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Author Topic: Player made bounties?  (Read 689 times)

DiscountGumshoe

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Player made bounties?
« on: August 08, 2019, 04:45:26 AM »

Late game you just get so busy that hunting down every Pather and Pirate base gets a little impossible. You should be able to go and set out bounties for the bases and pay credits, hiring mercenaries to help you would be great too. Expanded further being able to put (albeit expensive and costly) requests for scavengers to go hunt items for you. Like stick a price for procurement out on the market for Nanoforges or Cores, the turnback would be that its very very expensive to do so, obviously.
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JUDGE! slowpersun

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Re: Player made bounties?
« Reply #1 on: October 24, 2021, 02:41:47 PM »

Well, I found this by Googling for a less than related reason, but even though this post is just over 2 years old, it still raises a few interesting points.  Why can player STILL not set a system bounty on a player faction owned system if there is pirate activity (I don't think Pather activity generates Pather fleets, could be wrong)?  This seems a reasonable expectation since player cannot yet deploy fleets from player faction, either to kill pirate/pather base or just to attack another faction (although it is an oft-requested feature).  Basically, player has to either wait out the pirate/pather activity, or waste their time going to find and kill a pirate/pather base, instead of just setting a bounty if player has enough cash and go exploring (ie, player pays some set amount for bounty depending on activity strength [say 100k], if bounty paid out is less than this, player gets a refund [or money rolls over into next system bounty, but this seems like pointless extra programming]; if bounty amount paid out exceeds whatever player put forward, either cough up extra dough or lose rep).

I'm also curious why game only spawns a bounty hunter to attack player when player fails to deliver on a contract or doesn't repay a loan, but not when player is considered REALLY hated by any arbitrary faction that isn't pirate or pathers (since these use a different system)... basically a less threatening version of a vengeance fleet from Nex mod.
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