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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod  (Read 523852 times)

Yukondano2

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #735 on: May 26, 2025, 05:26:19 PM »

Alright, I've been searching for like 2 hours and can't find anything, maybe it's in one of the pages in this thread and I missed it. Why is Selkie being accused of sabatoge in the credits with no context given? Is it like, a joke that I'm taking too seriously? Did I miss some falling out that happened? I just try to avoid using mods from people that are kinda... iffy, and want to know what the heck's goin on.
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Phenir

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #736 on: May 26, 2025, 05:32:37 PM »

Alright, I've been searching for like 2 hours and can't find anything, maybe it's in one of the pages in this thread and I missed it. Why is Selkie being accused of sabatoge in the credits with no context given? Is it like, a joke that I'm taking too seriously? Did I miss some falling out that happened? I just try to avoid using mods from people that are kinda... iffy, and want to know what the heck's goin on.
Considering 2 other people have similar images next to them, I'm sure it's a joke.
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Aran1

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #737 on: May 29, 2025, 01:23:44 AM »

EDIT 2: got the response on discord. it will be fixed next update.


hello, I'm having an issue with habitats. i upgraded one to a colony but abandoning it crashed the game.

edit: if the full log is needed, I've posted it to the unofficial discord to see if it would be an easy fix. might need to join the discord before the link works, rarely need to use them externally.
https://discord.com/channels/187635036525166592/1377560420428025968

« Last Edit: May 30, 2025, 06:00:35 AM by Aran1 »
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Timeroc

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #738 on: May 30, 2025, 12:18:51 PM »

got an odd error

19573055 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fleet member [ODS Last Light III] from fleet [Dustkeeper seraph's astral castellans] with hull id [sotf_respite] and variant id [com.fs.starfarer.loading.specs.HullVariantSpec@55550a1d] in location [Mia's Star Star System] has [1] module statuses but only [ 0 ] modules

java.lang.RuntimeException: Fleet member [ODS Last Light III] from fleet [Dustkeeper seraph's astral castellans] with hull id [sotf_respite] and variant id [com.fs.starfarer.loading.specs.HullVariantSpec@55550a1d] in location [Mia's Star Star System] has [1] module statuses but only [ 0 ] modules
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.applyDamageToFl eetMember(BattleAutoresolverPluginImpl.java:480)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.computeOutcomeF orFleetMember(BattleAutoresolverPluginImpl.java:713)
« Last Edit: May 30, 2025, 12:20:37 PM by Timeroc »
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Krovah

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #739 on: May 31, 2025, 05:50:36 PM »

So, a question regarding the Dustkeeper's questline bit...

Spoiler
After encountering the Dustkeeper's and doing the "Holding the Line" questline, at some point I must have maxed out the points and it disappeared but I neglected to read the final "point" so I have no clue what occurred, or what benefit/negative came out of it. Is there a way to view that?
[close]
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Jimminy Crimbles

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #740 on: May 31, 2025, 07:52:34 PM »

So, a question regarding the Dustkeeper's questline bit...

Spoiler
After encountering the Dustkeeper's and doing the "Holding the Line" questline, at some point I must have maxed out the points and it disappeared but I neglected to read the final "point" so I have no clue what occurred, or what benefit/negative came out of it. Is there a way to view that?
[close]

Spoiler
the final bonus for the hope for hallowhall event is the ability to speak to and recruit seraph
[close]
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avallanch

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #741 on: June 02, 2025, 06:42:20 AM »

Question:
i had one or two runs where i was able to find a randomly (probably?) generated ai officers, do they refresh? how to find more?

if you're talking about dustkeeper warminds, they can be recruited from the holdout forgeship
but how to get more? do they randomly generate there?
Most i was able to recruit was 2...
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Phenir

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #742 on: June 02, 2025, 06:50:03 AM »

They're just like officers I'd guess. Come back later, like in a month, and there will be more.
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alaricdragon

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #743 on: June 03, 2025, 08:13:21 PM »

Hey, I have a bug report.
The 'Tend To Our Garden' skill from the witchcraft attribute added by this mod seems very broken. For one thing, It does not seem to trigger maybe 80% of the time for me. this might be caused by me using the shroud dweller weapons and hullmods, as well as a large amount of fighter spam.
that, and I can get wisps by shooting a shot into a destroyed ship (such as a disabled ship I deployed)
also, maybe this skill not working has something to do with 'The Withering Hex' being a damage source that is not a ship? most things I kill have been hit by at least one missile.
this makes me kind of sad, especially when 'Concord - Wispersong' seem to work 100% of the time.
point is, this skill very rarely works. this makes me sad, because it looks really really cool.
(also the 'The Withering Hex' does not seem to work on laser type missiles, such as the 'Dragonfire' missile)
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Loken123

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #744 on: June 12, 2025, 07:10:28 AM »

question the wayward star quest is not completing even after i have done it is it a bug or ist normal?
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mstachife

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #745 on: June 12, 2025, 01:53:58 PM »

getting the neutron fleet crash as well, seems to happen if you're in the dustkeeper system and that fleet engages in a battle.

Spoiler
1454664 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fleet member [ODS Bitter Water III] from fleet [Dustkeeper blithe's neutron wyrms] with hull id [sotf_anamnesis_default_D] and variant id [com.fs.starfarer.loading.specs.HullVariantSpec@29fda0f5] in location [Mia's Star Star System] has [1] module statuses but only
  • modules

java.lang.RuntimeException: Fleet member [ODS Bitter Water III] from fleet [Dustkeeper blithe's neutron wyrms] with hull id [sotf_anamnesis_default_D] and variant id [com.fs.starfarer.loading.specs.HullVariantSpec@29fda0f5] in location [Mia's Star Star System] has [1] module statuses but only
  • modules

   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.applyDamageToFl eetMember(BattleAutoresolverPluginImpl.java:480)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.computeOutcomeF orFleetMember(BattleAutoresolverPluginImpl.java:713)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolveEngageme nt(BattleAutoresolverPluginImpl.java:357)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolve(BattleAutoresolverPluginImpl.java:244)
   at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
   at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: June 12, 2025, 02:17:04 PM by mstachife »
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SSchorik0101

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Re: [0.98a] Secrets of the Frontier (0.14.5b) - indev campaign mod
« Reply #746 on: June 13, 2025, 09:06:10 AM »

I'm currently stuck in the Elegy of Opis system from the quest of the same name. I can find absolutely no way out and have tried googling and have come up empty on any solutions.

edit: I figured out the solution and I have to say it was clever to implement *that* as the solution. However, now the quest won't advance forward and just stays pinned with no known way of continuing the quest forward as far as I can tell.
« Last Edit: June 13, 2025, 03:57:15 PM by SSchorik0101 »
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