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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod  (Read 470189 times)

Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13) - indev campaign mod
« Reply #165 on: December 18, 2022, 06:36:56 PM »

New version is finally out. Whew, it's been half a year. I've been working on an extremely hefty update, but... well, I cut an entire quest so that I could get something out for the first anniversary of Watcher Beyond the Wall's public release. It will arrive alongside Prerelease 14. In the meantime, enjoy a passover of much of the existing content, and a solid few new goodies to find! Personally, I recommend you play through the new main-menu missions and then try the new Nexerelin "Banshee's Lost Thread" start.

Please note that this new release is not compatible with old versions of Secrets of the Frontier. It needs to be installed either on a fresh save, or one that doesn't already have Secrets of the Frontier installed.

The new prerelease includes:
- Two new main menu missions, "Dawn and Dust" and "Good Hunting", preludes to future quests (give them a try)
- New Nexerelin starts, "The Haunted" (1 free skill point, and a persistent and malevolent stalker) and "Banshee's Lost Thread" (you and your best friend, both with unusual technological expertise)
- Many refinements and "adjustments" across the Watcher Beyond the Walls quest module, give it a shot, you might be surprised
- More AI friendship
- A new secret in the frontier
- Betrayal (see: Culann)
- An adaptive nanite swarm (?)

A full changelog can be found below:
Spoiler
- Shattered your saves into a fine dust (incompatible with old versions of SotF, but you can still add the mod midsave if you didn't have it before)
- Changed all internal IDs (prefix from fronsec_/fs_ > sotf_) - will break mod interactions until fixed, changed mod's ID to "secretsofthefrontier"

---
WATCHER BEYOND THE WALLS
- The Contingency slumbers... for now...
- Added two main-menu missions, "Dawn and Dust" and "Good Hunting" as preludes to planned quests "Plausible Deniability" and "The Legacy of Walter Feros"

- Added betrayal. See: Culann (if random sector: random large TT world)
- Added consequences

- Added an adaptive nanite swarm

- Added "Hypnos"

- Added 2 new special officers
- Added special skills used by them and other NPCs
- Added ability for special officers (including Sierra) to occasionally converse with each other at the start of combat akin to Combat Chatter

- Added two new Nexerelin starts: "The Haunted" and "Banshee's Lost Thread" (latter unlocked by getting 80% at Dawn and Dust)
- The Haunted - gain a bonus skill point, and a relentless nemesis
- Banshee's Lost Thread - you and your best friend, both with unusual technological expertise

- Added Explorarium ships/fighters ported from Arsenal Expansion, with an ini toggle (has anti-overlap code to remove AE versions from Derelict known ships list)
- Includes Cavalier cruiser, Keeper carrier, Brattice interceptor, Parapet escort fighter, Peon bomber
- Cavalier - has Rugged Construction, system changed to Burn Drive, supply costs reduced 18 to 15
- Keeper - has Rugged Construction, system changed to Fast Missile Racks, supply costs increased 6 to 8

- Added the Proxies

- Mayfly: Added friendship by proxy

Request Assistance:
- Renamed to Courser Protocol
- "Adjustments"
- Now follows player through hyperspace
- Reduced escort time to 45 days
- Now joins when fighting SWP's IBB bounty fleets

A Promise:
- "Adjustments"
- Lowered level requirement from 7 to 5
- Quest objects now have high neutrino output, spawn in more obvious places

A Memory:
- Sierra's ship always phase dives to retreat if it would be destroyed during A.M., even without Fervor installed or already lost too much CR
- Friendly Tempest captain always has Combat Endurance
- Phase stress penalty no longer affects CR but independently cripples ships and their fighters
- Added an audio and message warning when first selecting a disallowed ship in deployment screen, followed by an extra warning upon actually deploying it
- Fixed harmonic coil tuning working without actually using the SP option (oops)

Wayward Star:
- Improved Eidolon's ability to break the dialogue system
- Removed her fear
- Improved her ability to playfully turn you into mincemeat
- "Adjusted" her retinue
- Improved music playback
- Star system is now considered "hidden"

Sierra:
- Has a player-relationship bar with a minor time mult boost while piloting if Cooperative
- Considered an AI officer under-the-hood (largely cosmetic - ship is still not considered automated and she doesn't affect Automated Ships skill)
- Sierra: Reckless renamed to Fearless (however, Sierra is still only as aggressive as a Reckless officer, not Reckless+ like an AI core)
- Now randomly acquires new conversation topics over time (only 3 so far)
- New set conversations: player-has-ship, player-fought-vanilla-faction
- Dialogue tuning, added altered "dramatic" battlecry set and Combat Chatter config, used during fights against bosses (Guardian, Zig, Omega, Eidolon, plus any Combat Chatter boss if that mod is installed), overall slightly reduced average excitement level
- Added minor fluff text when visiting Galatia Academy after a certain interaction
- Has a 50 credits per month "maintenance fee"

