I mean if objects ping their location on your map with any significant degree of accuracy, that's automatically super useful. I don't see a way around that. You can always pause and screen shot. Any mechanic that pings object locations on the map will replace neutrino detector and active sensor burst for exploration purposes. Objects are almost always in orbit around something or in a belt/ring or something, so even if it the location was not accurate, it would still likely be enough to find whatever was there (and tell you how many things are out there etc).
It also kind of kills some of the stealth mechanics unless it is a player only feature, but then people will complain about consistency etc.
It's a lot of information that the player didn't have before, no matter how you do it, so it will be useful. Making it less accurate/frequent just means the player has to do more work to get the information out.