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #393 on: May 16, 2021, 04:53:52 PM »

any idea how I can remove the independent bounty on me I have no clue how to remove it it's been permanently there does anyone have a clue? I have no idea what's going on, it won't expire.
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Malignity.

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #394 on: May 20, 2021, 12:40:42 AM »

And the latest version breaks the game by causing all planets to become blank so you will want a non 3.2.1 version if you do decide to play until it gets fixed.
Well yeah it breaks the game its not compatible with SS 0.95a.
what does SS mean?
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Godvana

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #395 on: May 20, 2021, 01:59:54 AM »

And the latest version breaks the game by causing all planets to become blank so you will want a non 3.2.1 version if you do decide to play until it gets fixed.
Well yeah it breaks the game its not compatible with SS 0.95a.
what does SS mean?

...Starsector
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bobfish44

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #396 on: May 25, 2021, 08:38:34 AM »

You're the coolest Vayra, please update for the new version <3
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jlrperkins

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #397 on: May 26, 2021, 08:11:56 AM »

Shame on you, you just pushed the release date back for another two weeks  ;D ;D ;D

You're the coolest Vayra, please update for the new version <3
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anhkhoa3302

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #398 on: May 26, 2021, 08:22:22 AM »

Shame on you, you just pushed the release date back for another two weeks  ;D ;D ;D

You're the coolest Vayra, please update for the new version <3
Isn't that mean the mod will never be released if someone ask something every 2 weeks, lmao
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #399 on: May 26, 2021, 08:25:12 AM »

And the latest version breaks the game by causing all planets to become blank so you will want a non 3.2.1 version if you do decide to play until it gets fixed.
Well yeah it breaks the game its not compatible with SS 0.95a.
what does SS mean?

Now we just have to pray that no-one makes a Starsector waffle mod.
...Starsector
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Stormy Fairweather

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #400 on: May 30, 2021, 01:40:04 PM »

Just tagging so i will know when/if this awesome mod is updated. (so good in fact, it was legit tempting to NOT update to keep using it)
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Arcagnello

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #401 on: May 30, 2021, 01:53:37 PM »

Just tagging so i will know when/if this awesome mod is updated. (so good in fact, it was legit tempting to NOT update to keep using it)

We've all been there fellow Starfarer. Trust in the Path and it will deliver you!
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Stormy Fairweather

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #402 on: June 01, 2021, 10:42:24 PM »

never realized just how much i relied on unique ships from this mod, until i played a game without it. think my entire fleet usually ends up comprised of em, no matter how many other ship mods i have installed
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dgchessman2

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #403 on: June 01, 2021, 11:47:35 PM »

...yeah, gotta be honest... I didn't quite anticipate how reluctant I would be to play without this...
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tzuridis

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #404 on: June 03, 2021, 04:02:00 PM »

And not just the ships but also the weapons. 1 point hmg and laser blaster for pd  ;D
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