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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod  (Read 63143 times)

Forsell

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Re: [0.95a] Secrets of the Frontier (Prerelease 8) - indev campaign mod
« Reply #45 on: June 16, 2021, 11:45:05 AM »

The mod seems like a great addition to the game, but anytime I click on any of the emplacements added to space battles, I CTD with the following error.

JSONObject["minFractionOfBattleSizeForSmallerSide"] not found.

Is anyone else having issues with this? Is there a file somewhere that needs modifying or some other type of fix? I'd love to use this mod, but CTDing when trying to interact with one of the main features of the mod is a dealbreaker.
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MrMech

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Re: [0.95a] Secrets of the Frontier (Prerelease 8) - indev campaign mod
« Reply #46 on: November 23, 2021, 09:47:55 AM »

Hello, is there a way to download older versions?
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TimeDiver

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Re: [0.95a] Secrets of the Frontier (Prerelease 8) - indev campaign mod
« Reply #47 on: November 23, 2021, 10:40:14 PM »

Hello, is there a way to download older versions?
Try this truncated link (cribbed from the big banner image on the 1st page):

https://bitbucket.org/InventorRaccoon/arsenal-expansion/downloads/
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9) - indev campaign mod
« Reply #48 on: December 14, 2021, 06:18:09 PM »

Hi everyone! Well, a full release last patch cycle turned out to be a bit ambitious. I got distracted, and there's a lot of old content in the dev version that needs revamping. But, good news, some of it is coming to the prerelease!

Today's Prerelease 9 features the first step in adding narrative components to Secrets of the Frontier. The A Promise quest (previously featured in Arsenal Expansion) has been remade and added to the prerelease, and additional content has been added which follows up on the stories of one of the characters you meet (the other will come later). Some hunting may be required to find it.

Some notes:
- Watcher Beyond The Walls, which contains the new quest content, requires that the mod and module be active at the start of a campaign can be enabled mid-save as of 9.2
- Don't toggle the module off mid-campaign. Weird things may happen.
- If you're still running Arsenal Expansion, it features the old version of A Promise. You can turn off that old version in AE's settings file (if you don't see that settings file: redownload Arsenal Expansion)
- I did some shattering of the game engine so the new content may break in new and exciting ways

Full changelog:
Spoiler
- Updated to Starsector 0.95.1a

- Partially implemented Watcher Beyond The Walls module:
- Added A Promise
- Added A M    ::::    {data stream corrupted?}
- Added Wayw    S a  ::::  {data stream corrupted! however will they find me?}
- Reminder: individual SoTF modules can be toggled in fronsec_settings.ini

- Sierra (compared to Arsenal Expansion 1.5.4a):
- No longer counts against your officer total
- Fixed jankiness and duping
- Custom Combat Chatter integration
- Has things to say about your accomplishments
- Accepts constructive criticism about her combat style
- Added special conversation :)
- Increased phase madness to    (was: 0)

- Added Edict Stormblaster

Tactical Expansion:
- Fixed some objective timers running while combat was paused
- Reinforcement drones no longer take up deployment points
[close]
« Last Edit: December 16, 2021, 10:18:00 AM by Inventor Raccoon »
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Oni

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9) - indev campaign mod
« Reply #49 on: December 15, 2021, 04:34:04 PM »

Is the Promise quest supposed to spawn twice, or is that a bug?

As in I completed it, I've got Sierra in my fleet, but a just ran into the "talking to two pilots in a bar" event that makes the quest start again... and the quest started again.  ???
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.1) - indev campaign mod
« Reply #50 on: December 15, 2021, 06:56:43 PM »

Is the Promise quest supposed to spawn twice, or is that a bug?

As in I completed it, I've got Sierra in my fleet, but a just ran into the "talking to two pilots in a bar" event that makes the quest start again... and the quest started again.  ???
Thanks for the catch, hotfixed with 9.1.
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Osmelious

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.2) - indev campaign mod
« Reply #51 on: December 16, 2021, 10:44:13 AM »

I love mods that add exploration content and quests, so seeing a mod that's completely dedicated to such content brought me great joy.
Can't wait to see this mod develop into something amazing. Keep up the good work! :)
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.3) - indev campaign mod
« Reply #52 on: December 16, 2021, 07:59:51 PM »

I've released some minor fix patches, now on 9.3.

