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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod  (Read 461917 times)

ShogunTrooper

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #345 on: September 23, 2023, 11:59:07 AM »

Is the new version not savegame compatible? I updated the mod, but now it won't load my game, and all I get is the "Failed Calling Method" error.
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F3nn3L

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #346 on: October 10, 2023, 04:16:30 AM »

Is there a way to get Inky-Echo-Nightingale without using the Nexarelin Start?
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Jimminy Crimbles

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #347 on: October 10, 2023, 05:47:11 PM »

not without console commands. i use a custom command for it. copy this into the console:
Code
alias getinky additem sotf_ichip_nightingale 1; additem supplies 20; additem fuel 20; additem heavy_machinery 5; addship sotf_lumen_Nightingale; runcode Global.getSector().getPlayerPerson().getStats().setSkillLevel("automated_ships", 1); repair; addskillpoints -1;
just leave a skill point unused before you run the command, so you don't end up with an extra point.
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overdramaticpan

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Can't play due to integrated GPU
« Reply #348 on: October 11, 2023, 12:48:50 PM »

Hi!

I think this mod looks really cool so far. But, I'm not able to play it, due to it requiring GraphicsLib, which doesn't quite work on devices with integrated GPUs, such as M1 Macs - of which I play on. Is there a version of this mod that forgoes some things that require GraphicsLib, such as removing some visual effects?

Thanks in advance.
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Wyvern

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #349 on: October 11, 2023, 01:49:37 PM »

Doesn't graphicslib specifically have options for turning itself off, for in fact this exact case of "computer can't run graphicslib, but mods depend on it"?

Try opening up GraphicsLib/GRAPHICS_OPTIONS.ini and start turning things off. Probably starting with 'enableShaders' right up at the top.
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Wyvern is 100% correct about the math.

overdramaticpan

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #350 on: October 13, 2023, 03:27:33 PM »

Doesn't graphicslib specifically have options for turning itself off, for in fact this exact case of "computer can't run graphicslib, but mods depend on it"?

Try opening up GraphicsLib/GRAPHICS_OPTIONS.ini and start turning things off. Probably starting with 'enableShaders' right up at the top.

That worked! Thanks.
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DF76

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #351 on: October 16, 2023, 08:32:39 PM »

4441135 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
4499073 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.skills.SotfCyberwarfare$SotfCyberwarfareFighterHackScript.executeHack(SotfCyberwarfare.java:716)
   at data.scripts.campaign.skills.SotfCyberwarfare$SotfCyberwarfareFighterHackScript.advance(SotfCyberwarfare.java:686)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Encountered this error during battle.
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SpaceDrake

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #352 on: October 17, 2023, 02:48:11 PM »

4441135 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
4499073 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.skills.SotfCyberwarfare$SotfCyberwarfareFighterHackScript.executeHack(SotfCyberwarfare.java:716)
   at data.scripts.campaign.skills.SotfCyberwarfare$SotfCyberwarfareFighterHackScript.advance(SotfCyberwarfare.java:686)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Encountered this error during battle.

Looks like a null pointer crash related to Nightingale's unique skill. Odd, as I haven't seen this behavior. Which fighters were present in the fight, if you know?
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dirtnap

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #353 on: October 28, 2023, 08:56:46 AM »

Man I just finished the Dance. Loving the music in the system and during the Dance. So good.
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Evil Atlas

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #354 on: November 01, 2023, 09:29:35 AM »

Inventor, just so you know, the version checker is currently failing for SotF.
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Genericname

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #355 on: November 24, 2023, 09:33:36 PM »

Sooooo, how do you talk to sierra? I know you can do it, but I forgot 6 seconds after, and I dont want to start another campaign just to see how to do it (sorry for the dumbness my brain was hit by a reaper or something :P)
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AnXel LG

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #356 on: November 25, 2023, 02:40:47 AM »

Sooooo, how do you talk to sierra? I know you can do it, but I forgot 6 seconds after, and I dont want to start another campaign just to see how to do it (sorry for the dumbness my brain was hit by a reaper or something :P)

In the intel tab under contacts. You can find her there, interdimensional events aside  ;D
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Genericname

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #357 on: November 26, 2023, 06:18:11 PM »

ohhhh neat, thank you  ;D
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Runari

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #358 on: December 05, 2023, 12:30:52 PM »

Just downloaded the mod and looks super cool, just had a couple questions. How/where do you start the questline if playing with Nex or do I need to start with vanilla?  Does it matter what faction I pick if Nex start?
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LetTheGalaxyBurn

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #359 on: December 15, 2023, 05:53:10 AM »

In the next update will TTX Laplace and El Psi from Ship and Weapon pack mod, drop unique core?

For crossmod content with Ship and Weapon pack
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