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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 397160 times)

Agalyon

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #195 on: December 24, 2019, 10:10:21 AM »

I definitely think the new dmods need a config option to turn on and off. If theres an easy way to handle that by editing files I'd be happy to do it, but I'm not sure about others. Is there an easy way to disable them?

Also, it appears that custom permanent bounties are eating into my bounty pool and taking a slot, at least in my game. Any idea whats causing that?
« Last Edit: December 25, 2019, 05:17:35 AM by HeartofDiscord »
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xucthclu

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #196 on: December 24, 2019, 12:54:01 PM »

There's a hidden Luddic Church orbital station way on the edge of the sector. Since it's hidden, it doesn't prompt to turn on transponder upon entering the system, but if the patrols get to the player (as they did to me due to always having the speed up on), then there still is a penalty to the reputation with Luddic Church. It shouldn't be like that at all.
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greycommotion

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #197 on: January 06, 2020, 03:13:09 PM »

Dear God, the Persean Democratic People's Revolutionary Council's music.

I took them pretty seriously upon reading their faction page - hard-bitten space communists striving to survive in a gruelling future; forced out of their pirate consumed homeworld in an oppressive system...and then I heard their music! XD

I thought I'd stumbled on an easter egg at first!

If I replaced their track with something else, would the mod bug out you reckon?

Spoiler

Why are the SRA helping the Council?

It is because you're friends with Shadowy and you both just decided to pool your resources together? Or is there an in-world reason? :)

And how did they approach the PDPRC? Did an SRA representative pop into the Umbra system one day and go:

"(<_<) .... (>_>) ... (<_<) ...Want some cool frigates ;)? Paint them red; nobody will figure it out that we're the ones supplying you. Here are a bazillion credits to get you started :-X"

[close]
« Last Edit: January 06, 2020, 03:17:38 PM by greycommotion »
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Chewzie

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #198 on: January 08, 2020, 08:35:08 AM »

I've just encountered a crash when trying to view bounty info on the intel tab. Other bounties from your mod are working without problems.
Spoiler
349799 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyIntel.getTargetDesc(VayraUniqueBountyIntel.java:319)
   at data.scripts.campaign.intel.VayraUniqueBountyIntel.createSmallDescription(VayraUniqueBountyIntel.java:847)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Mealstrom

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #199 on: January 10, 2020, 05:29:06 PM »

I get a crash opening console commands with vayra enabled
Spoiler
170854 [Thread-4] WARN  data.scripts.campaign.intel.VayraPersonBountyIntel  - stacktrace is [java.lang.Thread.getStackTrace(Unknown Source), data.scripts.campaign.intel.VayraPersonBountyIntel.advanceImpl(VayraPersonBountyIntel.java:946), com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75), com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114), data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:273), com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source), com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source), com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source), com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source), com.fs.starfarer.title.Object.actionPerformed(Unknown Source), com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source), com.fs.starfarer.ui.I.Ò00000(Unknown Source), com.fs.starfarer.ui.I.processInput(Unknown Source), com.fs.starfarer.ui.O0Oo.o00000(Unknown Source), com.fs.starfarer.BaseGameState.traverse(Unknown Source), com.fs.state.AppDriver.begin(Unknown Source), com.fs.starfarer.combat.CombatMain.main(Unknown Source), com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source), java.lang.Thread.run(Unknown Source)] ### when it was previously [java.lang.Thread.getStackTrace(Unknown Source), data.scripts.campaign.intel.VayraPersonBountyIntel.advanceImpl(VayraPersonBountyIntel.java:946), com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75), com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114), data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:273), com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source), com.fs.starfarer.campaign.CampaignState.advance(Unknown Source), com.fs.starfarer.BaseGameState.traverse(Unknown Source), com.fs.state.AppDriver.begin(Unknown Source), com.fs.starfarer.combat.CombatMain.main(Unknown Source), com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source), java.lang.Thread.run(Unknown Source)]
170855 [Thread-4] WARN  data.scripts.campaign.intel.VayraPersonBountyIntel  - stacktrace is [java.lang.Thread.getStackTrace(Unknown Source), data.scripts.campaign.intel.VayraPersonBountyIntel.advanceImpl(VayraPersonBountyIntel.java:946), com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75), com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114), data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:273), com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source), com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source), com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source), com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source), com.fs.starfarer.title.Object.actionPerformed(Unknown Source), com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source), com.fs.starfarer.ui.I.Ò00000(Unknown Source), com.fs.starfarer.ui.I.processInput(Unknown Source), com.fs.starfarer.ui.O0Oo.o00000(Unknown Source), com.fs.starfarer.BaseGameState.traverse(Unknown Source), com.fs.state.AppDriver.begin(Unknown Source), com.fs.starfarer.combat.CombatMain.main(Unknown Source), com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source), java.lang.Thread.run(Unknown Source)] ### when it was previously [java.lang.Thread.getStackTrace(Unknown Source), data.scripts.campaign.intel.VayraPersonBountyIntel.advanceImpl(VayraPersonBountyIntel.java:946), com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75), com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114), data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:273), com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source), com.fs.starfarer.campaign.CampaignState.advance(Unknown Source), com.fs.starfarer.BaseGameState.traverse(Unknown Source), com.fs.state.AppDriver.begin(Unknown Source), com.fs.starfarer.combat.CombatMain.main(Unknown Source), com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source), java.lang.Thread.run(Unknown Source)]
170856 [Thread-4] WARN  data.scripts.campaign.intel.VayraPersonBountyIntel  - stacktrace is [java.lang.Thread.getStackTrace(Unknown Source), data.scripts.campaign.intel.VayraPersonBountyIntel.advanceImpl(VayraPersonBountyIntel.java:946), com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75), com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114), data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:273), com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source), com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source), com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source), com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source), com.fs.starfarer.title.Object.actionPerformed(Unknown Source), com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source), com.fs.starfarer.ui.I.Ò00000(Unknown Source), com.fs.starfarer.ui.I.processInput(Unknown Source), com.fs.starfarer.ui.O0Oo.o00000(Unknown Source), com.fs.starfarer.BaseGameState.traverse(Unknown Source), com.fs.state.AppDriver.begin(Unknown Source), com.fs.starfarer.combat.CombatMain.main(Unknown Source), com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source), java.lang.Thread.run(Unknown Source)] ### when it was previously [java.lang.Thread.getStackTrace(Unknown Source), data.scripts.campaign.intel.VayraPersonBountyIntel.advanceImpl(VayraPersonBountyIntel.java:946), com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75), com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114), data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:273), com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source), com.fs.starfarer.campaign.CampaignState.advance(Unknown Source), com.fs.starfarer.BaseGameState.traverse(Unknown Source), com.fs.state.AppDriver.begin(Unknown Source), com.fs.starfarer.combat.CombatMain.main(Unknown Source), com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source), java.lang.Thread.run(Unknown Source)]
[close]

