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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582720 times)

TimeDiver

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...so, did anyone keep a copy of 3.1.1 around? I stupidly erased both of my backup .zip files that I'd normally keep around awhile.

Were this hosted on BitBucket, I'd just get an older revision, but as Vayra uses Google; and I didn't keep the URL for 3.1.1 either.

All of my saves are rather painstakingly developed (no Console Commands were used at all), and I'd try to avoid a new campaign if at all possible.
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #211 on: January 15, 2020, 06:34:28 PM »

Another minor update... fixing the nonevent fleet cleanup crash for real this time. I swear. :-X 3.1.4 in the OP

EDIT: Alas, the "bug" i was trying to fix was caused by trying to load an old save, so it was fruitless. Updating this mod from 3.1.1 to 3.1.2 or later breaks saves.  :-\

...so, did anyone keep a copy of 3.1.1 around? I stupidly erased both of my backup .zip files that I'd normally keep around awhile.

Were this hosted on BitBucket, I'd just get an older revision, but as Vayra uses Google; and I didn't keep the URL for 3.1.1 either.

All of my saves are rather painstakingly developed (no Console Commands were used at all), and I'd try to avoid a new campaign if at all possible.

3.1.1: https://drive.google.com/open?id=1oLsG_NSi7UC8GkD462p6NhG1Y68d0TV5
« Last Edit: January 15, 2020, 07:02:35 PM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

TimeDiver

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Kulverstukass

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #213 on: January 15, 2020, 09:28:09 PM »

What are these?
/from download image/

[attachment deleted by admin]
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Buckle up for broken english vocabulary, comrade!

Avanitia

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #214 on: January 15, 2020, 09:57:57 PM »

What are these?
/from download image/
Built-ins from the Galleon, which appears in special fleet that spawns once in a cycle from Rimward Company market.
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

e

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #215 on: January 17, 2020, 07:39:49 PM »

Not that I think the meme of the reds music theme wasn't funny or anything, but now that the joke overstayed it's welcome, anyone has a suggestion of what track to use for them?
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #216 on: January 18, 2020, 02:41:31 AM »

Not that I think the meme of the reds music theme wasn't funny or anything, but now that the joke overstayed it's welcome, anyone has a suggestion of what track to use for them?

I can't include these in the mod myself since I don't have the rights, but here are some sovietwave tracks from soundcloud that have download options and I think would be a good fit:

https://soundcloud.com/vostokspacewave/intro
https://soundcloud.com/vostokspacewave/mir
https://soundcloud.com/vostokspacewave/energia
https://soundcloud.com/impulse80/80a-5
https://soundcloud.com/proton-4-1/mpwumcyifdnz
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Titann

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #217 on: January 18, 2020, 01:26:34 PM »

specialitemrewards on unique_bounty_data.csv doesnt work?
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e

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #218 on: January 18, 2020, 05:52:46 PM »

Not that I think the meme of the reds music theme wasn't funny or anything, but now that the joke overstayed it's welcome, anyone has a suggestion of what track to use for them?

I can't include these in the mod myself since I don't have the rights, but here are some sovietwave tracks from soundcloud that have download options and I think would be a good fit:

https://soundcloud.com/vostokspacewave/intro
https://soundcloud.com/vostokspacewave/mir
https://soundcloud.com/vostokspacewave/energia
https://soundcloud.com/impulse80/80a-5
https://soundcloud.com/proton-4-1/mpwumcyifdnz

That's some good music!

Thanks for the suggestion!
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #219 on: January 18, 2020, 07:00:48 PM »

so I went on the cursed ship start because it sounded pretty neat

I knew the second I got on that something was wrong, my fps is usually 75 (what it's locked to) but it fell to 60, then a few minutes later 40, then 30, then I was getting 10 fps WITHOUT speeding up the game, do note that the f ramerate was perfectly stable (75 again) during combat and menus
so I messed around, this is exclusive to this specific start, both vanilla, shadowyards, and other vayra's starts work without any problems, I even thought it was caused by SAD as I had just installed it and even got rid of some mods to make sure I wasn't running out of ram or something, but every other start worked just fine except the cursed ship start

so, I popped up the logs, and it's a LOT of lines of the same message

https://gyazo.com/e4f10de6879244e3d6b36ef637c0c575

I was going to provide a pastebin, but the .txt is about 34mb and trying to paste it into pastebin freezes chrome, so I had to upload the txt to dropbox, hope that works

https://www.dropbox.com/s/non1jgsjalzqaso/starsector.log?dl=0

Woah! Good catch. Will be fixed for next release.

specialitemrewards on unique_bounty_data.csv doesnt work?

I'm like 14% sure it actually does now.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Titann

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #220 on: January 19, 2020, 02:05:38 AM »

I'm like 14% sure it actually does now.

Ive tried to make some bounty that rewarding with unique hullmods but seems like specialitemreward doesnt work even though i killed the bounty like 4 times and didnt receive thenew hullmod i made and yes hullmod is  not set as hidden
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Timid

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #221 on: January 19, 2020, 10:11:40 AM »

Ashen Keeper's Ashen Shielding says -14% instead of -15%. Intentional?

Doomrider

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #222 on: January 22, 2020, 12:24:15 AM »

I have a few complaints about factions:

1) Stormhawk text colour is too damn dark, so it blends into the background. I get it you wanted to distinguish them from the tri-tac blue, but it hurs my eyes.

2) Revolutionary music is so annoying makes me want to kill them all even more. And I'm from a post-soviet country, I have the hatred for communism bred into my bones.
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e

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #223 on: January 22, 2020, 10:33:30 PM »

I'd like to report that the

Spoiler
Flying Dutchman
[close]

has caused me an unreasonable amount of lag, like my game goes from being smooth to dropping to a 1 FPS kind of speed. My guess is that it lags because it's constantly checking for crew for it's "unique ability".

And just to make sure it wasn't something else, the moment i got rid of the ship, things went back to normal... I mean, i guess it goes with it's theme >.>

Also since i only fought it once, and didn't get it, i used console commands to add it to my fleet, so i'm actually not certain if you are meant to get it legitimately or not since HVBs can be uncertain sometimes with their drops.
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derelictass

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Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« Reply #224 on: January 23, 2020, 03:11:15 PM »

What is the point of AI colonizing outer planets if they go for useless barren worlds?  :(
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