Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 16 17 [18] 19 20 ... 27

Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 243873 times)

SCMDR_Aramantha

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #255 on: March 31, 2023, 04:13:20 AM »

Noticed a bug
I have noticed that in the custom production page there is 2 identical Edict Stormblasters.
I have WhichMod on and it said that 1 is from Arsenal Expansion and the other is from SOTF.
So maybe remove the Edict Stormblaster from your mod?
Logged

Insolent Peon

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #256 on: March 31, 2023, 04:55:55 AM »

So maybe remove the Edict Stormblaster from your mod?

Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon.  :D

Just a case of reusing assets and forgetting to have one disable the other.
Logged

Texas Redhawk

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #257 on: April 04, 2023, 10:04:05 AM »

Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?

Ledah

  • Ensign
  • *
  • Posts: 16
  • Off to scour the sector for pre-collapse Fumos!
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #258 on: April 04, 2023, 03:24:08 PM »

Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?

You can get her core through console commands.
Logged
Smuggler?! I prefer "Sneaky Relief Fleet Captain"
Will pay taxes for coffee mommy head-pats

SCMDR_Aramantha

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #259 on: April 04, 2023, 06:44:21 PM »

So maybe remove the Edict Stormblaster from your mod?

Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon.  :D

Just a case of reusing assets and forgetting to have one disable the other.
Huh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you know

Still Racoon should at least disable SOTF or AE's Edict Stormblaster from appearing in the custom production, or not, its up to Racoon.
Logged

StrikeEcho

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #260 on: April 05, 2023, 01:21:02 AM »

So maybe remove the Edict Stormblaster from your mod?

Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon.  :D

Just a case of reusing assets and forgetting to have one disable the other.
Huh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you know

Still Racoon should at least disable SOTF or AE's Edict Stormblaster from appearing in the custom production, or not, its up to Racoon.
From the changelog of the latest Arsenal Expansion version
"On game load, converts AE's Edict Stormblaster to its SoTF version in cargo, on fleet's ships, and any learned blueprint, and adds the SYSTEM tag so it doesn't appear again"
Logged

Texas Redhawk

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #261 on: April 05, 2023, 09:01:39 AM »

Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?

You can get her core through console commands.

But aside from console commands there's no other method, I take?

Ledah

  • Ensign
  • *
  • Posts: 16
  • Off to scour the sector for pre-collapse Fumos!
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #262 on: April 05, 2023, 10:09:18 AM »

Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?

You can get her core through console commands.

But aside from console commands there's no other method, I take?

None that I currently know of  :P
Logged
Smuggler?! I prefer "Sneaky Relief Fleet Captain"
Will pay taxes for coffee mommy head-pats

SCMDR_Aramantha

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #263 on: April 05, 2023, 10:57:42 PM »

So maybe remove the Edict Stormblaster from your mod?

Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon.  :D

Just a case of reusing assets and forgetting to have one disable the other.
Huh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you know

Still Racoon should at least disable SOTF or AE's Edict Stormblaster from appearing in the custom production, or not, its up to Racoon.
From the changelog of the latest Arsenal Expansion version
"On game load, converts AE's Edict Stormblaster to its SoTF version in cargo, on fleet's ships, and any learned blueprint, and adds the SYSTEM tag so it doesn't appear again"
I have the most recent AE 1.5.5 and it still has 2 Stormblasters in custom production.
Logged

Datboikingboi

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #264 on: April 14, 2023, 03:56:34 PM »

So, I Have Something Call a Degraded Instance Chip for the whole Calypso Cryosleeper Secret Boss fight, is there any way to restore the Chip to Working Order?
Logged

Ledah

  • Ensign
  • *
  • Posts: 16
  • Off to scour the sector for pre-collapse Fumos!
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #265 on: April 14, 2023, 04:16:49 PM »

So, I Have Something Call a Degraded Instance Chip for the whole Calypso Cryosleeper Secret Boss fight, is there any way to restore the Chip to Working Order?

Talk to Courser.
Logged
Smuggler?! I prefer "Sneaky Relief Fleet Captain"
Will pay taxes for coffee mommy head-pats

MrTwister

  • Lieutenant
  • **
  • Posts: 62
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #266 on: April 14, 2023, 04:44:53 PM »

Very interesting, is there going to be a version with just the storyline quests but no modifications to gameplay?

Slim hope, but maybe?
Logged

603bill

  • Lieutenant
  • **
  • Posts: 62
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #267 on: April 14, 2023, 05:28:13 PM »

Very interesting, is there going to be a version with just the storyline quests but no modifications to gameplay?

Slim hope, but maybe?

There is a settings file in the mods main folder that you can use to turn off some of the mods features.
Logged

DanzyDanz

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #268 on: April 23, 2023, 11:43:06 PM »

How do you use the sotf_revealskill command? Tried it with a bunch of skills it added but it doesn't show on the UI, only the Secret category one
Logged

CaptainPhoenix

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #269 on: April 24, 2023, 11:00:04 AM »

Getting a Null error crash when looting the anomalous station I posted a error log in the Discord under the name Fallout Phoenix I would post it here except idk how
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 27