Very much looking forward to further ship differentiation with the story-point based hull mods!
I'm being greedy here, but what about a faction hull-mod (eg Like the Hegemony) that you can install permanently into ship blueprints (Perhaps with a fairly high story-point based cost and limited to a small number of ship blueprints per game).
You could name this hull-mod after your Faction and on integrating it into a ship blue print it would provide small permanent bonuses to the base stats of the ship, much like the Fourteenth Battlegroup built in hull-mod does. Of course that would make the 14th Battlegroup hull-mods a bit redundant, so perhaps a choice of several more focused hull-mods focusing on things eg Speed, Armoured, Shielded, Offence, Flux:
"KC Shipworks" (Speed) <- Player named hull-mod
+10% Top Speed
+10% Manuverability & Acceleration
"KC Shipworks" (Armoured)
+10% Armour
+10% Hull
"KC Shipworks" (Shielded):
-10% Damage taken by shields
-25% Shield Flux/sec
"KC Shipworks" (Offence):
+10% Damage dealt
+10% Weapon Range
"KC Shipworks" (Flux):
+10% Flux Capacity
+10% Flux Dissipation
Ignoring the randomly selected bonuses I've assigned to these hull-mods (a bit boring, likely overpowered and with a distinct lack of anything for Carriers), I think it would be neat to be able to create your own faction specific modified blue-prints. In addition, I don't know how difficult it would be, but it would also be great to get basic colour change options for your ships (perhaps even be able to paint your faction flag on ships & blueprints).