Concord ships:
- Can now swap Sierra between Concord ships by speaking to her
- Concord ships that Sierra isn't piloting are rendered largely unusable in combat
- Pledge is no longer scuttled when receiving the Vow

- Serenity: now increases threshold at which speed bottoms out by 100%, to 150% (hard flux stress never reaches max level), increased OP cost to 10/15 for Pledge/Vow
- Wispersong: 1/2/3/4 wisps to 1/2/4/6, fixed ship-detection issue when multiple ships use it simultaneously (i.e. during Wayward Star)
- Wisps ignore anti-PD flares
- Renamed Anomalous Shift to "Concord Shift"
- Reduced slow-motion effects of Sierra's Concord and Concord Shift applied to the outside world (91% and 33% speed changed to 100% and 42.5%)
- i.e Sierra's ships, when piloted by player, are played closer to real-time than previously (should be smoother, faster)
- Vow: increased OP (150 > 165), slight buffs to acceleration stats
- "Adjusted" visuals

- Rewrote Sierra chatter code to avoid multi-chatter bug
- Edict Stormblaster: increased damage (350 > 400), is now known by the Luddic Church
- Added GraphicsLib requirement
- Added some console commands, mostly for dev usage and they contain spoilers - but you may find sotf_addAbility [ability id] and sotf_printGuilt useful enough

- Can no longer load the game with WBTW and Starpocalypse's "Stingy Recovery" because the latter breaks the Sierra questline

---
TACTICAL EXPANSION

- Added objective: Siegeworks Uplink, replaces Emplacement Uplink in larger battles, spawns stronger emplacements
- Added siegeworks emplacements: Gunnery Bastion, Hangar Bastion   
- Renamed emplacements: Gun Turret, Autohangar, Lidar Node
- Updated icon for emplacement objectives
- Emplacements no longer repair if their owner is in full retreat
- Gun Turret: halved rotation speed

- Added special objective: Fractal Beacon
- Reinforcement droneships now receive autofits and some dmods
- Arma Armatura's strikecraft are no longer spawned as reinforcement ships

- Replaced remote_ai_factions.csv with new remote_ai_factions.json - allows for the number of cores each faction uses to be defined
- Used said new json to adjust presets - Derelicts no longer use betas but have more gammas, Remnants get an extra beta, etc. Default is now 1 beta, 3 gammas.
- Now calculates max remote AI captains at start of battle only, not on every ship spawn
- Automated Ships skill no longer displays "can use remote AI" line if Tactical Expansion is turned off
- Fixed tech-illiterate enemies gaining player's remote AI captains when player has Automated Ships

MISCELLANEOUS
- Frontier Development: orbital habitat hazard reduction is now -8% (0.92x multiplier), not flat -10 - equal for 125% hazard worlds, worse for lower, better for higher
- Fixed a tip being too long
[close]

As always, bug reports and feedback is appreciated! It's the first real content drop in a while, so some might've slipped the cracks (hopefully nothing embarrassingly obvious).
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Wyvern

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13) - indev campaign mod
« Reply #166 on: December 18, 2022, 08:49:15 PM »

Ooh, I can keep the Pledge? Excellent! (I mean, yeah, the Vow is great too, but sometimes you just want an extra fast destroyer around.)

Yup, time to start a new game then.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0a) - indev campaign mod
« Reply #167 on: December 19, 2022, 10:41:04 AM »

Hi everyone, few issues cropped up after release so there's now a hotfix out to resolve the ones already caught. Changelog below, enjoy!

Spoiler
PRERELEASE 0.13.0a
- Banshee's Lost Thread: now start with some heavy machinery
- Added missing notes to Cyberwarfare Protocols tooltip
- Added an autofit variant for the Repose
- Good Hunting: increased size of cryoharpoon
- Pursuer appearance chance per point of guilt 7% > 9%
- Fixed dialogue steps in post-Wayward Star conversation bleeding into each other and causing issues
- Fixed crash due to A Memory hint script
- Fixed secret hullmod having null stats in description
- Fixed a couple ships having off-center centers
- Fixed reinforcement droneships not having owner and ally status assigned correctly
[close]
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Algoul

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0a) - indev campaign mod
« Reply #168 on: December 19, 2022, 07:46:29 PM »

289143 [Thread-3] ERROR data.scripts.SotfModPlugin  - Failed to load sotf_settings.ini!DIRECTORY: E:\Starsector\starsector-core\..\mods\Secrets of the Frontier Prerelease 13.0a (data/config/sotf/remote_ai_factions.json)
Expected a ',' or '}' at 63 [character 2 line 14]
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #169 on: December 20, 2022, 11:48:34 AM »

New hotfix out again with more fixes and tweaks and whatnot! Changelog below.

