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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 243939 times)

Tigasboss

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Hi, i got a crash which apparently is from this mod.
I was about to enter a battle with some pirates and when i clicked engage the game crashed.

The error is as follows:
Spoiler
[faction_pirate_encounter_02_hostile.ogg]
1545940 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
The fight was in hyperspace if it helps.
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Bastion.Systems

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Excellent update, the tactical expansion is really intriguing.
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ZeroGhost

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Fairly sure this is from this mod, going off some of the other errors I see in here, I crash to desktop with a simple dialog box about a null pointer exception, it happens reliably (every single time) i click to give chase to a fleet that is trying to get away. As soon as I hit the button to chase them, it crashes to desktop:

Code
4037324 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:213)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o0O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Edit:
setting:
   "enableTacticalExpansion":false,
   "enableFrontierDevelopment":false,
has fixed the issue, not sure what one is causing it yet.(maybe its conflicting with some other mods? if needed I can provide the list of other mods I am using).
« Last Edit: May 31, 2023, 12:42:06 PM by ZeroGhost »
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KnighaWiiMaydIt

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #303 on: June 01, 2023, 07:55:38 AM »

Fairly sure this is from this mod, going off some of the other errors I see in here, I crash to desktop with a simple dialog box about a null pointer exception, it happens reliably (every single time) i click to give chase to a fleet that is trying to get away. As soon as I hit the button to chase them, it crashes to desktop:

Code
4037324 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:213)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o0O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Edit:
setting:
   "enableTacticalExpansion":false,
   "enableFrontierDevelopment":false,
has fixed the issue, not sure what one is causing it yet.(maybe its conflicting with some other mods? if needed I can provide the list of other mods I am using).

Where are you inputting?
"enableTacticalExpansion":false,
   "enableFrontierDevelopment":false,
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b_c01

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #304 on: June 01, 2023, 09:32:21 AM »

Hello, i've been receiving this error message constantly which was  Weapon spec [sotf_realitybreaker] not found! Anytime i attempt to combat any high spec ships such as phase ships.
Any solutions I'll read with my limited tech knowledge.
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ZeroGhost

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #305 on: June 01, 2023, 10:27:36 AM »

..
Edit:
setting:
   "enableTacticalExpansion":false,
   "enableFrontierDevelopment":false,
has fixed the issue, not sure what one is causing it yet.(maybe its conflicting with some other mods? if needed I can provide the list of other mods I am using).

Where are you inputting?
"enableTacticalExpansion":false,
   "enableFrontierDevelopment":false,

In: starsector/mods/Secrets of the Frontier Prerelease 13.2/sotf_settings.ini
I expect its the enableTacticalExpansion causing my crash at least, since that one is related to combat, so Im going to try to re-enable frontier development and see if it still is crash free.
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SolowingWitch

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #306 on: June 01, 2023, 01:17:21 PM »

4804232 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Having a crash upon entering combat, with this as the last thing in starsector.log
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YourLocalMairaaboo

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #307 on: June 01, 2023, 02:10:59 PM »

Could we have some TASC integration where, if running both mods, orbital habitats get TASC's "cramped quarters" instead of SoTF's "Cramped"?
Or just a way to disable the "cramped" condition and customize the hazard reduction?
« Last Edit: June 01, 2023, 02:14:43 PM by YourLocalMairaaboo »
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TauCetiRedGuard

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #308 on: June 01, 2023, 07:12:15 PM »

4804232 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Having a crash upon entering combat, with this as the last thing in starsector.log
Go to the mod settings andset tactical expansion to false. This will fix the issue.
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caekdaemon

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #309 on: June 02, 2023, 03:37:15 AM »

Go to the mod settings andset tactical expansion to false. This will fix the issue.
This has got to be the source of it or very closely related, I think. I was getting random crashes every once in a while (strange, non-recurring crashes - I managed to save right before a battle crashed me, but when I loaded that save out again, it just loaded fine, and sometimes the reverse happens), but the moment I set that to false, they completely stopped.