Edit: found the cause and it wasnt vayra related.
« Last Edit: January 10, 2020, 07:42:33 PM by Mealstrom »
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #200 on: January 11, 2020, 02:16:24 AM »

Person bounties added after the game start advance twice per frame (so if it says 20 days remaining it'll actually expire in 10 days).

I suspect what's going on is that addActive is being called twice: once in VayraPersonBountyManager.createEvent() and once immediately after in BaseEventManager.advance().

I forget if I mentioned this on Discord, but this will be fixed in the next release!  ;D Thanks, that was completely stumping me.

Dear God, the Persean Democratic People's Revolutionary Council's music.

I took them pretty seriously upon reading their faction page - hard-bitten space communists striving to survive in a gruelling future; forced out of their pirate consumed homeworld in an oppressive system...and then I heard their music! XD

I thought I'd stumbled on an easter egg at first!

If I replaced their track with something else, would the mod bug out you reckon?

Spoiler

Why are the SRA helping the Council?

It is because you're friends with Shadowy and you both just decided to pool your resources together? Or is there an in-world reason? :)

And how did they approach the PDPRC? Did an SRA representative pop into the Umbra system one day and go:

"(<_<) .... (>_>) ... (<_<) ...Want some cool frigates ;)? Paint them red; nobody will figure it out that we're the ones supplying you. Here are a bazillion credits to get you started :-X"

[close]

The mod will not bug out! You can replace it by replacing the .ogg file with one of the same name, changing sounds.json to point to a different file, or you can turn it off by setting the volume to 0 in sounds.json. Like more or less everything else I design, they are both a little bit of a joke and played completely straight.

Spoiler
The SRA are backing them because they consider them worthy of help (they're both socialistic factions aligned against a largely oppressive sector), their interests align (the PDPRC are sworn enemies of the Diktat, who Shadowyards are in continual conflict with due to their interests in the Askonia system - where the PDPRC was founded), and with the hope of steering them in a more functional and principled direction - to quote Shadowy:
Quote
The Yardies would consider them to be in the process of developing a functional ideological base
or something to that effect

Of course, the internal demographics of the ARC and PDPRC are still quite... messy, so some of the materiel given to them does find its way back to Umbra, and from there to the pirates. Hence the Carmine being in pirate hands.

Likewise, DME is backing them because they are both relatively laissez-faire arms dealers and exactly the type of liberal war machine that would deliver financial and material aid to guerillas they think will support their interests - or at least put pressure on their enemies and rivals.

