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Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 250656 times)

SpiceyT

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #210 on: January 16, 2023, 06:51:23 PM »

Hello, I defeated the cryosleeper guarded by the large fleet of AI ships, rust crows I think they were called. Which awarded me a "Degraded instance chip" How do I repair this item?
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Siffrin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #211 on: January 17, 2023, 12:20:13 PM »

Hello, I defeated the cryosleeper guarded by the large fleet of AI ships, rust crows I think they were called. Which awarded me a "Degraded instance chip" How do I repair this item?
Spoiler
Call Courser and talk to his fleet.
[close]
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Gods most reckless Odyssey captain.

daringduck

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #212 on: January 19, 2023, 04:00:24 AM »

After completing the A Memory fight, during the dialogue with sierra, this happened. Any idea as to what happened?
This is from the log, showed a "fatal error" about not finding the sierra 9. I checked the mod folder, there was sierra 6 7 8 and a "voice of the void." No sierra 9 though.

11543145 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [sierra_9] from category [sotf_characters] not found
java.lang.RuntimeException: Texture [sierra_9] from category [sotf_characters] not found
   at com.fs.starfarer.settings.StarfarerSettings.?00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpriteName(Unknown Source)
   at data.scripts.utils.SotfMisc.levelUpSierra(SotfMisc.java:214)
   at data.scripts.dialog.SotfAMemoryWinPlugin.optionSelected(SotfAMemoryWinPlugin.java:107)
   at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
« Last Edit: January 19, 2023, 04:02:33 AM by daringduck »
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SpiceyT

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #213 on: January 20, 2023, 08:10:57 PM »

Hello, I'm curious as to what other mods have interactions with sotf. I know iron shell is one but are there others? additionally is there anything else to the ai at the post near sindria or is it just a little easter egg.
best regards
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Siffrin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #214 on: January 21, 2023, 12:03:21 AM »

Hello, I'm curious as to what other mods have interactions with sotf. I know iron shell is one but are there others? additionally is there anything else to the ai at the post near sindria or is it just a little easter egg.
best regards
Spoiler
I know PAGSM has a quite a bit of content related to SOTF and try talking to Mayfly while having Courser nearby.
[close]
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Gods most reckless Odyssey captain.

NoCleverness

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #215 on: January 21, 2023, 08:58:40 AM »

Hello, I defeated the cryosleeper guarded by the large fleet of AI ships, rust crows I think they were called. Which awarded me a "Degraded instance chip" How do I repair this item?
How do you get the chip? I've reloaded and defeated them several times, and never got it.
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Sheodoq

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #216 on: January 23, 2023, 08:17:58 PM »

I killed the cryosleeper guardians but I did not receive the degraded chip. I looted everything during that fight and so I am confident I didn't miss it on accident.

I am running the version listed on the Unofficial Starsector Discord (Prerelease 13.1).
« Last Edit: January 23, 2023, 08:19:30 PM by Sheodoq »
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Siffrin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #217 on: January 24, 2023, 01:46:03 AM »

I killed the cryosleeper guardians but I did not receive the degraded chip. I looted everything during that fight and so I am confident I didn't miss it on accident.

I am running the version listed on the Unofficial Starsector Discord (Prerelease 13.1).
Do you have the Automated Ship skill? It might not drop because of that. Worst case scenario you can just console command in with "sotf_ichip_barrow_d"
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Gods most reckless Odyssey captain.

blueberry

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #218 on: January 28, 2023, 08:01:27 AM »

is there anyway to get sierra back after you lose you're entire fleet?
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i need more carriers.

nueschen

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #219 on: January 28, 2023, 02:23:07 PM »

Hey wanted to ask if it is possible to do the sierra quest line without the special start.
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blueberry

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #220 on: January 28, 2023, 02:29:28 PM »

Hey wanted to ask if it is possible to do the sierra quest line without the special start.
yeah you can you can start the quest without it, don't remember how but its either bar or level, but you will get it don't worry
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i need more carriers.

Bulletkin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #221 on: January 30, 2023, 08:47:12 AM »

Hey wanted to ask if it is possible to do the sierra quest line without the special start.
yeah you can you can start the quest without it, don't remember how but its either bar or level, but you will get it don't worry
It's got a good chance of appearing in bars at player level 5 or higher, I'm pretty sure.
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(your local Secrets of the Frontier fanboy)

...From Mother's hands, we go. We'll be sailing to the sun 'till the voyage is done, then we'll be sleeping in the cold below~

alaricdragon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #222 on: January 30, 2023, 05:14:32 PM »

hello, I am here with a bug report. (when using version 0.13.1, according to the mod file.)
when using random sector (from nexilin) your mod is using a lot of my CPU. running a sampler shows an unusual amount of cup being used on 'com.fs.starfarer.campaign.BaseLocation.getEntitiesWithTag()', but only when your mod is enabled and random sector is turned on.
the amount of CPU used seems to be amplified when using 'adjusted sector', changing it from somewhat laggy, to borderline unplayable (again, only when this mod and random sector are on).
there is no lag when the game is passed, or in battles, but trying to travel on the map is kind of frustrating.
love this mod btw.
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Kadzin

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #223 on: February 07, 2023, 02:46:50 PM »

I killed the cryosleeper guardians but I did not receive the degraded chip. I looted everything during that fight and so I am confident I didn't miss it on accident.

I am running the version listed on the Unofficial Starsector Discord (Prerelease 13.1).
Do you have the Automated Ship skill? It might not drop because of that. Worst case scenario you can just console command in with "sotf_ichip_barrow_d"
You start with that skill if you do the Sierra custom start. It would be a bit of an oversight if the skill stops you from getting a quest related item.
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Fordo

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 13.1) - indev campaign mod
« Reply #224 on: February 07, 2023, 03:54:22 PM »

Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced with
Spoiler
the cryosleeper?
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