If someone is coming in with a crash to report, try doing that first and see if it solves the issue.
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n0us

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #310 on: June 02, 2023, 07:26:41 PM »

Nightingale disappeared from my playthrough for some reason. Does she die or something cause I might've skipped the dialogue when her Lumen blew up at one point. Never integrated her or anything

Happened to me, too. I teleported into the Radiant that I had her integrated into; fun, but I miss my dear.

I will say that it did seem to happen around when I disabled the combat terrain to deal with crashing. Dunno if that adjusted things. Does anyone know the console command to put Inky back in the party? I've been looking at the mod files but I'm not much of a code-knower. The code for her AI core is there somewhere but...

Also, now that I've made my forum account, does anyone have the sound asset for the 'dance' scene? It's very calming and I'd like to have it.

edit: might have found it -- sotf_ichip_nightingale

Edit2: that was indeed it! Just install the console command mod, open it with ctrl+backspace, type " AddItem sotf_ichip_nightingale " and that will put an instance of her in your inventory so that you can put her back in her ship. Good luck to fixing whatever wierd bug caused this!
« Last Edit: June 02, 2023, 09:23:04 PM by n0us »
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Arenji

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« Reply #311 on: June 05, 2023, 02:39:32 AM »

Nightingale disappeared from my playthrough for some reason. Does she die or something cause I might've skipped the dialogue when her Lumen blew up at one point. Never integrated her or anything

Happened to me, too. I teleported into the Radiant that I had her integrated into; fun, but I miss my dear.

I will say that it did seem to happen around when I disabled the combat terrain to deal with crashing. Dunno if that adjusted things. Does anyone know the console command to put Inky back in the party? I've been looking at the mod files but I'm not much of a code-knower. The code for her AI core is there somewhere but...

Also, now that I've made my forum account, does anyone have the sound asset for the 'dance' scene? It's very calming and I'd like to have it.

edit: might have found it -- sotf_ichip_nightingale

Edit2: that was indeed it! Just install the console command mod, open it with ctrl+backspace, type " AddItem sotf_ichip_nightingale " and that will put an instance of her in your inventory so that you can put her back in her ship. Good luck to fixing whatever wierd bug caused this!

To find the music snoop around the SOTF mod folder. Check sounds > music. It should be there titled "Weightless Thoughts"
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Inventor Raccoon

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #312 on: June 06, 2023, 09:47:40 AM »

Hi all, just released v0.13.2a, which fixes a nasty issue that was causing crashes with Tactical Expansion. Otherwise, just a few fun conversations if you use certain AI officers in certain special AI ships, and the re-enabling of GraphicsLib integration (and requirement).

Changelog below:
Spoiler
PRERELEASE 0.13.2a
- Re-enabled GraphicsLib support and requirement

- Officer convo system: added "requires X officer has Y hullmod" requirement
- Added convos: "Barrow XIV", "Barrow Omega", "Inky Omega" (and variants)

- Adjusted Vow sprite
- Reduced volume of Concord Shift by about 20%

- Fixed Leviathan's Bane lock sequence progressing while game is paused
- Fixed Hellhide of Hades missing some sanity checks re: skinshield status
- Fixed NPE errors with data loading
- Fixed some officer conversations
[close]
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Brainwright

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #313 on: June 06, 2023, 10:14:19 AM »

Thanks!
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Lappers

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Re: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod
« Reply #314 on: June 06, 2023, 10:19:35 AM »

Hi all, just released v0.13.2a, which fixes a nasty issue that was causing crashes with Tactical Expansion. Otherwise, just a few fun conversations if you use certain AI officers in certain special AI ships, and the re-enabling of GraphicsLib integration (and requirement).

Changelog below:
Spoiler
PRERELEASE 0.13.2a
- Re-enabled GraphicsLib support and requirement

- Officer convo system: added "requires X officer has Y hullmod" requirement
- Added convos: "Barrow XIV", "Barrow Omega", "Inky Omega" (and variants)

- Adjusted Vow sprite
- Reduced volume of Concord Shift by about 20%

- Fixed Leviathan's Bane lock sequence progressing while game is paused
- Fixed Hellhide of Hades missing some sanity checks re: skinshield status
- Fixed NPE errors with data loading
- Fixed some officer conversations
[close]

Ah, I'd been wondering if that was fixed. Thanks a ton for the work!

Now if I could manage to find anything past the secret star system mission...
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