I love mods that add exploration content and quests, so seeing a mod that's completely dedicated to such content brought me great joy.
Can't wait to see this mod develop into something amazing. Keep up the good work! :)
Thank you! I love hearing that people like this sort of thing, I like making it.
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Hatter

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.3) - indev campaign mod
« Reply #53 on: December 16, 2021, 10:46:31 PM »

A Promise isn't letting me engage the station after speaking with Omnicron, but will allow me to fight it if I don't talk to him.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.3) - indev campaign mod
« Reply #54 on: December 17, 2021, 03:18:13 AM »

A Promise isn't letting me engage the station after speaking with Omnicron, but will allow me to fight it if I don't talk to him.
Thanks for the report, fixed.
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Ravenholme

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.4) - indev campaign mod
« Reply #55 on: December 18, 2021, 05:52:41 PM »

Gone through the story as it stands so far (I believe? Spoiler below will expand on that) and it is really, really good so far. Looking forward to future developments and how it develops in parallel to Starsector's own story.

Also the 'hidden' interaction with a certain vanilla character was great.

Spoiler
I got to the point where you've fought Eidolon and got Sierra into the Vow hull, essentially putting her to where the old quest in AE had her but with some extra goodies. I'm certainly looking forward to any further upgrades she gets, especially if she develops that mastery of the motes and becomes something like the Ziggurat. The Alviss interaction was adorable and I wholeheartedly concur with her assessment of him. How can someone hate him?
[close]
« Last Edit: December 18, 2021, 05:56:15 PM by Ravenholme »
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IonDragonX

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 9.4) - indev campaign mod
« Reply #56 on: December 20, 2021, 07:36:56 PM »

I think that the Phase Anchor hullmod crashes with your 'anomolous phase-tech' ships. The error might be that they have "Shield type:OMNI" instead of "Shield type:PHASE"
One possible solution would be to tack on a module to handle that shield, maybe?
« Last Edit: December 20, 2021, 07:39:00 PM by IonDragonX »
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10) - indev campaign mod
« Reply #57 on: December 28, 2021, 05:21:12 PM »

Hi, everyone! Releasing Prerelease 10 (or version 0.10) now, consisting of some accumulated fixes, changes and improvements.

Changelog within:
Spoiler
PRERELEASE TEN
- New sprites for : : : : {thank you, Nes}
- Sierra's ships are no longer considered phase ships, can now be scuttled and stored if the player is assigned to them (yes, scuttling Sierra will halt her questline until you console-command her back)
- Added two hullmods, "Concord - Serenity" and "Concord - Fervor" to replace Adaptive Phase Coils and Phase Anchor respectively
- The existing augment now displays its area of effect in combat, slightly extended range
- Added a short winddown and cooldown (approx. 0.125s with Field Modulation) to Anomalous Shift for smoother visuals
- Reimplemented Edict Stormblaster trails
- Miscellaneous text fixes/changes - better clarity, better flow, better purple
- Added quest compatibility with Nexerelin random core worlds (works mid-campaign)
- Increased difficulty of W.S. encounter (improved enemy officer quality and unique ships' power)
- Fixes for A.M. & W.S. - crash during deployment, being unable to retry after a loss, instant battle ending

- Wasp/Xyphos hangar emplacement replaced with Claw/Longbow (since Xyphos can no longer roam)
[close]
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cpmartins

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10) - indev campaign mod
« Reply #58 on: December 29, 2021, 01:32:05 AM »

Is
Spoiler
- Fixes for A.M. & W.S. - crash during deployment, being unable to retry after a loss, instant battle ending
[close]
related to the crash involving
Spoiler
finding the Aurora and getting into a hopeless battle involving Sierra? Because just I came here to post about that :)
[close]

I really love this mod btw. One of the few I now consider mandatory for every playthrough.
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D00D

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 10) - indev campaign mod
« Reply #59 on: January 01, 2022, 01:33:57 AM »

Looks like there is a bug with completing the Aurora fight sucessfully for Sierra's quest. I tried opening the intel screen and it crashed the game. Reverted a save and I can open the intel screen fine.

I can't attach my Starsector log for some reason so I can DM you the log if you prefer?
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