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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582501 times)

Grievous69

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #255 on: February 10, 2020, 10:42:58 AM »

Good thing someone mentioned those testimonials since lately there has been a lot of ''no making fun of anyone'' messages handed out by PMs. I find it genuinely hilarious that you can get in trouble for writing a joke or just typing ''lmao'', yet here's a modder making fun of multiple users at the top of the opening post, like it's not even hidden at the bottom in a spoiler. It's so in your face, and I know with certainty nothing will change since it's Vayra's mod. Is it that hard to treat everyone equally cmon, stop with this nonsense please.
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Please don't take me too seriously.

Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #256 on: February 10, 2020, 10:50:15 AM »

I think it's good to make fun of yourself, though I resent the implication that I'm multiple users  :-[
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Mr. Nobody

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #257 on: February 10, 2020, 10:54:39 AM »

I think it's good to make fun of yourself, though I resent the implication that I'm multiple users  :-[
at this point might as well fan the fire for the evulz
Don't worry, we already knew you weren't really a modder :^]
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On the left half of the Bell curve

poiuzt

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #258 on: February 10, 2020, 11:20:42 AM »

I think it's good to make fun of yourself, though I resent the implication that I'm multiple users  :-[

Nice try  ::)
But everyone is already aware of the intention behind your "wall of meltdown". A childish reaction to critic...

Quoting one of your fanboys: "Oh boy, another one of these kids."
A really mature respond, didnĀ“t expect anything else, you people do not disappoint  ;)
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e

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #259 on: February 10, 2020, 11:30:31 AM »

I think it's good to make fun of yourself, though I resent the implication that I'm multiple users  :-[

I still love you ;)
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mora

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #260 on: February 11, 2020, 07:25:28 PM »

Comrade Vayra, why is glorious Mora (RG) of motherland missing entry in default_ship_roles? Unless intentional perhaps you need more vodka when making mods so no mistakes happen or you may be sent to gulag

In case you didn't get it
The RG Mora lacks an entry in the default_ship_roles file. Surely this is a mistake? I mean it's in the propaganda poster image of the update post so it should be available by normal means, right?
[close]
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Lizzie

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #261 on: February 11, 2020, 10:47:13 PM »

Yup, it is missing, in the meantime, slip [ "vayra_mora_rg_rg":10, ] in the [ "carrierMedium"] section of default_ship_roles.json and it should start turning up.
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SCC

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #262 on: February 12, 2020, 12:00:43 AM »

I assume that image was meant to poke fun at people. I didn't know it was basically the second thing people see upon entering this thread, though. Mendonca's is a bit further down, relatively speaking, is shorter and is less focused on negativity. Showing so much negativity up front might not be the best thing to do.

Darkspire91

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #263 on: February 13, 2020, 02:23:40 AM »

Were the recovery rates of High Value Bounty ships reduced? I basically did a marathon of back-to-back HVBs and not a single rare ship was salvaged. To alter any RNG of some sort, I reloaded a save and did the bounties in different order and yet, no rare ships.

I just want my precious phase Hresvelgr, dammit!
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Vind

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #264 on: February 13, 2020, 12:24:19 PM »

Any way to remove raider activity from a system? The only planet Stormhawk Republics owned is captured and abandoned - log states they are gone and defeated yet penalty remains. Invisible rebels is the most dangerous types i guess.  PS. I guess i was too hasty - after clearing out all remaining Stormhawks ships in core systems penalty disappeared after a time. 
« Last Edit: February 14, 2020, 04:03:05 AM by Vind »
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #265 on: February 13, 2020, 04:29:52 PM »

Comrade Vayra, why is glorious Mora (RG) of motherland missing entry in default_ship_roles? Unless intentional perhaps you need more vodka when making mods so no mistakes happen or you may be sent to gulag

In case you didn't get it
The RG Mora lacks an entry in the default_ship_roles file. Surely this is a mistake? I mean it's in the propaganda poster image of the update post so it should be available by normal means, right?
[close]

excellent username/post combo  ;)

Mora (RG) missing default_ship_roles, infinite nonevent raider fleet spawning, and HVB autorecovery getting lost will all be fixed (finally) in the next update.  ;D

Any way to remove raider activity from a system? The only planet Stormhawk Republics owned is captured and abandoned - log states they are gone and defeated yet penalty remains. Invisible rebels is the most dangerous types i guess.

This is a bug, I'll look into it and try to sneak that fix in there too!
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Selbin

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #266 on: February 23, 2020, 01:01:17 AM »

Been getting getting a mid-/late-game crash (on a save that has not been messed with since it started, as far as mods go, including updates) on the same date at the same time, no matter where I am or what I'm doing. It -looks- like it's related to Vayra's Sector and a distress call as that's the last thing that shows up in the log before all of the error dump. I've tried a few different things and this (minus the first spoilered line) is always the last event. Or am I missing something? Please advise.

Spoiler
88602 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: food to Zepar
89448 [Thread-4] INFO  data.scripts.campaign.events.VayraDistressCallManager  - maybe spawning distress call
89752 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
89756 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
89980 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.econ.EconomyInfoHelper.getCompetitionFactor(EconomyInfoHelper.java:326)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateDispositionFromTraits(DiplomacyBrain.java:339)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateDisposition(DiplomacyBrain.java:435)
   at exerelin.campaign.diplomacy.DiplomacyBrain.getDisposition(DiplomacyBrain.java:147)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateDisposition(DiplomacyBrain.java:390)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateAllDispositions(DiplomacyBrain.java:457)
   at exerelin.campaign.diplomacy.DiplomacyBrain.update(DiplomacyBrain.java:881)
   at exerelin.campaign.diplomacy.DiplomacyBrain.advance(DiplomacyBrain.java:902)
   at exerelin.campaign.DiplomacyManager.advance(DiplomacyManager.java:802)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
90022 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
90022 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
[close]
« Last Edit: February 23, 2020, 01:03:02 AM by Selbin »
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Histidine

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #267 on: February 23, 2020, 01:55:31 AM »

The error looks like an out-of-date copy of Nexerelin, try updating that first.
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Selbin

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #268 on: February 23, 2020, 07:29:45 PM »

Thought I'd installed the latest; turned out I downloaded but did not install it. So far, it's done the trick. Much appreciated!
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Stormy Fairweather

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Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #269 on: March 06, 2020, 11:35:42 PM »

Just found the revolutionary council's deep space station... and noticed i do not have the faction showing up at all on my faction tab. is my save buggered, or do i need to do something before they will be listed?

edit - nvm, found there is a toggle in the 'communist_clouds.faction' that makes em show by setting to 'true'. also found i could just delete the music listed there without repurcussion. love the modability of this game, and the absolutely amazing stability.
« Last Edit: March 06, 2020, 11:39:56 PM by Stormy Fairweather »
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