Do you ever find it annoying and unfun that the AI does not have to worry about logistic concerns?
I did. Frankly, I got tired of it when I noticed that the AI never, ever, spends so much as one OP on a Logistic mod like Expanded Fuel Tanks, or Augmented Drive Field. They certainly don't bother to strap Surveying Gear onto their ships. They don't actually have fuel concerns; you will never actually escape a determined AI fleet by outspending them in fuel. Ever wondered how a bounty hunter ever chased you into the outer rim with two Paragons and an entire fleet of cruisers and destroyers with one Dram tanker?
It's because they have literally no logistical concerns. They spawn, and make a beeline for you like some kind of implacable ghost fleet. Well, that bugs the hell out of me, because it means I either have to handicap my non-combat game, or handicap my combat game.
At least, I thought, I could relax things a little, so I made this handy-dandy little mod. Well, actually it's two mods:
Relaxed Logistics halves the OP cost of all Logistics modifications; Eased Logistics reduces them by 20%. In both of them, Frigates and Destroyers round uneven numbers down, while Cruisers and up round up.
This mod incorporates Sundiving 1.1, meaning that it recategorizes Solar Shielding as not-a-logistics mod, which reduces CR damage from being in a Coronal environment to nothing. As it is not-a-logistics-mod, it no longer occupies one of two precious Logistics Mods hullmod slots, but also receives no price break.
This mod also recategorizes Militarized Subsystems as not-a-logistics-mod; as with Solar Shielding, this means it no longer occupies one of two precious Logistics Mods hullmod slots, but also receives no price break.
I checked some of the more popular mods (well, the ones I use, anyway,) and this should not be incompatible with any of them. It's also unlikely to matter for AI fleet comp, since as I said, they do not actually fit any of these mods that I have ever seen. If some mod causes that to happen, what most likely will happen is that the AI will receive the same OP cost break the player does, and will autofit themselves to suit.
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