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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 243848 times)

mora

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #75 on: January 27, 2022, 07:45:40 PM »

It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. I think supplying a exerelinFactionConfig with respective files should fix this.
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rhubarb

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #76 on: February 05, 2022, 03:04:06 AM »

I have a crash that I think is from this mod? (Love the mod, btw.) I get a NullPointerException crash whenever I open the intel screen.

From starsector.log:
Spoiler
211473 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException

java.lang.NullPointerException

   at data.scripts.campaign.intel.quests.AMemoryIntel.getMapLocation(AMemoryIntel.java:121)

   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.getIntelTags(BaseIntelPlugin.java:277)

   at data.scripts.campaign.intel.quests.AMemoryIntel.getIntelTags(AMemoryIntel.java:93)

   at com.fs.starfarer.campaign.comms.v2.EventsPanel.super(Unknown Source)

   at com.fs.starfarer.campaign.comms.v2.EventsPanel.private.Object(Unknown Source)

   at com.fs.starfarer.campaign.comms.v2.EventsPanel.ÒÕ0000(Unknown Source)

   at com.fs.starfarer.campaign.comms.v2.EventsPanel.sizeChanged(Unknown Source)

   at com.fs.starfarer.ui.for.setSize(Unknown Source)

   at com.fs.starfarer.campaign.comms.F.Õø0000(Unknown Source)

   at com.fs.starfarer.campaign.comms.F.sizeChanged(Unknown Source)

   at com.fs.starfarer.ui.for.setSize(Unknown Source)

   at com.fs.starfarer.ui.Q.setSize(Unknown Source)

   at com.fs.starfarer.ui.newui.OO0O$7.actionPerformed(Unknown Source)

   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)

   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)

   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)

   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)

   at com.fs.starfarer.ui.Q.processInput(Unknown Source)

   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

   at com.fs.starfarer.ui.Q.processInput(Unknown Source)

   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)

   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)

   at com.fs.starfarer.ui.Q.processInput(Unknown Source)

   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

   at com.fs.starfarer.ui.Q.processInput(Unknown Source)

   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)

   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)

   at com.fs.state.AppDriver.begin(Unknown Source)

   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)

   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)

   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)

   at java.lang.Thread.run(Unknown Source)
[close]

This started happening just after (quest spoiler)
Spoiler
finding the ISS Athena and winning the fight. I don't think A Memory had appeared in my quests until I found the ship.
[close]

I'm playing with lots of other mods--notably Nexerelin with random sector. Full mod list below, but here's a wild guess at what it might be:
Spoiler
ISS Athena spawned wayyy in the northwest corner of the map, in a system containing the new boss fight from the latest update of Xhan Empire. Since that system is its own constellation, I'm guessing Xhan generates it separately from the regular sector generation? Maybe that causes some kind of interference with A Memory?
[close]

Mod list:
Spoiler
A New Level of Confidence 20 2.0 Fast
Automated Commands 1.1a
Autosave 1.1c
Better Deserving Smods 1.33
Beyond the Sector 1.0.1
Bounties Expanded 0.4.2
Combat Chatter 1.11.4
Console Commands 2021.12.25
Dassault-Mikoyan Engineering 1.6a
Detailed Combat Results 5.2.1
Fast Engine Rendering 1.1.2
Grand Colonies 1.0.b
Hostile Intercept (and Autopause) 1.3.2
Hyperdrive 2.1.1
Industrial.Evolution 2.2.h
LazyLib 2.7b
Leading Pip 1.9.1
Locked and Loaded 0.12
Logistics Notifications 1.3.3
MagicLib 0.42
Neutrino Detector MkII 1.2.0
Nexerelin 0.10.4b
Objects Analysis 002
Ruthless Sector 1.2.9
Secrets of the Frontier 0.10
SpeedUp 0.7.2
Stellar Networks 2.3.2
Terraforming & Station Construction 8.0.2
Transfer All Items 1.2
Transponder Off 1.2.2
Weapon Arcs 1.6.0
WhichMod 1.2.1
Xhan Empire 2.4 Thousand Eyes
GraphicsLib 1.6.1
[close]

Any help would be appreciated!
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BreenBB

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #77 on: February 05, 2022, 05:12:46 AM »

I really like how Sierra quest in general much more improved than in Arsenal Expansion from 091, the ships itself more useful, and they are less guarded too, which makes them viable, because in 091 it was guarded as I recall with fleet consisting of several Radiants and such, and at stage when you can beat all of that you simply don't need some unique cruiser considering what it was considerably much weaker than the new one.

Also only thing, that reinforcement ability seems remains not reliable though, they seems not always enter the battle, I didn't used it much, but when I used they never entered the battle, I'm not sure why, maybe they need more radius when they can join battle, or they simply not enter on player-initiated combat, last one I was playing on Mayasura start, and Hegemony send invasion team, I attacked them but there was no reinforcement from that drone fleet.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #78 on: February 05, 2022, 08:54:38 AM »

I have a crash that I think is from this mod?
Updating the mod should fix this issue, your version is a little out of date.

