Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 14 15 [16] 17 18 ... 46

Author Topic: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod  (Read 464413 times)

JohnVicres

  • Lieutenant
  • **
  • Posts: 75
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #225 on: February 07, 2023, 06:35:56 PM »

How do I stop Sierra from talking in-battle?

I prefer my adjutants mute.
Logged

Siffrin

  • Captain
  • ****
  • Posts: 410
  • Thermal Signature Detected
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #226 on: February 08, 2023, 01:37:26 AM »

Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced with
Spoiler
the cryosleeper?
[close]
That's just what Racoon named it it's a normal Habitat.
Logged
Gods most reckless Odyssey captain.

Fordo

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #227 on: February 08, 2023, 03:42:05 PM »

Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced with
Spoiler
the cryosleeper?
[close]
That's just what Racoon named it it's a normal Habitat.
I'm still confused. Is there BOTH a Hypnos Cryosleeper and a Hypnos Habitat?
Logged

Siffrin

  • Captain
  • ****
  • Posts: 410
  • Thermal Signature Detected
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #228 on: February 08, 2023, 05:50:55 PM »

Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced with
Spoiler
the cryosleeper?
[close]
That's just what Racoon named it it's a normal Habitat.
I'm still confused. Is there BOTH a Hypnos Cryosleeper and a Hypnos Habitat?
There is a Hypnos Cryosleeper but Habitats are player constructed there are no existing ones in the Sector Racoon just named the one he built Hypnos.
Logged
Gods most reckless Odyssey captain.

Fordo

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #229 on: February 08, 2023, 07:07:39 PM »

There is a Hypnos Cryosleeper but Habitats are player constructed there are no existing ones in the Sector Racoon just named the one he built Hypnos.
Ah! Thank you, I get it now. The screenshot is there as an example of the player's ability to build orbital habitats at stable points, not to represent any sort of quest or exploration objective.
Logged

Errors2149

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #230 on: February 08, 2023, 11:03:22 PM »

Stopping by to say that i just found the dustkeepers, and i am in love with this mod.

You have some excellent writing skills, and it really helps flesh out the world of starsector.
Logged

okj

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #231 on: February 13, 2023, 08:21:12 PM »

Can someone explain to me how exactly does the Banshee lost thread start works? I don't really understand what's custom about this start apart from the alpha core like AI officer i get.
Logged

Siffrin

  • Captain
  • ****
  • Posts: 410
  • Thermal Signature Detected
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #232 on: February 14, 2023, 09:37:03 PM »

Can someone explain to me how exactly does the Banshee lost thread start works? I don't really understand what's custom about this start apart from the alpha core like AI officer i get.
You just start as a small trader but your one skill point goes into automated ships and you have a custom AI core. Nothings different apart from having Nightingale really.
Logged
Gods most reckless Odyssey captain.

kadelake

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #233 on: February 16, 2023, 07:24:26 AM »

Embarassing question, but I got the event to start the "Promise" questline, and it sent me to the Westernesse system. I went around in a ring scanning out the place but didn't find any derelicts so I decided to travel into the planets and search comms/bars for events or dialogue choices, but nothing came up. Has something gone wrong or?
You got the directions from the bar and are now trying to find the ship to direct you to the system?

Yeah that can be annoying. There's no indication of where in the system the ship is, so if you're lucky it's near a landmark that you can find easily, if not it's floating in the middle of nowhere. The only clue is these blue scan waves that pass the screen when you're getting close. It'd be nice if you got a ballpark search area when you got the quest, which would then be listed in the Quest description (ie near X planet, in an asteroid belt, near/opposite the Gate, etc), so you wouldn't sometimes get stuck combing the entire system.

I have the same problem with the "A promise" questing. I've combed the entire grid of the target system, than combed it again with the neutrino detector on, finally I spent in-game months hunting neutrino ghosts outside the visible grid of the system. What am I even looking for?

I've found a strange purple AI-core which I think is from this mod, but in another part of the sector. Could that have screwed something up?

Is there any console command or save edit I could use to skip to the next step or reset the quest and try again with another spawn?
Logged

okj

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #234 on: February 16, 2023, 08:08:57 AM »

Question, I'm new to this mod, can I acquire the AI from banshee start in campaign if I don't use that custom start?
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 4073
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #235 on: February 16, 2023, 11:10:54 AM »

I've found a strange purple AI-core which I think is from this mod, but in another part of the sector. Could that have screwed something up?
Yes-and-no. The initial part of the quest would have pointed you towards the system where you found said AI core. You need to go back to that system and look around further; there should be more things there to interact with. Having acquired said core already, the mission really should update to mention that instead of the initial anomalous ship (which is likely no longer there), but it (apparently?) doesn't.

The mission is still completable, mind you - this actually happened to me the first time I found it, where by pure luck I happened across the target system before I explored the initial system.

Question, I'm new to this mod, can I acquire the AI from banshee start in campaign if I don't use that custom start?
I'd tend to assume no, but I don't actually know that for certain.
Logged
Wyvern is 100% correct about the math.

kadelake

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #236 on: February 17, 2023, 12:22:01 PM »

Yes-and-no. The initial part of the quest would have pointed you towards the system where you found said AI core. You need to go back to that system and look around further; there should be more things there to interact with.

The mission is still completable, mind you - this actually happened to me the first time I found it, where by pure luck I happened across the target system before I explored the initial system.
Thanks! I finally found how to complete the quest :)
Logged

darkwarrior1000

  • Ensign
  • *
  • Posts: 47
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #237 on: February 21, 2023, 12:49:36 AM »

Saw this in the log. might be relevant.
Code
2143257 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_global_nav
2143257 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_global_nav
2143258 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_global_sensor
2143258 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_global_sensor
2143258 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_global_comm
2143258 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_global_comm
2143258 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_systems_empl
2143259 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_systems_empl_t2
2143259 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_ruins_empl
2143259 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_ruins_empl_t2
2143259 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_derelict_reinf
2143260 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_derelict_reinf
2143260 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_rem_remturret
2143260 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_rem_remturret
2143260 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no minFP for objective ID sotf_rem_remreinf
2143260 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_rem_remreinf
2143260 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_rem_omegareinf
2143261 [Thread-3] INFO  data.scripts.plugins.SotfBattleCreationPluginImpl  - no maxFP for objective ID sotf_hypershunt_omegareinf
Logged

memeextremist

  • Lieutenant
  • **
  • Posts: 68
    • View Profile

spoilers on the haunted start option:
Spoiler
Felcesis is a lot of fun, but I noticed he never takes possession of capital ships, I'm guessing it's intentional. Although having a hardmode toggle in the settings file that allows him to do that would be funny.

Additionally is there perhaps a way to enable Felcesis' haunting in an already active save ? I'd love to have him keep haunting me, but I wish to try out some other starts too.
[close]
yeah I don't know what's up with my last game, but I did the player faction start the other day, and he shows up anyway. took an odyssey too
Logged

Kiith

  • Ensign
  • *
  • Posts: 27
    • View Profile
Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #239 on: March 03, 2023, 08:10:26 AM »

Mayfly question...

Spoiler
So i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?
[close]
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 46