Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

Pages: 1 ... 9 10 [11] 12 13 ... 34

Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 461939 times)

TrashMan

  • Admiral
  • *****
  • Posts: 1314
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #150 on: November 24, 2019, 06:56:26 AM »



Major Update

only about a month late for halloween, ghost ships are here

distress calls may be worth answering now

bring marines

full changelog and download in OP, as always

(i promise i'll read the thread and respond to stuff soon, sorry everyone!)

YEEEEEEEEEEEEEEES!!!

I Love you! (no homo)
Logged

tuanducsmb5

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #151 on: November 24, 2019, 07:26:23 AM »

I want to ask, if by any chance can i remove some faction that exits in this mod ?
Logged

FAX

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #152 on: November 24, 2019, 08:08:48 AM »

I come here again :)

I have played this mod for almost three weeks, found religion on the Persean Democratic People's Revolutionary Council, thank you again for your hard work! But this time I just want to talk about the hullmod of People's armada, which extremely increase the RC ships anti-EMP ability without any price. It make my confuse that I can't find any reason to support me use Dominator.

Dominator(RG), and other RC ships are no fear of engine&weapon outline any more for nearly 4 * durability and quicker repair speed. This is a little weird in my opinion, if it is possible to use some debuff to limit, or increase the RC ships deployment point? :-\
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 312
    • View Profile
    • Email
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #153 on: November 24, 2019, 08:52:26 AM »

You mean that Red Guard inbuilt hullmod increase EMP resistance? It would kinda make sense, because it basically mean they rebuild them to be simpler and less difficult to mantain/repair, but if it is the case, they would need some nerf in some place to counter that.
Logged

bopeepatehersheep

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #154 on: November 25, 2019, 05:15:12 PM »

i also get a game crash after this most recent update.

i updated the mod by deleting the old folder and installing the new one.

it's a null pointer exception. i'm not exactly sure where in the log it begins and ends but i think this is it
Spoiler
175031 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyManager.loadBounties(VayraUniqueBountyManager.java:258)
   at data.scripts.campaign.intel.VayraUniqueBountyManager.reload(VayraUniqueBountyManager.java:291)
   at data.scripts.VayraModPlugin.onGameLoad(VayraModPlugin.java:128)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at
[close]
like i said - don't really know where it ends. i find the log a bit confusing to say the least

edit: i play with quite a few mods but this only occurred after updating to the newest version of the mod. 
don't know if any of these would cause a conflict but my mod list is
Spoiler
lightshow
automatic orders
autosave
combat analytics
combat chatter
common radar
disassemble reassemble
grand sector
interstellar imperium
legacy of arkgneisis
luddic enhancement
nexerelin
outer rim alliance
planetary shield
portrait pack
ship weapon pack
speed up
tahlan shipworks
tiandong heavy industries
tyrador safeguard coalition
underworld
unknown skies
vayra's sector (obviously)
audio plus

and all the libraries
[close]

sorry if it's something i messed up on my end - just wanted to let you know it happened in case it was caused by the update
« Last Edit: November 25, 2019, 09:30:02 PM by bopeepatehersheep »
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 312
    • View Profile
    • Email
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #155 on: November 26, 2019, 12:46:21 AM »

I think that some mod is at fault with Vayra- i updated every mod which had new version lately and it's working. Did you updated magiclib, because it had new version lately?
Logged

Miggo

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #156 on: November 26, 2019, 07:21:49 AM »

Getting this error when trying to load a game after I updated. Starting a new game seems to work fine but urgh..so many hours.

Spoiler
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyManager.loadBounties(VayraUniqueBountyManager.java:258)
   at data.scripts.campaign.intel.VayraUniqueBountyManager.reload(VayraUniqueBountyManager.java:291)
   at data.scripts.VayraModPlugin.onGameLoad(VayraModPlugin.java:128)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This is my mod list.

Spoiler
{"enabledMods": [
  "$$$_trailermoments",
  "anotherportraitpack",
  "raccoonarms",
  "blackrock_driveyards",
  "Boggled Terraforming",
  "chatter",
  "lw_console",
  "edshipyard",
  "gates_awakened",
  "lw_lazylib",
  "MagicLib",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures",
  "tahlan",
  "ungp",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "shaderLib"]}
[close]
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 312
    • View Profile
    • Email
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #157 on: November 26, 2019, 07:31:34 AM »

So you tried to use your current save. Sadly, i guess that's what is crashing your game. Many mods updates breaks old saves sadly.
Logged

stareiner

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #158 on: November 27, 2019, 05:01:39 AM »

I have the same error log message as above when i load my old save. Sadly i didnt backup the Vayra sector version 3.0.4. Could anyone kindly upload the older version for me pretty please?
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 312
    • View Profile
    • Email
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #159 on: November 27, 2019, 05:04:24 AM »

Update is sadly non-save compatible. like many other big updates, it's break saves , often irreplecably. I suggest getting 3.0.4 version or just going new game. I had anyway, because i had updates for like 10 other mods.
Logged

stareiner

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #160 on: November 27, 2019, 05:09:16 AM »

Update is sadly non-save compatible. like many other big updates, it's break saves , often irreplecably. I suggest getting 3.0.4 version or just going new game. I had anyway, because i had updates for like 10 other mods.

Yeah, right now I'm having trouble of finding the link for 3.0.4 though
Logged

Lysender

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #161 on: November 27, 2019, 11:25:19 AM »

Yeah, right now I'm having trouble of finding the link for 3.0.4 though
[/quote]
I have the same error log message as above when i load my old save. Sadly i didnt backup the Vayra sector version 3.0.4. Could anyone kindly upload the older version for me pretty please?

Same situation here, if a good soul can share an old version it would be nice. :)
Logged

Quarrie

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #162 on: November 27, 2019, 02:03:11 PM »

Here's my old 3.0.4 file for people asking for one, should work hopefully
Logged

stareiner

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #163 on: November 28, 2019, 01:07:25 AM »

Here's my old 3.0.4 file for people asking for one, should work hopefully


Thank you so much for this
Logged

xucthclu

  • Lieutenant
  • **
  • Posts: 92
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #164 on: November 30, 2019, 11:16:40 AM »

Seriously, the D-mods Vayras Sector adds are some absolute bull. "Buckled environmental shielding" that entirely removes a cargo freighters storage capacity, making it quite literally useless.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 34