Simple but well done.
More plausible end game content and more easing into control schemes (outside of tutorials) and this would be ready to be a AAA+ game on Steam or GOG. Its already Factorio good, it just wouldn't sit well in those markets as a "unfinished product" label since consumers in those markets expect weekly, monthly at most updates, instead of yearly like Starsector is.
I don't quite agree here. The game has a lot of moving parts in it. It's a little bit tough to get into, and you have to be the kind of person who likes exploring and learning new things. I'd think it's too complicated and difficult to really get wide or popular appeal. This is a niche title for core gamers, hobbyists, and people who like to think. The good news is that this is generally a passionate and dedicated group of people that are underserved by wider society, so it's probably one of the best ways to build a consistent, amazing community. It's got a lot in common with Dwarf Fortress and Factorio, quality being among them.
The game, from what little I've tried of it, really is something amazing and special. It deserves a lot more attention and praise than it's been getting. This is some of gaming at it's absolute best. Great developers, great community, lots to do and experiment with in-game. I honestly don't think I could ask for more. It's just that this kind of game is a bit of an investment in time and learning for me right now, and when other things in life start to grab my attention, this might fall by the wayside.
I've heard the game doesn't have an autosave, so that's something to consider. I'm sure there are mods for that, though.