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Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 250462 times)

Asherogar

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10) - indev campaign mod
« Reply #60 on: January 04, 2022, 12:21:12 PM »

Not sure if it's a bug or not, but i can't find a way to get rid of Sierra ship (Voidwitch/Voidwretch) from Promise quest. I can't store it on any planet, both "Store" and "Scuttle" options are permanently greyed out with "Cannot store/sell last ship" tag.
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TontonBoo

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10) - indev campaign mod
« Reply #61 on: January 04, 2022, 01:25:20 PM »

I'm not gonna try this mod yet till the wobbly bits are ironed. I respect your work too much to spoil it by experiencing it for the first time in an incomplete and probably buggy form. First impression and all that.

That being said, I want you to know that "A Promise" was always one of the highest points of any run, with any faction, so I can't wait to see it improved and expanded. It felt like a vanilla mid-game storyline. A shame it was so short. Which apparently it isn't anymore. I'm eager to follow Omi and Sie into their newest venture. Love her "combat chatter" dialogues too. Please add more snarky AI comments.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #62 on: January 13, 2022, 10:39:37 AM »

Hello! Prerelease 10.1 is now released, consisting of more accumulated fixes, changes and improvements.

Changelog below:
Spoiler
PRERELEASE TEN POINT ONE
- Vow: 140 OP > 150 OP (compensation for fighter bay loss from AE version)
- Concord augments now have purple text and concords have purple borders
- Added guaranteed volatiles to ? ? ?
- Fixed Wispersong AoE improperly rendering
- Fixed wisps holding fire at high flux
- Fixed A.M. crash intel crash in random sector
- Fixed W.S. second-chance derelict spawning on repeat-attempt victory
- Fixed Vow being unscuttleable until loading a save
- Reimplemented W.S. instant-battle-end failsafe

- Gunnery emplacement: increased dissipation 150 > 200, added builtin turret gyros, added omni shield
- Bombardment emplacement: added omni shield, reduced armor/hull 750/7500 > 500/5000, fixed both variants having mines (now 50/50 LRMs/mines split as intended)
- Emplacement name now includes its type: gunnery, hangar or bombardment. This is also displayed in the objective's description
- Fixed pursuit battles spawning the escaping and flanking ships too far down
[close]
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colonelsanders

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #63 on: January 13, 2022, 05:23:45 PM »

Just wanted to say I am a huge fan of mod, loving the additional story content.

That being said I've only done the first? Promise quest (with the
Spoiler
Sierra Pledge-class destroyer reward
[close]
and haven't found any of the other quests yet - am I not checking enough bars or am I supposed stumble across something while exploring?
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Futanagatari

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #64 on: January 13, 2022, 05:34:30 PM »

I got a question about the A Promise quest
Spoiler
Can Sierra's ship be upgraded to something bigger? It's a good ship for the mid game but in the endgame, when going up against large fleets with lots of capitals, it gets ripped apart really fast
[close]
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #65 on: January 13, 2022, 05:49:34 PM »

Just wanted to say I am a huge fan of mod, loving the additional story content.
Thanks! As for the question...

I got a question about the A Promise quest
This is where the "secrets" part of the name comes in. You'll need to find the next step yourself. You'll get a hint if you happen to fly by the right place, so keep your eyes peeled and ears open.

Or, if you want a more obvious hint,
Spoiler
The crew of the Athena died with a beautiful view of twin stars.
[close]
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Zalpha

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #66 on: January 14, 2022, 05:09:19 AM »

Super awesome mod, one of the best and one of the ones I will not play the game without in the future! 10/10  8)
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Futanagatari

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #67 on: January 14, 2022, 11:00:33 AM »



I got a question about the A Promise quest
This is where the "secrets" part of the name comes in. You'll need to find the next step yourself. You'll get a hint if you happen to fly by the right place, so keep your eyes peeled and ears open.

Or, if you want a more obvious hint,
Spoiler
The crew of the Athena died with a beautiful view of twin stars.
[close]
[/quote]

In that case i might have found a bugg.
Spoiler
I'm pretty sure I've explored all the binary systems and didn't get any signals. If you give me more info as to where the quest continuation spawns I'll check and get back to you
[close]

iN THA
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #68 on: January 14, 2022, 11:58:58 AM »

In that case i might have found a bugg.
Spoiler
Tia'Taxet. If you're in Random Sector (sorry, didn't think about that), you'll find the Athena somewhere in the core worlds.
[close]
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Futanagatari

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #69 on: January 14, 2022, 03:42:23 PM »

Love this mod, we need more narrative content in starsector

Finished the 3 quests, here's some feedback.
 
Spoiler
Found Tia'Taxet, it had a black hole and 2 stars. Think one of my 15+ mods messed with it since I'm not using random sectors. Sierra got a skill upgrade, very nice.
Then the ??? sector spawned, Had to run around the sector for a while till I used my scanner. ended up with Sierra in a Vow ship and got a Wispmother BP.

If sierra had the option to jump into the wispmother, it never came up.
Also I was using the upgraded scanner from seeker unknown contact in ???. Would suggest giving a hint to use the vanilla scanner just in case.

The Vow is cure but it's no Radiant. Poor Sierra had a run in with some hive ships so now were putting Humpty Dumpty back together.
[close]

While I like the secret quest idea, I would suggest making a spoiler section with a detailed walkthrow of the quests and rewards so we can easily test them and give you feedback.
It's a pain to test 3 quests much less when you add more the future.
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colonelsanders

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #70 on: January 14, 2022, 07:19:53 PM »

The quality of this mod has convinced me to try the Arsenal Expansion one - I know you said it's been abandoned but will there be any conflicts if I have both this and that one installed at the same time?
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #71 on: January 14, 2022, 07:24:23 PM »

The quality of this mod has convinced me to try the Arsenal Expansion one - I know you said it's been abandoned but will there be any conflicts if I have both this and that one installed at the same time?
Arsenal Expansion features a primitive version of the A Promise quest, which can be disabled from a settings file in AE's folder to avoid conflicts with the one in this mod.
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colonelsanders

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #72 on: January 17, 2022, 10:28:27 PM »

So I feel kinda dumb but can i have a hint regarding the location of A Wayward Star? I've still not come across it after A Memory.
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Hatter

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10.1) - indev campaign mod
« Reply #73 on: January 18, 2022, 07:42:09 PM »

So I feel kinda dumb but can i have a hint regarding the location of A Wayward Star? I've still not come across it after A Memory.
You should get intel on it shortly after clearing A Memory, it's pretty hard to miss. Minor spoilers for A Memory:
Spoiler
Look in the Tia system
[close]
Major Spoilers for A Memory
Spoiler
Find the ISS Athena wreck in Tia and interact with it. The following encounter can be cheesed with temporarily reassigning to combat skills + SO on Pledge, whittle down the Condors and escorts while avoiding the Onslaught
[close]
Spoilers for A Wayward Star:
Spoiler
A blue giant named '???' spontaneously generates.
[close]
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Cruis.In

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Re: [0.9.1a] Secrets of the Frontier (Prerelease 5) - indev campaign mod
« Reply #74 on: January 19, 2022, 10:47:41 PM »

Space stations are a nice stopgap between nothing and full fledged colonies. I wish the base game also did something like that.
The battle objectives are, in my opinion, the best part about this mod, mainly because they make passable and boring part of combat into meaningful and fun one! You can't really ignore objectives when they are shooting gauss slugs at you.

interested in this mod, could you give an example of what you mean here?
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