Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 12 13 [14] 15 16 17

Author Topic: Relics v4.7 (0.54.1a compatible - vanilla balanced )  (Read 130585 times)

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #195 on: December 11, 2012, 11:26:26 AM »

now THAT, is OP, that's more weapons than most fighters and that ship has at least 50 of them at once.
Well that depend of how much flux they have, how much HP, shield and vent capability. They have HP as wasp, max flux like talon, no shield and vent like talon too. Queen do not have any small weapon slot so they act as PD. So, you can't watch them without context.


Instead of needler they have light dual auto cannon. And 70 would fly out in same time. Queen loses fight against 1x Onslaught, 2xDominator and 1xEnforcer. So i have to do something. I put on them bigger gun, reduce number, reduce max flux and dissipation and let them out. This time Queen beat them. So i was satisfied (there was much more testing involve, in one version they got shields on). It should give player a challenge.
« Last Edit: December 11, 2012, 11:30:53 AM by arcibalde »
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #196 on: December 11, 2012, 11:29:24 AM »

http://i.imgur.com/COZ7U.png


Can you make the ship's two middle batteries overlap each other a bit so that the AI attacks from the center instead of trying to broadside?


Also as for the Fighters, I think that the Needler should be replaced with a Light Mortar and the Machine Gun be turned down to the standard variant.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #197 on: December 11, 2012, 11:37:39 AM »

http://i.imgur.com/COZ7U.png
Can you make the ship's two middle batteries overlap each other a bit so that the AI attacks from the center instead of trying to broadside?
Ah, yes I should do something about that. AI don't like it too much.

Also as for the Fighters, I think that the Needler should be replaced with a Light Mortar and the Machine Gun be turned down to the standard variant.
You mean drones? Well i could make such variant and test it but if it cannot defeat test fleet then i wont change it.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #198 on: December 11, 2012, 02:39:48 PM »

http://i.imgur.com/COZ7U.png
Can you make the ship's two middle batteries overlap each other a bit so that the AI attacks from the center instead of trying to broadside?
Ah, yes I should do something about that. AI don't like it too much.

Also as for the Fighters, I think that the Needler should be replaced with a Light Mortar and the Machine Gun be turned down to the standard variant.
You mean drones? Well i could make such variant and test it but if it cannot defeat test fleet then i wont change it.



How much FP is the queen anyway?

Also it shouldn't 'easily' defeat but ti should certainly at least put a major dent into it.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #199 on: December 11, 2012, 02:55:04 PM »

How much FP is the queen anyway?

She is 30 FP tall  ;D

Also it shouldn't 'easily' defeat but ti should certainly at least put a major dent into it.
I'll tinker with it more. Will see with what ill end up. I did put other weapons but they manage do defeat her. That's why i put on drons needler but i reduce his flux so he can't abuse it. Ill do more testing...
Major problem is that AI control Queen different then player. When you MARK your target all drones swarm it and eat it extremely fast BUT AI do not mark  :-\ so drones aren't efficient...
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #200 on: December 11, 2012, 03:09:15 PM »

How much FP is the queen anyway?

She is 30 FP tall  ;D

Also it shouldn't 'easily' defeat but ti should certainly at least put a major dent into it.
I'll tinker with it more. Will see with what ill end up. I did put other weapons but they manage do defeat her. That's why i put on drons needler but i reduce his flux so he can't abuse it. Ill do more testing...
Major problem is that AI control Queen different then player. When you MARK your target all drones swarm it and eat it extremely fast BUT AI do not mark  :-\ so drones aren't efficient...



Too weak is better than overpowered.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #201 on: December 11, 2012, 11:12:56 PM »

Too weak is better than overpowered.
Well, from my point of view ALL ships in AI hands are too weak for player. Now, player can gain levels and advance and become even stronger so making another too weak ship? No. It should be tough. It's 4x capital ship in one. Put 4x Onslaught or 4x Paragon and see what they will do. They won't be easily  destroyed. And there is difference between strong and overpowered. I aim for strong.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #202 on: December 11, 2012, 11:34:19 PM »

Well, i never got the feeling of "overpowered" when relic was in UC, just a really strong enemy. i can easily see myself barge all of those ships given the right ships and load out.
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #203 on: December 12, 2012, 09:52:14 AM »

Too weak is better than overpowered.
Well, from my point of view ALL ships in AI hands are too weak for player. Now, player can gain levels and advance and become even stronger so making another too weak ship? No. It should be tough. It's 4x capital ship in one. Put 4x Onslaught or 4x Paragon and see what they will do. They won't be easily  destroyed. And there is difference between strong and overpowered. I aim for strong.

Because fielding 4 paragons costs 100 FP so with that amount you could easily deploy 3 queens.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #204 on: December 12, 2012, 10:24:10 AM »

Because fielding 4 paragons costs 100 FP so with that amount you could easily deploy 3 queens.
Well, yes, but that is engine limitation. I would love to give it 100 FP but no one would ever field one. So i do withing engine bounds and that's why it's "only", 30 FP.

And where are you planing to get 3 of them?  ;D
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #205 on: December 12, 2012, 10:39:49 AM »

Because fielding 4 paragons costs 100 FP so with that amount you could easily deploy 3 queens.
Well, yes, but that is engine limitation. I would love to give it 100 FP but no one would ever field one. So i do withing engine bounds and that's why it's "only", 30 FP.

And where are you planing to get 3 of them?  ;D


Why not make it 40?  That's the amount you always start with.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #206 on: December 12, 2012, 10:44:03 AM »

Why not make it 40?  That's the amount you always start with.
Hmmmmm...
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.4 (0.54a compatible - vanilla balanced )
« Reply #207 on: December 12, 2012, 01:50:11 PM »

-.- I found BUG. Needlers on drones do not fire because drones have only 350 max flux and they need at least 400 to work. I'll make fix for it with some other things (yup weapons arc on plower) and upload it today or tomorrow. Sorry.
« Last Edit: December 13, 2012, 12:46:04 AM by arcibalde »
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.5 (0.54a compatible - vanilla balanced )
« Reply #208 on: December 13, 2012, 12:47:19 AM »

Relics MOD v4.5

Fixed drone thingy, fixed Plower weapons arc, Queen now cost 40 FP to field.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #209 on: December 21, 2012, 03:41:09 AM »

Relics MOD v4.6
- rename Queen and Bitter drone -> D.A. (Drone Autofactory) and Defense Drone
- tinkering with D.A. system and adjusting it more
- adjusting Elder and Purifiers spawn rates so now strongest fleets would be extremely rare
- redone all Purifiers variants, now they have normal weapons

D.A. was tested against simulator Onslaught + simulator Dominator + Paragon (custom build with 4x Plasma thingy). It was more than 20 fights and in half D.A. lost and half it win. It win always when Onslaught decide to burn drive in it and die really fast and it lose always when Onslaught decide not to burn drive in it and snipe it with Paragon and Dominator. So i think it's finally balanced... I think  ;D
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only
Pages: 1 ... 12 13 [14] 15 16 17