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Author Topic: Fleet composition and refitting question  (Read 11176 times)

Adex

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Fleet composition and refitting question
« on: August 07, 2019, 04:12:17 AM »

Hello all, I need some advice on fleet composition and what weapons to use.

My current fleet is supposed to be an all-rounder, decent for most things. I know that means that it will not excel at anything, but let's just run with the idea for now, I am still overwhelmed as it is.

Are there other ships I should look for to replace the current ones? Also, I have absolutely no idea what weapons are good to fit or not, what should I use for this ships?

I would appreciate any advice. Here is my fleet, my game is vanilla, not modded ships or factions. I currently at the phase of the game that I get approx. 75000 monthly income from my colonies.

Thank you in advance!

« Last Edit: August 07, 2019, 05:15:30 AM by Adex »
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intrinsic_parity

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Re: Fleet composition and refitting question
« Reply #1 on: August 07, 2019, 10:26:57 AM »

It's sort of hard to see exactly how you've got ships outfitted, but my general advice is this:

- Remember that kinetic weapons are effective against shields and HE are effective against armor so try and mix the two together. Energy weapons are decent all around, but cost a lot flux to fire so pay attention to the 'weapon flux' value you can see when outfitting. Try to keep that as close to dissipation as possible for any weapon type. This usually requires maxing out vents. Sometimes it's worth leaving weapon slots empty to reduce weapon flux as well.

- fleet composition wise, the ships you have are all pretty good choices, but you probably want more destroyers right now. Frigates become pretty useless when you start fighting lots of cruisers, capitals ships and carriers so I wouldn't recommend getting too many more. Hammerheads are the best destroyer for the AI but sunders and medusas are good and enforcers are ok. More cruisers are always nice but be careful because they are expensive and cost significantly more resources to maintain, so you can easily expand your fleet too quickly and not be able to support it. By the end of the game, my fleet is usually mostly cruisers and capitals but early on, the smaller ships are a good way to get stronger with a budget.

I'll also just comment on a few weapon load outs I can see from the screen shot.
- for the apogee I generally don't like to use a High Intensity Laser because it deals HE damage and the apogee doesn't have another good way to knock out shields. If you can find an auto pulse laser or plasma cannon, those are better choices. I also wouldn't use anti-matter blasters, they have too short range to do much and the AI will fire them at bad times. If I have a plasma cannon, I tend to leave those small energy slots empty. The locust is a good choice.
- for the falcon, the loadout its pretty good, but I would use different kinetics in the front slot. Probably heavy assault cannons or heavy needlers. The HVD is for kiting at long range but the phase lances have bad range so they don't go together well. You could also swap the phase lances for graviton beams and that would compliment the HVD's better. I would also personally use pd lasers instead of burst pd to save ordinance points but that's a matter of preference.
- for the tempest, use a pulse laser if you can, mining blasters suck.
- for carriers in general: trident and dagger bombers are really good but they mostly pair well with longbows to overload before the torpedos hit. Broadswords are good but only deal kinetic damage, so pairing them with claws or warthogs can do a lot more.
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Thaago

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Re: Fleet composition and refitting question
« Reply #2 on: August 07, 2019, 10:55:48 AM »

Lets see... you might already be doing so, but make sure to install a dedicated targeting core (or integrated targeting unit if you have it) on any cruiser you expect to be shooting things. Its a massive power boost.

This is a nice looking fleet in general. I would also replace the HIL on the Apogee with a Plasma cannon if you find one, but the HIL is a much better choice than an Autopulse for that ship. Suggestion: switch around your fighters a bit. The Drover ship system only rebuilds bombers, it doesn't increase their number, so the Trident is somewhat wasted there. I would make the Drover double Broadsword, and put the Tridents onto the Heron. They will benefit from its offense booster.

You are going to want to get some combat destroyers sooner rather than later: the Lashers won't hold up against stronger threats, especially fighter threats, and forget Remnants unless you outnumber them greatly. If you come across an enemy that can pop them, you will suddenly and unexpectedly be much more outnumbered than you thought as they start dying.
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Adex

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Re: Fleet composition and refitting question
« Reply #3 on: August 08, 2019, 04:08:47 AM »

Thank you! I already discussed in on the Discord group, but your advice helped a lot, too. Quite a bit happened since then, so my fleet looks like this. I bought a ton of Hammerheads and I found an Aurora blueprint.

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Plantissue

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Re: Fleet composition and refitting question
« Reply #4 on: August 08, 2019, 12:30:37 PM »

New fleet looks fine. The most important thing to remember is that burn speed is your most important stat, at least till your fleet is big enough to frighten everybody away. There's nothing wrong with a fleet of mostly cruisers. Experiment around and have fun. Personally I am not a fan of mortars at all, and think that Hypervelocity Drivers are better placed on an Eagle than hammerhead, but everybody has different ideas and play styles. Your Aurora is specialised as being a strike player ship, but since you have colonies and Aurora blueprint, you might as well produce Auroras as a generalist fleet ship, which it can configure itself as with IR pulse laser, Pulse lasers and Heavy blasters, and ignoring the fixed synergy mounts.

I'm guessing that you are fighting bounty missions or suchlike. Unless you are playing on a small map, I would suggest getting another phaeton as you must be skirting the edge of fuel range. Though I imagine you could always be successfully scavenging enough fuel.
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