Spoiler
PRERELEASE 0.13.0b
- Cyberwarfare terminator sequence damage: 150% of fighter's hull > 125% of fighter's hull
- Fighting factions hostile to the Dustkeepers alongside Courser now gives reputation with them and the Contingency
- Adaptive nanite swarm now scales up its strength during the earlygame
- "Hellhide" recharge can now be briefly interrupted by damage even during reboot sequence
- Added missing notes to Derelict Contingent tooltip
- Adjust mod compat for "Siren"
- Wayward Star: "no" does That if pressed, in addition to if hovered over
- Fixed mixed-up naming/pronouns during Sierra betrayal
- Fixed issues with nanite swarm trait picker
- Fixed crash from guilt whisper ghost
- Fixed "Grovetender" semi-recursively raising wisps
- Fixed some AI core droprates and drop tags
- Fixed missing years-of-amnesia token when meeting Sierra
- Fixed some non-purple Sierra dialogue
- Fixed Vow floating pixels
- Fixed Fractal Beacon crash
- Fixed improper formatting in remote_ai_factions.json
[close]
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FrackaMir

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #170 on: December 22, 2022, 07:41:41 PM »

Heyo, getting an issue with trying to turn a Makeshift habitat into a Habitable Space Station, the choice to turn the habitat into a space station does nothing when chosen with the resources, instead repeatedly gives the same message on the habitat being colonized.

Issue didn't exist prior to updating.
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Algoul

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #171 on: December 22, 2022, 11:49:27 PM »

Find reason why Secrets crush Starsector - it incompatible with Starpocalypse
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Siffrin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #172 on: December 23, 2022, 03:15:57 AM »

I did notice that if you try to quit out of the initial "A Promise" bar dialogue, the game is rather unhappy about actually letting you do so and will kind of force you to do the event.
You just have to continue and choose the dramatic exit option. Though it is pretty funny with how aggressive it feels trying to make you stay.
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Snake

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #173 on: December 24, 2022, 09:41:50 PM »

Welp the "Hypnos" broke the script I use to find good hypershunt/cryosleeper seeds. Excited to see what this instance chip does.

Btw in the last update with the tactical expansion, you can't claim victory unless all of the enemies have been destroyed/retreated due to the uplinks. Is this still a thing?
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darkwarrior1000

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #174 on: December 25, 2022, 06:34:56 PM »

This is a minor thing, but sometimes I end up escorted by the ardent swarm for much longer than 10 days. I dunno whether or not they're liable to get into trouble with other factions, modded or vanilla. Would be nice if, when I open up a comm link with them, I can tell them to stop escorting me and go home.
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Siffrin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #175 on: December 25, 2022, 10:40:51 PM »

There is a bug where you can get Sierra cores by putting the Voidwitch in storage and taking it out.
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Snake

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #176 on: December 28, 2022, 04:53:05 PM »

Mod interaction bug:

If you capture Hypnos with TakeNoPrisoners and assign them to one of your ships, the game crashes if you hover over the officer icon in the fleet screen or the refit screen. Probably due to their unique officer skill. If you want, there's an option to exclude the dustkeeper faction from captures like the derelicts. Here's the crash log:

Spoiler
152953 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.impl.M$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.coreui.G.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.publicsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.X.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
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Omega_DarkPotato

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #177 on: December 28, 2022, 05:24:32 PM »

Right clicking to unassign sierra from her ship from the fleet menu just drops sierra cores in my inventory that I can't seem to remove, while keeping her in control of the ship.
I have three sierra cores, apparently they're free and I can just take them home.
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Snake

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #178 on: December 29, 2022, 12:35:25 PM »

Small bug after getting the Vow and leaving the Pledge inert. If you hover over the Pledge's Combat Readiness or Hull Integrity bars, the popup won't disappear and will stay on your screen in the campaign map. Reopening the fleet screen fixes this temporarily.

Edit: scratch that it's still there
« Last Edit: December 29, 2022, 12:38:55 PM by Snake »
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Wyvern

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.0b) - indev campaign mod
« Reply #179 on: December 31, 2022, 11:46:36 AM »

Not sure on replication steps, but I had an issue with a siegeworks where the spawned-in bastion was active (and shooting at me), targetable, auto-fire weaponry was firing at it... and shots just went over it without impacting. It did swap over to my control on node capture, at which point I kindof ignored it so I'm not sure if it remained in its ghost state.

Also, pursuit maps remain really small with this mod installed. They seem to be square, rather than vanilla's standard stretched-out-lengthwise you-actually-have-some-time-to-catch-up map sizing.

However, the mod as a whole remains very good, and I want to particularly note that the phase overlays for Sierra's ships are much improved in this version.
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