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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod  (Read 461521 times)

SirPansylot

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #585 on: December 16, 2024, 04:48:31 PM »

Heyo, found a little bug which (while it is fun to exploit) I figured I should let ya in on. It seems Cyberwarfare protocols act a little funky while using the speed up mod, multiplying the cooldown by 4 instead of 2, this not including temporal shell. It's quite funny to see Inky permazapping ships and fighters. Fairly sure the cyberwarfare suite hullmod isn't working as intended cooldown-wise either, doesn't seem to be reducing the cooldown by 25%. Thanks for your hard work!
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SpaceBlender

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #586 on: December 17, 2024, 01:14:53 PM »

Hello there, I think I got a bug.
When I contact Sierra and ask her to change her combat attitude to Fearless she answers in standard white text..
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G4antz

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #587 on: December 25, 2024, 06:46:14 PM »

I like the mod, but hate the fact that you get permanently harrased by BIG OVERPOWERED FLEETS that will haunt you forever should you commit genocide over a pirate size 5 station.

had to start over a campaign because I feel like I'm paddling through mud.

I don't hate the mod, but sometimes it feels unfair.
Even if a let my entire fleet just sink, they be like "we seeing you next week, because WE HATE YOU -with love dustkeepers <3".
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AnXel LG

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #588 on: December 28, 2024, 01:02:33 AM »

AWESOME MOD!! Can't play STARSECTOR without it anymore. A bit of a personal wish here. Would it be possible to "ask" the Dustkeepers to provide you (by whatever means, premium prices, relic components if you use Ind.Evo, AI Cores, you name it...) with access to the fancy capitals that Courser commands when he comes to help you?  That would be RAD, I tell ya...
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Killsode

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #589 on: January 02, 2025, 01:40:54 AM »

Stumbled into an odd bug in 0.14.2c, i found the lost thread beacon and interacted with it but when i chose the "look for survivors" option i got a runtime exception thrown at me in the dialogue box. "RuntimeException: Mission with spec [soft_lostthread] not found"Z

Inside the system the songless was present and interactable with as normal, but when it again later tried to call the quest it tossed the same exception.

edit2: It would appear that, likely, all of the quests are completely borked for some reason? The promise bar event did the same thing.
« Last Edit: January 02, 2025, 12:58:42 PM by Killsode »
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Killsode

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #590 on: January 02, 2025, 01:16:57 PM »

Well, i made a new save and started at lvl 8 just to make sure it wasnt something going wrong in world gen, it still didnt work.

But i just redownloaded the latest update, and now its working fine. Yey?...
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Adrian23138

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #591 on: January 02, 2025, 06:15:58 PM »

Why can I permanent loose ships at the Second Quest if I loose?
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Adrian23138

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #592 on: January 02, 2025, 06:17:38 PM »

Because I was desperate, send some other story ships, lost and bc I can’t recover them anymore my Save is basically Over now
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Salter

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #593 on: January 04, 2025, 09:15:07 AM »

Small quality of life question.

Im currently doing a Nexerelin playthrough as the pirates (More the adventure and sticking it to the suits type, less plunder and mass murder) and I colonized the hallowhall system. The Dustkeepers keep attacking the stations and fleets coming to and from the system causing alot of trade convoys to typically get shot down by them while trying to keep the worlds supplied, even though the player (Me) has gotten to friendly relations & 365 points on the progress bar for Hallowhall Hope.

Is there any way to turn off their aggressive behavior towards the pirates so I can stop glancing over to Hallhowhall and wondering why it has sub 5 stability?
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Cilence

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #594 on: January 06, 2025, 06:55:40 PM »

Love the mod but I have a question. Am i the only one crashing when i summon the courser? Use the ability  . the sound plays  then instant CDT. Null error
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Phenir

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #595 on: January 06, 2025, 07:08:20 PM »

Love the mod but I have a question. Am i the only one crashing when i summon the courser? Use the ability  . the sound plays  then instant CDT. Null error
It would be ideal if you posted the error. Immediately after a crash, go into your starsector folder, go to starsector-core folder and find the starsector.log file (make sure you have show file extensions turned on). There should be 4 of them. Open the most recent, smallest one and scroll all the way down to the bottom where it will show the error. If you look at this post, you can see an example of what you are looking for.
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Cilence

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #596 on: January 06, 2025, 10:16:08 PM »

Yep exact same error in both logs
```289810 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
289889 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [campaign_noncore_part1.ogg]
289892 [Thread-10] INFO  sound.OooO  - Playing music with id [campaign_noncore_part1.ogg]
290162 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at data.scripts.campaign.abilities.SotfCourserProtocolAbility$1.doAction(SotfCourserProtocolAbility.java:209)
    at com.fs.starfarer.api.util.DelayedActionScript.advance(DelayedActionScript.java:18)
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)```
First 3 lines are the music / sounds for the teleport and then there's a NullPointerException.  I'd recommend reporting the crash to the mod author.
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Reshy

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #597 on: January 11, 2025, 10:30:49 PM »

Bug:  When the enemy fleet's defeated the siegeworks and hangers explode, which can destroy allied ships that are too close.  I'd add a hullmod to them that removes the explosion damage and radius of the hulls so you can't accidentally lose your ships with frontal shields.
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ashleigh.lance999

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #598 on: January 13, 2025, 09:45:22 AM »

Hi! I think I might have a bug where when I'm in a battle with derelicts and there is a hyperspace transmitter, the battle won't end even if I've defeated the enemy. There is no "Claim Victory" button and the only way to exit is by full retreating my fleet.
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Pentarctagon

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #599 on: January 14, 2025, 10:37:10 AM »

Hi! I think I might have a bug where when I'm in a battle with derelicts and there is a hyperspace transmitter, the battle won't end even if I've defeated the enemy. There is no "Claim Victory" button and the only way to exit is by full retreating my fleet.

What's happened to me at least is you need to defeat the ships spawned by the transmitter too, so there might be some tiny ship flying around the edge of the map somewhere.
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