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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582505 times)

PyroFuzz

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #90 on: September 13, 2019, 07:30:41 AM »

Considering its a mega mod that changes many campaign features you probably can't implement this in an already existing save.
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CommandoDude

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #91 on: September 13, 2019, 10:20:23 AM »

Considering its a mega mod that changes many campaign features you probably can't implement this in an already existing save.

Seemed to work for me.
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #92 on: September 13, 2019, 11:16:15 AM »

It most likely won't crash on an existing save, but you'll have to start a new one for most features to work.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

TrashMan

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #93 on: September 14, 2019, 05:37:14 AM »

It just keep happening no matter what I try

Code
235656 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique bounty data list contains: [tahlan_bounty_hresvelgr, tahlan_bounty_virtue_prudence, SC_stolen_PNS_prototype, tahlan_bounty_eden, SC_alien_mothership, tahlan_bounty_virtue_courage, tahlan_bounty_yari, tahlan_bounty_scathach, tahlan_bounty_nibelung, SC_stolen_RSF_dread, tahlan_bounty_virtue_temperance]
235656 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - picking unique bounty
235656 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - picked unique bounty: SC_stolen_RSF_dread
235658 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [Ambient - Breathe In The Light.ogg]
235674 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [Hyper - X3TC_Mars.ogg]
235710 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Hyper - X3TC_Mars.ogg]
235710 [Thread-10] INFO  sound.null  - Playing music with id [Hyper - X3TC_Mars.ogg]
235990 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:352)
at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:342)
at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:336)
at data.scripts.campaign.intel.VayraUniqueBountyIntel.initPerson(VayraUniqueBountyIntel.java:254)
at data.scripts.campaign.intel.VayraUniqueBountyIntel.<init>(VayraUniqueBountyIntel.java:119)
at data.scripts.campaign.intel.VayraUniqueBountyManager.createEvent(VayraUniqueBountyManager.java:367)
at data.scripts.campaign.intel.VayraUniqueBountyManager.advance(VayraUniqueBountyManager.java:304)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

WTF is causing this?


Code
SC_stolen_RSF_dread,20,spaceAdmiral,Bane,Ceayyee,The Big Guys,PLS Spinebreaker,MALE,pirate,graphics/portraits/prt_pir_m_10.png,"You merely adopted space. I was born in it, molded by it! I will break your ship in half!",FALSE,RSF,600000,25,"Alarming news arrived fom the RSF. It seem one of the Russia dreadnoughts that was lost in the ISA-RSF war, was spooted in a pirate fleet. Both sides assumed the other towed the wreack away, but it seems the pirates got to it, and after years of work managed to make it operational. You must destroy it!",rsf5-dn-russia_variant,,200,1.25,,FALSE,FALSE,208,25,150

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Hrothgar

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #94 on: September 14, 2019, 05:52:05 AM »

I guess something is broken in SC bountier, as i dont have crashes having Tahland , Vayra and Rosebounty unique bounties.
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TrashMan

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #95 on: September 14, 2019, 07:54:02 AM »

but WHAT? The entry is right there. Where is the error? I cannot find anything.

If if is the officer creation, then at what stage?
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #96 on: September 14, 2019, 09:39:23 PM »

Looks like it's not getting the faction properly for the bounty target. Triple-check your faction ID in the unique bounties CSV.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Sapfearon

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #97 on: September 15, 2019, 03:58:13 PM »

so, high value bounty from this mod, right? are unique ships recoverable? I can't get that unique falcon from black talons bounty. I tried like 20 times and still nothing. Also, not sure what's so unique about that falcon aside from cool looking skin.
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e

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #98 on: September 15, 2019, 04:01:51 PM »

so, high value bounty from this mod, right? are unique ships recoverable? I can't get that unique falcon from black talons bounty. I tried like 20 times and still nothing. Also, not sure what's so unique about that falcon aside from cool looking skin.

I had this same issue with the Caliph from Kadur Remnant (which operates using the same system when running both mods at once) and you can indeed recover the unique ships, although the chances are incredibly slim and you'll have to reload your save several times until you can get that one successful drop.
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cathar

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #99 on: September 23, 2019, 05:55:49 AM »

Not sure if this was answered somewhere but I can't find this information.

How exactly are the custom bounties triggered? For example, I know Tahlan Shipworks adds a couple, but only the first one ever triggered for me. It's now year 217 in my save and while the IBBs kept coming up, the other unique bounties never came.

I did kind of stop doing normal bounties at some point so maybe it is linked with that? Or am I at the wrong adress and I need to ask in the Tahlan Shipworks thread?

----

Somewhat related, how exactly does the bounty difficulty scale compared to vanilla? In vanilla it goes from *** 40k ones to close to impossible 300k+ bounties with lots of capitals.
However, with this mod installed I still get only 50-100k bounties, with higher level ones only very rarely.

I am using a mod that lets me level past the max and I am lvl 97 now, so maybe it's related to this? If you need more info let me know. Just curious how it is supposed to work.
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Hrothgar

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #100 on: September 23, 2019, 06:34:02 AM »

About unique bonty , they spawn is related to lvl/time/fleet power/fleet size and nothing else. So i think all fleet need you to have a fleet with certain power, lvl at least 20, and some need 208 cycle and some can spawn even in 206 cycle.  For now i think saves somewhat loop bounties, making them not spawnable after few times. Idk why, i sent my informations about problem to Vayra and he is working on fixing this.
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #101 on: September 24, 2019, 10:10:12 PM »

Yeah, I should have an update out soon to fix any lingering unique bounty issues - sorry it's taking so long, got sidetracked adding some other new stuff, haha.

The system for spawning regular bounties should work just like Vanilla's with regard to scaling, so no idea why that's not working for you. It (both mine and vanilla's) does scale with number of bounties claimed, so you could potentially try just killing your way through some of the cheap ones to see what that does...
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Innominandum

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #102 on: September 25, 2019, 06:05:15 AM »

... got sidetracked adding some other new stuff, haha..
sneak peak?
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Hrothgar

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #103 on: September 25, 2019, 06:44:36 AM »

Ghost ships?

You mean a Flying Dutchman?
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Bastion.Systems

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #104 on: September 28, 2019, 06:35:09 AM »

Protip to anyone being forced to become enemies of the revolution to escape the gloriously terrible anthem, you can replace it with whatever soundtrack by going into:
mods\Vayra's Sector\sounds\music

You just need to convert it to .ogg first, then rename and replace your file with the one in the folder.

.ogg converter: https://audio.online-convert.com/convert-to-ogg

My personal favorite: https://soundcloud.com/aarmesto/glory-to-arstotzka-v3
« Last Edit: September 28, 2019, 06:42:26 AM by Bastion.Systems »
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