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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod  (Read 470996 times)

Jimminy Crimbles

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #555 on: October 13, 2024, 06:27:02 AM »

Hey,

Is there a console command or a way to check the save file and see where the cryosleeper is?  I want to test something and dont want to spend a day trying to find it the normal way.

Thanks!

Edit:

I figured out how to read the save file, please ignore.

Excellent mod though!

sotf_findsecret hypnos
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Shinr

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #556 on: October 29, 2024, 09:17:31 AM »

I had a crash upon completing(?) Wayward Star.

Did not examine the error too closely out of surprise (something about "Fatal: Cannot Invoke something something Location) and the last save was too long ago, but it probably crashed because I fat-fingered Transverse Jump and all the events just happened right in-between the jump or just after.
« Last Edit: October 29, 2024, 10:31:49 AM by Shinr »
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ExBeNN

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #557 on: October 30, 2024, 02:40:00 PM »

Very VERY cool mod. Can't wait for the next release. There's so much to find, I love some good lore.
Imagine my face when I found that "something" in the Usurpers quest.
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Phenir

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #558 on: October 30, 2024, 07:32:14 PM »

Hey,

Is there a console command or a way to check the save file and see where the cryosleeper is?  I want to test something and dont want to spend a day trying to find it the normal way.

Thanks!

Edit:

I figured out how to read the save file, please ignore.

Excellent mod though!
For the future, there is a command for this, sotfsecrets or something like that. You can type help into the console to get a list of all available commands and look for it.
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Spicerub

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #559 on: November 08, 2024, 04:38:31 PM »

Quick suggestion. The ship mastery mod allows ships you've lost in battle to become salvageable derelicts after losing a battle, which I think is great to avoid save scumming when losing important vessels like Sierra or Songless.

However, when Songless is recovered the AI captain is lost. If there isn't already, could there be a way to restore the officer? perhaps at Mia?
IIRC Sierra is available when her ship is recovered.
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Wyrdean

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #560 on: November 10, 2024, 02:17:47 AM »

What exactly is the full list of changes the Banshee's lost threads start has?
And, if I didn't start with it, what am I missing out on?

See, the unfortunate thing is the way to *enter* the start is a bit hidden, and after doing the dust mission, I couldn't find how to, and opted to just start a run without it, but after looking more thoroughly, I did eventually find it

From my initial tests, it "just" seems like you miss out on a unique ship and AI core, but does that core have unique dialogue/a quest attached? Or is it effectively just an improved alphacore?
Is it possible to find/add the ship and core into a run, that way I don't have to start over?
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Killsode

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #561 on: November 10, 2024, 05:59:30 PM »

What exactly is the full list of changes the Banshee's lost threads start has?
And, if I didn't start with it, what am I missing out on?

See, the unfortunate thing is the way to *enter* the start is a bit hidden, and after doing the dust mission, I couldn't find how to, and opted to just start a run without it, but after looking more thoroughly, I did eventually find it

From my initial tests, it "just" seems like you miss out on a unique ship and AI core, but does that core have unique dialogue/a quest attached? Or is it effectively just an improved alphacore?
Is it possible to find/add the ship and core into a run, that way I don't have to start over?

As far as i'm aware banshee's lost thread is just an inky-echo start. You get that unique warmind and its ship, but you can find them in the sector normally any way. Either through finding the system they spawned in, or getting a quest from the dustkeepers that will point you towards it. Top tip, the system will have a modified AI-warning beacon. The only completely unique thing that banshee's lost thread does is give you the automated ships skill from the start.
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ReconUnitZero

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #562 on: November 14, 2024, 01:00:51 AM »

Forgot to ask this a while back but is it possible next update to allow agents to include Dustkeepers in raising/lowering faction relations ? The short workaround I use atm is just using the console to alter it, as it's troublesome to have any major faction as a ally that isn't independent visiting the Mia Star system if the player uses it for a base, with the Keepers automatically engaging transport/trade ships belonging to them.
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Lotoran

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #563 on: November 26, 2024, 09:14:27 AM »

Hi! It's not your problem to fix or anything, but just to report it somewhere for clarity in case someone else runs into this. When you're using Price of Command 0.0.10 with your mod, it causes an odd issue.

When you recruit Inky-Echo-Nightingale or Seraph you recover the ship but not the AI core, it's just missing and isn't even in the cargo hold. Not sure what causes this. Sierra is recruited just fine. Not sure about Barrow, never recruited them yet.

Banshee's Lost Thread starts fine with Inky in their ship as you would expect.

Anyway, fantastic mod. Thank you for all the work you've put into this!
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Pentarctagon

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #564 on: November 30, 2024, 05:24:49 PM »

How do I complete the Wayward Star quest? I beat Eidolon and found that weird demon thing on the ship fragment, but the quest is still there saying I need to investigate myself and I can't find anything else in the system.
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Brainwright

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #565 on: November 30, 2024, 08:04:53 PM »

Might find some useful info here.
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Pentarctagon

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #566 on: November 30, 2024, 08:55:21 PM »

I've done everything in the walkthrough for that quest but it's not marked as completed.
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Spud_Johnson

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #567 on: December 01, 2024, 11:40:01 AM »

Hey, so I'm the guy who wrote the SotF wiki article on the Edict Stormblaster, and I discovered that the stats listed on the thing don't actually reflect the weapon's intended usage (ie: They only show the effect of firing a single shot [you can do this by tapping the fire button and releasing before another shot is fired] instead of all three).

Not sure why I waited so long to report this, I guess I assumed that someone would notice the part where I mention it on the wiki page.

Also Seraph still seems to have cloning issues, not sure if that's me running on an older version or not.
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Spud_Johnson

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #568 on: December 01, 2024, 11:40:51 AM »

I've done everything in the walkthrough for that quest but it's not marked as completed.

Completed, or does it simply never leave the intel screen?
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Pentarctagon

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #569 on: December 01, 2024, 07:41:32 PM »

The quest A Memory has been sticking around for a while in the Story tab, but it was changed to "A Memory - Completed". The quest The Wayward Star is still called that instead of "A Wayward Star - Completed".

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