Also only thing, that reinforcement ability seems remains not reliable though, they seems not always enter the battle, I didn't used it much, but when I used they never entered the battle, I'm not sure why, maybe they need more radius when they can join battle, or they simply not enter on player-initiated combat, last one I was playing on Mayasura start, and Hegemony send invasion team, I attacked them but there was no reinforcement from that drone fleet.
Yeah, it's an issue I tracked down and fixed for the next prerelease (if you have the Console Commands mod, you can fix this issue yourself by inputting "setrelations fronsec_omicron_faction player 100")
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rhubarb

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #79 on: February 05, 2022, 09:42:19 AM »

I have a crash that I think is from this mod?
Updating the mod should fix this issue, your version is a little out of date.

Thank you so much! That fixed it. (And how embarrassing--that should have been the first thing I checked.)
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FreonRu

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #80 on: February 21, 2022, 06:32:50 AM »

Good day.

Why a monthly fee for Sierra? After all, it seems that this is the advanced core of artificial intelligence. Saving up on his own for a new ship? Hardware upgrade? Or is it planned to remove the monthly fee in the next update?
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #81 on: March 29, 2022, 06:43:07 PM »

Hi, all. Releasing PR 11 with some miscellaneous changes, improvements, fixes, you get the idea. The main change is improvements to the accessibility of the A Memory quest, which was a bit too obscure and restrictive for its importance in the quest chain. It's now distinctly easier to find - while it's still a little sneakier than the other quests, a little curiosity should lead you right to it. Additionally, there's now a story point option to potentially make the fight a little easier for people who are less piloting-inclined.

Also, there's now a hidden "guilt" stat that unlocks a more difficult version of the current capstone fight during W.S. I won't say anything else except I've internally named it "Suffering Mode" and fairness wasn't that much of a consideration. It's kind of a holdover until I scrap together a more interesting consequence for guilt, but it's there!

Changelog
Spoiler
- Added "Guilt" stat which increases difficulty when sufficiently accumulated (can be tweaked in settings.json)
- A Memory: made less unreasonably obscure, added SP option to allow 1 phase frigate wingman
- Wayward Star: Added "Suffering Mode", fixed boss kiting like a gremlin instead of ordering a FA when almost defeated, ally fleets now allowed
- Added SFX to wisp spawning
- Adjusted Pledge premounted weapons (starts with a H. Needler, easier A.M. prep)
- Added 1 new Sierra thought
- Sierra is no longer considered "unremovable" to fix some jank (her ship can still only be piloted by her or the player)
- Upgrading from Pledge to Vow now properly gives bonus XP for installed smods
- Fixed Omicron not assisting in murdering smugglers, scavengers and other low-impact indie fleets
- Fixed Omicron's starting relationship being set too low for escort fleet to assist player reliably (one-time fix: rep set to 50 on save load)

- Increased minimum spawn radius for defensive emplacements to reduce cases of them contributing to their own capture
[close]
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nukularpower

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #82 on: March 29, 2022, 07:08:40 PM »

Always exciting to see this update.   Thanks for fixing that annoying rep thing :D
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SpaceDrake

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #83 on: March 29, 2022, 07:13:36 PM »

This won't break an ongoing save that was on 10.1 previously, correct?
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #84 on: March 29, 2022, 07:47:48 PM »

This won't break an ongoing save that was on 10.1 previously, correct?
It's fully save compatible as far as I'm aware.

Also, I just pushed a hotfix to fix a CTD issue, sorry for any inconvenience.
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Cyber Von Cyberus

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #85 on: March 30, 2022, 09:58:08 AM »

So this mod also adds the 'Promise' questline ? Is it going to cause any incompabilities if I'm still using the arsenal expansion unnofficial 0.95 update ?
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Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #86 on: March 30, 2022, 10:15:11 AM »

So this mod also adds the 'Promise' questline ? Is it going to cause any incompabilities if I'm still using the arsenal expansion unnofficial 0.95 update ?
There are no incompatibilities but you'll end up doing A Promise twice, first the SoTF version and then the old AE version. To avoid this, you can disable AE's version of the quest in its config file.
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Cyber Von Cyberus

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #87 on: March 30, 2022, 10:35:19 AM »

Ah, gracias. I'll try this mod out then.
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Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

IGdood

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #88 on: April 01, 2022, 08:34:44 PM »

CTD with new update, ended a battle and after salvaging I get this:

1131096 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Key sierraNoThoughts should start with $
java.lang.RuntimeException: Key sierraNoThoughts should start with $
    at com.fs.starfarer.campaign.rules.Memory.set(Unknown Source)
    at data.scripts.utils.FronSecMisc.setSierraHasThoughts(FronSecMisc.java:142)
    at data.scripts.campaign.intel.misc.SierraConvIntel.reportBattleOccurred(SierraConvIntel.java:43)
    at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
    at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:792)
    at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1612)
    at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source)
    at com.fs.starfarer.ui.newui.OO0O.dismiss(Unknown Source)
    at com.fs.starfarer.coreui.O0O0.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
[8:30 PM]
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.coreui.O0O0.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.processInput(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 11) - indev campaign mod
« Reply #89 on: April 02, 2022, 10:44:43 AM »

CTD with new update, ended a battle and after salvaging I get this:
Hi, sorry, you were unlucky enough to download before I hotfixed this issue. Redownloading should do the trick.
« Last Edit: April 02, 2022, 10:50:06 AM by Inventor Raccoon »
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