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Author Topic: Weapon Oddness  (Read 738 times)

xenoargh

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Weapon Oddness
« on: July 02, 2019, 08:06:29 PM »

A Weapon with a cost-to-fire of zero, when installed, sets the cost of all Weapons on the ship to display a cost of zero in the Refit display. 

I.E., instead of, say, 400 Flux / Second, it now says zero. 

I'm doing something weird here (using up a Weapon slot on a "weapon" that isn't really a weapon in any meaningful sense).

[EDIT]Aha!  What's doing this is some variables that need non-zero definitions.  Apparently, weapons must have a Range and Damage value >= 1f, or this happens, lol.[/EDIT]
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