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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582469 times)

Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.1 PUBLIC RELEASE 2019-08-14
« Reply #15 on: August 19, 2019, 07:12:24 PM »

I must admit.
I really like extra options and stuff that this mod brings but tips are extra immersion breaking for some reason.

The way I see it, the on-ship interface always provides advice, yet the one I ended up with is defective and now inquires about contacting my mother and making sure I don't leave the oven on.

Fortunately, there is a way to turn this off by simply going to the mod folder, then opening the data folder, opening strings, and deleting tips.json. This has no impact on anything else besides the tips added by the mod, so it's perfectly safe.

Ironically, one of the tips actually explains this -- I know they're not for everyone, so I tried to make them self-correcting that way.   ;)

EDIT: Also, worth noting: v3.0.3 released, fixing a bug where "normal" bounties were failing to pick hideouts and thus often not spawning.
« Last Edit: August 21, 2019, 10:12:06 AM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Offensive_Name

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #16 on: August 21, 2019, 01:10:36 AM »

So I am at -100 rep with those Hegemony donkeys and the losers haven't even put a bounty on me yet, is something wrong or are they just lazy?

I am also playing with nexerelin.
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #17 on: August 21, 2019, 09:43:36 AM »

Something could be wrong, but bounties are based on actions, not rep - have you killed a station or a truly huge fleet, or done any raids?

Alternately, was this save started before the player-targeted bounty system?
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Offensive_Name

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #18 on: August 21, 2019, 10:05:15 AM »

I am commissioned by the Imperium and aided them in a battle to take a hegemony planet, and just killed a massive hegemony bounty. I think I might grab some marines and show them they ain't safe on the ground either and maybe that will do it.
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #19 on: August 21, 2019, 10:11:24 AM »

I am commissioned by the Imperium and aided them in a battle to take a hegemony planet, and just killed a massive hegemony bounty. I think I might grab some marines and show them they ain't safe on the ground either and maybe that will do it.

Let me know if it still doesn't show up!  :)

Also out of curiosity, what level are you right now? The amount of havoc you need to cause to get a price on your head scales up with your character level, so if you're at max level or something that could also affect it. I'm open to tweaking these numbers, btw.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Morathar

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #20 on: August 21, 2019, 01:01:13 PM »

I ran into an issue caused by the recent mod split. Basically, if you try to start a new Nexerelin campaign with one of the colonial competitor factions/fleets (Warhawk Republic, Ashen Keepers, etc.), then you will crash to desktop.

The source of the problem is that the blueprints for all the colonial competitor factions are still defined in the Kadur Remnant mod's special_items.csv file. So, when Nexerelin tries to give you the freebie blueprint to start your campaign, it can't find it unless you also have the Kadur Remnant mod enabled.

Anyway, it should be a fairly straightforward fix if I'm understanding the problem correctly (i.e. just move the colonial competitor blueprint entries from the Kadur Remnant mod to a new special_items.csv file for this mod). Until then, the simplest workaround is to just keep both mods enabled (or just don't try to start a game with one of the colonial competitor faction fleets)...
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #21 on: August 21, 2019, 11:15:56 PM »

I ran into an issue caused by the recent mod split. Basically, if you try to start a new Nexerelin campaign with one of the colonial competitor factions/fleets (Warhawk Republic, Ashen Keepers, etc.), then you will crash to desktop.

The source of the problem is that the blueprints for all the colonial competitor factions are still defined in the Kadur Remnant mod's special_items.csv file. So, when Nexerelin tries to give you the freebie blueprint to start your campaign, it can't find it unless you also have the Kadur Remnant mod enabled.

Anyway, it should be a fairly straightforward fix if I'm understanding the problem correctly (i.e. just move the colonial competitor blueprint entries from the Kadur Remnant mod to a new special_items.csv file for this mod). Until then, the simplest workaround is to just keep both mods enabled (or just don't try to start a game with one of the colonial competitor faction fleets)...

Whoops, that's my bad missing that. Fixed for next release.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Shuhei

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #22 on: August 22, 2019, 10:43:07 AM »

What are colony factions? What to do to find i.e Ashen Keepers? Cannot find them in core worlds.
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Hrothgar

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #23 on: August 22, 2019, 10:52:09 AM »

They will later start to colonise outer space.
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Kwbr

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #24 on: August 22, 2019, 03:15:18 PM »

Bounties still seem a little wonky, I've encountered a number of them listed as hiding 'in the heart of [system]' and upon locating them they're just orbiting the star inside its corona. They're just free money cause all you have to do is cruise around and mop up 0% CR ships.

The colony factions also don't seem to actually be colonizing in my games either, unless they just take their sweet time doing it if the player doesn't colonize anything. I was waiting around until mid 209 cause I wanted to join the commies but they never did anything after their hyperspace station spawned. None of the other ones ever spawned either.
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Offensive_Name

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #25 on: August 22, 2019, 07:02:22 PM »

I finally got a bounty, for taking a hegemony world. It was a bounty for over 600,000 credits and it said it was extremely unlikely anyone would come for me, which sucks. I don' even have any capital ships, just a couple cruisers, some destroyers and a few frigates
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #26 on: August 22, 2019, 09:17:21 PM »

Bounties still seem a little wonky, I've encountered a number of them listed as hiding 'in the heart of [system]' and upon locating them they're just orbiting the star inside its corona. They're just free money cause all you have to do is cruise around and mop up 0% CR ships.

The colony factions also don't seem to actually be colonizing in my games either, unless they just take their sweet time doing it if the player doesn't colonize anything. I was waiting around until mid 209 cause I wanted to join the commies but they never did anything after their hyperspace station spawned. None of the other ones ever spawned either.

Ah yeah, the bounty thing's a bug - fixed that for next release, my bad.

Re: colony factions, they should be waiting for the player's first colony or c.208, so mid-209 without seeing any is a bit off though still within the realm of possibility due to RNG. I'll take a look at that.

I finally got a bounty, for taking a hegemony world. It was a bounty for over 600,000 credits and it said it was extremely unlikely anyone would come for me, which sucks. I don' even have any capital ships, just a couple cruisers, some destroyers and a few frigates


Thanks for this - the numbers on it are pretty rough, I'll poke at that a bit too.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Offensive_Name

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #27 on: August 22, 2019, 09:18:49 PM »

I do happen to be level 47 though.
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Vayra

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #28 on: August 22, 2019, 09:38:10 PM »

Heh, that'll have something to do with it, aye.

I'm toning down the scaling in the next version, I think - less big numbers, but should provide a better experience.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Sarissofoi

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Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« Reply #29 on: August 22, 2019, 09:41:41 PM »

I ran into an issue caused by the recent mod split. Basically, if you try to start a new Nexerelin campaign with one of the colonial competitor factions/fleets (Warhawk Republic, Ashen Keepers, etc.), then you will crash to desktop.

Anyway, it should be a fairly straightforward fix if I'm understanding the problem correctly (i.e. just move the colonial competitor blueprint entries from the Kadur Remnant mod to a new special_items.csv file for this mod).

The smae and its working.

Also theme music for People Front are terrible. TERRIBLE. Its *** torture to listen. The quality is is low than the lowest.
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