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Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 251986 times)

Beetleswine

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #135 on: August 18, 2022, 08:21:36 PM »

Hi, I have encountered an issue where Omicron's shards don't actually participate in any battles, even when the shard fleet is right on top of my fleet. AI grandpa kinda just sits there :C
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TheHZDev

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #136 on: August 18, 2022, 09:56:05 PM »

Sir, could you allow me to translate this mod into Chinese and update to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
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Jet Black

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #137 on: August 19, 2022, 06:16:18 PM »

Hah, should trade translation rights of this for the translation rights of some of Originem's mods lol.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #138 on: August 20, 2022, 05:07:47 AM »

Hi, I have encountered an issue where Omicron's shards don't actually participate in any battles, even when the shard fleet is right on top of my fleet. AI grandpa kinda just sits there :C
Sorry, taking another look at it for the next version.

Sir, could you allow me to translate this mod into Chinese and update to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
Yes! Feel free to do so.
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Oxnard Montalvo

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #139 on: August 22, 2022, 01:41:40 PM »

Trying to do the Sierra quest, I'm in the
Spoiler
?? system and have no idea what to do here.
[close]
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #140 on: August 22, 2022, 01:45:36 PM »

Trying to do the Sierra quest, I'm in the
Spoiler
?? system and have no idea what to do here.
[close]
It's very quiet, isn't it? Maybe you should make some noise.

More obvious advice
Issue a distress call or run a Neutrino Detector for a few seconds.
[close]
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Oxnard Montalvo

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #141 on: August 22, 2022, 01:52:02 PM »

Well that was certainly extremely cool. Thanks!

Edit; I had those things removed from my bar so I didn't even think about it. Is this the end of the questline?
« Last Edit: August 22, 2022, 01:55:41 PM by Oxnard Montalvo »
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Jet Black

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #142 on: August 23, 2022, 04:20:58 AM »

Unfortunately, yes, I think. This is sad because this mod is probably one of the most creative ones I've seen so far.
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Antipie

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #143 on: August 31, 2022, 10:28:39 PM »

After defeating the ships in the ?? system I got a
Spoiler
wispersong hull mod but I can't find it in the hullmods
[close]
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Dadada

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #144 on: September 01, 2022, 03:24:38 AM »

See modspec filters at the bottom of the modspec menu, often (default behaviour with mods?) new ones from new categories or manufacturers are filtered out...

[attachment deleted by admin]
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vok3

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #145 on: September 22, 2022, 07:41:07 PM »

I got the initial "Promise" mission, found the anomalous station, found the Sierra core.  Then flew straight to the nearest Hegemony planet and tried to turn in AI cores.  Gamma core yes, Sierra core not listed for turn in.

Obviously, this construct is extremely dangerous and was already in control of my spacecraft.  I therefore manually overloaded the fusion bottle and vaporized myself, my craft, and everything on board.  For the good of humanity.

Please allow us to turn Sierra in to the authorities, like it deserves.
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Psyentific

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #146 on: September 22, 2022, 07:58:38 PM »

I got the initial "Promise" mission, found the anomalous station, found the Sierra core.  Then flew straight to the nearest Hegemony planet and tried to turn in AI cores.  Gamma core yes, Sierra core not listed for turn in.

Obviously, this construct is extremely dangerous and was already in control of my spacecraft.  I therefore manually overloaded the fusion bottle and vaporized myself, my craft, and everything on board.  For the good of humanity.

Please allow us to turn Sierra in to the authorities, like it deserves.
hello mods? yes this post right here...
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ANormalFifthist

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #147 on: September 25, 2022, 11:45:25 AM »

How do you trigger the second mission after the first sierra mission? I finished the first but the second one isn't popping up
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robepriority

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #148 on: September 25, 2022, 01:11:46 PM »

I got the initial "Promise" mission, found the anomalous station, found the Sierra core.  Then flew straight to the nearest Hegemony planet and tried to turn in AI cores.  Gamma core yes, Sierra core not listed for turn in.

Obviously, this construct is extremely dangerous and was already in control of my spacecraft.  I therefore manually overloaded the fusion bottle and vaporized myself, my craft, and everything on board.  For the good of humanity.

Please allow us to turn Sierra in to the authorities, like it deserves.

While the Hegemony itself doesn't recognize Sierra, the Iron Shell Charter and certain members of the Sindrian Fuel Company certainly do.

ANormalFifthist

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #149 on: September 25, 2022, 05:54:37 PM »

How do you get third mission for Sierra?
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