Kadur, P.A.C.K., and Junk Pirates are also the PDPRC's allies, but due to their positions at the fringes of Sector society themselves are less backers and more comrades in arms.
[close]
« Last Edit: January 11, 2020, 02:19:23 AM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

BlackAlpha

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #201 on: January 12, 2020, 09:56:37 AM »


The mod will not bug out! You can replace it by replacing the .ogg file with one of the same name, changing sounds.json to point to a different file, or you can turn it off by setting the volume to 0 in sounds.json. Like more or less everything else I design, they are both a little bit of a joke and played completely straight.

I like your mods a lot, but this joke is sadistic.  :P

It's also a bit of a pain to fix it yourself. You have to overwrite the files in Kadur Remnant, Vayra's Sector and Vayra's Ship Pack. Then, you have to edit the config file in Vayra's Sector to fix the volume. It was quite a hassle to figure all of that out.

But anyway, that track is funny the first time. But if you hang around planets/stations belonging to that faction, then it becomes very annoying. After the sixth time, in a time span of 15 minutes, I couldn't take it anymore. I suggest to replace the track with something that doesn't make your ears bleed.  ;)
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mora

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #202 on: January 12, 2020, 11:29:35 AM »

Sorry if this information is already posted, but I think this is a very critical problem.
So I've noticed my game slowing down to a crawl in hyperspace after a few cycles and was experiencing very, very long save times. I suspected Vayra's Sector to be the culprit because I once got like 20 stormhawk "bounty hunter" fleets in a single screen together with 20 hegemony "bounty hunter" fleets which I thought "surely this isnt normal". Apparently your Non-event-related fleets spawned by the vayraRaiders framework aren't cleaned up or tracked properly or something and slows the game down. I experienced something very similar to this slow-down-save symptom in pre-3.1.0 games which apparently had a memory leak you've fixed. So for now I've set "spawnNonEventFleets" to false in every raider json file and haven't had any slow downs even after a few cycles.

And something else I'd like to ask is that are Raider bases spawned by the vayraRaider framework supposed to grow in colony size?(This probably only occurs with Nexerelin installed but haven't tested without it) I noticed stormhawk bases growing to size 4 frequently before they're abandoned. And on the same save I once got like 10 stormhawk bases, however this might be caused by the pirate base and pather base spawn limits which I set to like 30 in the settings file for that save. But that shouldn't affect your framework, right? So my idea is that once a raider base grows in size, its not counted towards the spawn limit or something.

EDIT:Since everyone else is seemingly having problems with Unique bounties/HVB I will post mine.
After Destroying one of your HVB fleets(Corvid crow) the game started to stutter every second only on the campaign screen without any frames dropping. It was like as if the game was stuck in a endless looping script of some sort.
The HVB fleet I fought had a battle off-screen(I was in hyperspace) with another bounty fleet that spawned in the same system before fighting my fleet. The fleet was a Ninth Battlegroup bounty fleet which is hostile to all factions, including your "hostile" faction. I have your bounty manager set to ALWAYS so both fleets were generated by your mod.
After the battle with the HVB fleet, the flagship was not recoverable. I have my fleet size limit set to 99 so this isn't a case of not having enough space.
I made a save right after entering the system where the HVB fleet is and tried to reproduce this issue but couldn't.
I have 43 mods installed which most are from the mod index and 1 personal mod which adds a couple of weapons but doesn't contain any scripts.

I definitely think the new dmods need a config option to turn on and off. If theres an easy way to handle that by editing files I'd be happy to do it, but I'm not sure about others. Is there an easy way to disable them?
You can "disable" d-mods by opening up the hull_mods.csv under the Vayra's Sector\data\hullmods folder and removing the "damage" tag from the "tags" column of the d-mods you want to remove. Doing this will remove them from the d-mod table; existing d-mods will not be removed, but will prevent them from being "picked" and applied to ships. This will not break your save.
« Last Edit: January 14, 2020, 05:43:53 PM by mora »
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hollow

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Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« Reply #203 on: January 14, 2020, 03:21:56 AM »

yo my high-value bounties keep crashing my game
I'm running a lot of mods (20-30 mods) if that helps

here is the crash report:

289022 [Thread-9] INFO  sound.public  - Cleaning up music with id [FearMachine.ogg]
289355 [Thread-12] INFO  sound.public  - Creating streaming player for music with id [Ambush.ogg]
289356 [Thread-12] INFO  sound.H  - Playing music with id [Ambush.ogg]
289942 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyIntel.getTargetDesc(VayraUniqueBountyIntel.java:319)
   at data.scripts.campaign.intel.VayraUniqueBountyIntel.createSmallDescription(VayraUniqueBountyIntel.java:847)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.Oo0o$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0o.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.OOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.D.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.if.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
« Last Edit: January 14, 2020, 03:29:16 AM by saif ag »
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1.2 - the dutchman cometh 2020-01-14
« Reply #204 on: January 14, 2020, 10:27:30 PM »

yo my high-value bounties keep crashing my game

Hopefully this new version has either fixed this, or will make it clear what was happening so I can fix it quickly.

