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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582581 times)

Inhilicon

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #375 on: April 28, 2021, 05:23:12 PM »

I've not played 0.9.5 yet, waiting for this mod and the Ship/Weapon Pack. It just wouldn't feel the same without these two. This is not a threat or an urging to hurry up, I will remain patient and pray to Ludd!

That said, I too wonder what might be causing the majority of problems.
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Drazan

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #376 on: May 02, 2021, 04:11:51 PM »

I wonder, would it be possible to isolate what causes these issues with 0.9.5, cut that content and use "most" of the mod that would otherwise be unaffected? Just as a stopgap measure to enjoy most of this mod until it is updated?

I would be satisfied with that even. Just give me this mod.
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AlexGu812

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #377 on: May 02, 2021, 04:18:00 PM »

For people having the problem that the planets don't have any resources, there's a line in VAYRA_SETTINGS.ini called "addBarrenPlanets", set it to false from true and it's fixed, at least for me it did.

Sorry it didn't actually, it's still broken...
« Last Edit: May 02, 2021, 06:45:55 PM by AlexGu812 »
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Captain Rizz

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #378 on: May 03, 2021, 09:57:29 PM »

Does anyone know if there is a tutorial for making alternate starts like the Pirate and Luddic Path in Vayra's? I'm hanging out for the 0.95 update, but would like to do some of my own in the meantime if it isn't too insane on the coding side.
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Godvana

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #379 on: May 07, 2021, 12:43:34 AM »

I think Nexerelin allows for Pirate and Luddic Path starts.
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Lubeek

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #380 on: May 08, 2021, 07:50:35 PM »

I hope you are doing well Vayra
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envenger

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #381 on: May 11, 2021, 10:45:53 AM »

Hoping this comes out soon.
Will start a new playthrough when this comes out.
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Inhilicon

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #382 on: May 11, 2021, 06:58:46 PM »

What's the word on the status of this mod via the Unofficial Discord server for Starsector?
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Tarnish

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #383 on: May 11, 2021, 09:24:40 PM »

The last I heard Vayra was taking a break.
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Harmful Mechanic

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #384 on: May 11, 2021, 10:56:00 PM »

Last I checked in, she's just really busy with work, and she'll be back to work on VS once things slow down.
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Inhilicon

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #385 on: May 12, 2021, 05:04:35 AM »

Thank you for letting me and everyone else wondering know!
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Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #386 on: May 12, 2021, 01:45:51 PM »

17057834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I got this crash early campaign anyone knwo how to prevent it?
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connortron7

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #387 on: May 12, 2021, 02:16:27 PM »

17057834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I got this crash early campaign anyone knwo how to prevent it?
What version of the game are you running?

Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #388 on: May 13, 2021, 07:30:53 AM »

17057834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
   at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I got this crash early campaign anyone knwo how to prevent it?
What version of the game are you running?

3.2.0 as I had a massive issue with 3.2.1 becasue of the planet spawning issue in that version which made all the planets have no traits. so this crash is from 3.2.0 I assume this happenes when a faction gets reintroduced to the game and then crashes for the reasons listed in the log. which I have no clue why.
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Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2 - back from the dead 2021-02-11
« Reply #389 on: May 13, 2021, 08:15:29 AM »

Hi Vayra, I'm running into a repeatable CTD in my current save. I was doing a Revolutionary Council run (my first with this faction), and have previously done a couple runs with other factions without issue, so not sure what went wrong here. From the log, it looks like the game was trying to fire the Popular Front event, but something went wrong. I could set spawnPopularFront to "false", but I don't think that would help my current save. Any ideas on how I can sidestep this crash, or should I just start a new game? Thanks in advance!

Clean install, latest mod versions, deleted old mod folders, the works. The crash message (identical across several crash logs) is quoted below, and I've put up my enabled mods file at this Pastebin link.

Code
4189991 [Thread-4] INFO  data.scripts.campaign.fleets.VayraPopularFrontManager  - didn't find interstellaire, creating one
4190260 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

did you fix the issue by setting the popular front to false?

edit: setting PF to false fixed this issue. hope this is not a huge feature I am disabling.
« Last Edit: May 13, 2021, 09:38:44 AM by Flacman3000 »
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