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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 461940 times)

Altogolik

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #495 on: April 09, 2022, 07:17:46 AM »

Wait, the Dutchman? It's a high-value bounty. You just need to do HVBs until it comes up.
This ship https://gyazo.com/131b300c4aea7dd65fb68ca2364a6309 (screenshot)
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memeextremist

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #496 on: April 10, 2022, 03:06:00 AM »

late, but I want to thank Vayra and Dragn for this. very fun addition to the game!
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SpaceDrake

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #497 on: April 11, 2022, 05:54:49 AM »

Wait, the Dutchman? It's a high-value bounty. You just need to do HVBs until it comes up.
This ship https://gyazo.com/131b300c4aea7dd65fb68ca2364a6309 (screenshot)

Yeah, it's an HVB. Just keep looking and doing 'em until it shows up.
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #498 on: June 08, 2022, 04:42:07 AM »

Is it possible to remove the weird faction offshoots (eg. Stormhawk Republic, or that crude marxist-leninist parody) somewhere in the settings? I'd love many of the other features of the mod but they're particularly immersion-breaking in the context of what I'm trying to achieve.
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Jade Tendency

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #499 on: June 08, 2022, 05:29:59 AM »

It's a clearly marked setting in the settings file.
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #500 on: June 08, 2022, 08:17:15 AM »

It's a clearly marked setting in the settings file.

I looked through the entirety of the settings file and the closest I found was an option that toggled Persean League sub-factions. I guess I interpreted that wrong and thought it was another feature.
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SpaceDrake

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #501 on: June 08, 2022, 05:31:07 PM »

   "spawnColonialCompetitors":true,   # Boolean options: true, false
       # set to 'true' to spawn other upstart factions looking for their slice of the sector
      # this framework is usable by other mods to add more colony factions
      # check /data/config/vayraColonies/ for examples
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Melanoc3tus II

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #502 on: June 12, 2022, 02:02:53 AM »

   "spawnColonialCompetitors":true,   # Boolean options: true, false
       # set to 'true' to spawn other upstart factions looking for their slice of the sector
      # this framework is usable by other mods to add more colony factions
      # check /data/config/vayraColonies/ for examples

Well bother, that was the feature that sounded most interesting, I just thought they'd be more of a randomly generated sort of thing.
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SpaceDrake

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #503 on: June 12, 2022, 04:42:51 AM »

Nope, at current they need to be manually created. The framework is entirely extensible, however (much of VS is implemented as frameworks for folks to use) and if you'd like to create your own offshoot factions that use existing ships in the game, it isn't terribly difficult.
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Reggie

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #504 on: June 18, 2022, 01:07:30 AM »

Hi! ive been trying to update my game and mods, and whenever I run this alongside nexerelin i get this error:

46110 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
   at data.scripts.VayraModPlugin.setExerelinActive(VayraModPlugin.java:316)
   at data.scripts.VayraModPlugin.onApplicationLoad(VayraModPlugin.java:129)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.ExerelinConfig
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 8 more
any ideas on how to solve this, im kinda stumped :(
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Wispborne

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #505 on: June 29, 2022, 07:29:22 AM »

For those looking for the sanctioned-by-Vayra 0.95.1 update by TheDragn, it's in this Discord server (as mentioned previously in the thread): https://fractalsoftworks.com/forum/index.php?topic=11488.0

After joining, enter "in:#mod_updates vayra's sector" in the search box to find it quickly.
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TalkIsCheap

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #506 on: July 01, 2022, 05:53:44 AM »

Regarding Aleph Ascendancy, is there a way to spawn them in via console commands or some other feature? Any help would be appreciated, thanks
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