Sorry if this information is already posted, but I think this is a very critical problem.
So I've noticed my game slowing down to a crawl in hyperspace after a few cycles and was experiencing very, very long save times. I suspected Vayra's Sector to be the culprit because I once got like 20 stormhawk "bounty hunter" fleets in a single screen together with 20 hegemony "bounty hunter" fleets which I thought "surely this isnt normal". Apparently your Non-event-related fleets spawned by the vayraRaiders framework aren't cleaned up or tracked properly or something and slows the game down. I experienced something very similar to this slow-down-save symptom in pre-3.1.0 games which apparently had a memory leak you've fixed. So for now I've set "spawnNonEventFleets" to false in every raider json file and haven't had any slow downs even after a few cycles.

I believe this new version has cleaned this up - please repost if it happens after an update!


Update - v3.1.2 - get it from the OP

- toned down nonevent raid fleets from raider bases
- finally fixed double bounty advance bug (thanks histidine)
- added nex diplomacy traits to colony factions
- raider factions will no longer target markets they are not hostile with
- further improvements to unique bounty error handling (check the log if yours aren't working!)
- player is no longer forced to fight unique bounties after talking to them, if nonhostile with bounty faction
- added nanite bug spray
- new pirate HVB and custom non-Nexerelin start
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

TimeDiver

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Re: [0.9.1a] Vayra's Sector 3.1.2 - the dutchman cometh 2020-01-14
« Reply #205 on: January 15, 2020, 02:32:45 AM »

Got a CTD not even 2 in-game days after replacing (not overwriting) Vayra's Sector 3.1.1 with the 3.1.2 update.

The last few lines of starsector.log:

Code
100512 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for pirates considering options
101791 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Cleaning up orphaned fleet [Tiandong escorts]
101791 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Cleaning up orphaned fleet [Tiandong mercenaries]
101796 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Tiandong mercenaries] at hyperloc Vector2f[-7200.0, -10700.0]
101997 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 6.0 for market [Yesod]
102542 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed officer from madeira, 40 total available
103246 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Cleaning up orphaned fleet [Hegemony privateer] of [0] ships
103374 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.bases.VayraRaiderNonEventFleetManager.advance(VayraRaiderNonEventFleetManager.java:267)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Vayra

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Got a CTD not even 2 in-game days after replacing (not overwriting) Vayra's Sector 3.1.1 with the 3.1.2 update.

The last few lines of starsector.log:

Code
100512 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for pirates considering options
101791 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Cleaning up orphaned fleet [Tiandong escorts]
101791 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Cleaning up orphaned fleet [Tiandong mercenaries]
101796 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Tiandong mercenaries] at hyperloc Vector2f[-7200.0, -10700.0]
101997 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 6.0 for market [Yesod]
102542 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed officer from madeira, 40 total available
103246 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Cleaning up orphaned fleet [Hegemony privateer] of [0] ships
103374 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.bases.VayraRaiderNonEventFleetManager.advance(VayraRaiderNonEventFleetManager.java:267)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Whoops! Update 3.1.3 Redownload from OP - I think I fixed that this morning along with another minor issue.
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

GlenSkunk

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Just did a quick test on a save game using the new 3.1.3 update...unfortunately, it looks like that null exception's still getting thrown up, same way as before as far as I can tell.

Code
202896 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
203152 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: rare_ore to Jangala
204692 [Thread-4] INFO  exerelin.campaign.intel.fleets.OffensiveFleetIntel  - Notifying raid ended: FAILURE, null
204727 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: independent
205438 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
205680 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Sindria to Athulf
205807 [Thread-4] INFO  data.scripts.OfficerManagerEvent  - Added admin at 2d6fb, 30 total available
205908 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Cleaning up orphaned fleet [Kadur justiciars] of [0] ships
205923 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [StellarRemnant.ogg]
205957 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Mobilization.ogg]
205958 [Thread-10] INFO  sound.null  - Playing music with id [Mobilization.ogg]
206061 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.bases.VayraRaiderNonEventFleetManager.advance(VayraRaiderNonEventFleetManager.java:281)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Shadowkiller

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Im getting the exact same thing in a save game with the new update, do we need to make a new game or is it save game compatible?
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matteroflight

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Updated 4 mods at the same time (this one, the ship version, the hullmod mod and terraforming.

But having the same crashes. I probably should have read you can't update this mod with saves haha. (crashes on past version save)
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